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ic037 R Constrictor
Team: No Affiliation
Range: 4
Points: 38
Keywords: S.H.I.E.L.D., Spy, Masters of Evil
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sn054 V Deathlok IV (Jack Truman / Larry Young)
Team: No Affiliation
Range: 8
Points: 72
Keywords: Robot, Soldier
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si032a V Dum Dum Dugan
Team: S.H.I.E.L.D.
Range: 8
Points: 75
Keywords: S.H.I.E.L.D., Soldier, Spy
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(Special) : Dum Dum Dugan possesses the S.H.I.E.L.D. team symbol. He doesn't possess the Skrulls team symbol.
(Special) Monster Squad: Modify the attack value of Dum Dum Dugan and all adjacent friendly characters by +1 when they are attacking characters that possess the {giant} or {colossal} ability.
sn055 R Falcon
Team: No Affiliation
Range: 0
Points: 30
Keywords:
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ic151 LE Gabriel Jones
Team: S.H.I.E.L.D.
Range: 6
Points: 17
Keywords: S.H.I.E.L.D., Soldier, Spy
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mu200 U Iron Man
Team: S.H.I.E.L.D.
Range: 10
Points: 100
Keywords: Avengers, Scientist, S.H.I.E.L.D.
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17
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(Defense) Invincible: Damage dealt to Iron Man is reduced to 1.
ct102 LE Laura Brown
Team: S.H.I.E.L.D.
Range: 10
Points: 21
Keywords: HYDRA, S.H.I.E.L.D., Spy
aw094 U Mystique (Earth-58163 - House of M)
Team: S.H.I.E.L.D.
Range: 6
Points: 52
Keywords: Mutant, S.H.I.E.L.D., Spy
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si051 U Nick Fury
Team: S.H.I.E.L.D.
Range: 6
Points: 100
Keywords: Politician, S.H.I.E.L.D., Soldier, Spy
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(Defense) L.M.D.: Nick Fury can use Mastermind. When Nick Fury is dealt damage, you can reduce the damage by 2. If you do, after the attack resolves immediately put Nick Fury in an unoccupied square in the corner of the map (or as close to the corner as possible) that does not share an edge with the starting area used by Nick Fury.
(Damage) Spymaster: Nick Fury can use Leadership, Outwit, and Perplex.
si005 V Sharon Carter
Team: S.H.I.E.L.D.
Range: 6
Points: 50
Keywords: S.H.I.E.L.D., Spy
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(Speed) Agent 13: Sharon Carter can use Running Shot and Stealth.
(Damage) Ally: Sharon Carter can use Perplex, but she can modify the combat values of only herself and friendly characters, and she can't modify damage values.
ws063 U Bombastic Bag-Man
Team: Spider-Man & Fantastic Four
Range: 4
Points: 90
Keywords: Fantastic Four
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(Special) Kick Me!: Whenever Bombastic Bag-Man takes damage from an attack, deal the attacker penetrating damage equal to the damage taken by Bombastic Bag-Man. Bombastic Bag-Man can't be healed except by the Fantastic Four team ability.
si032b V Dum Dum Dugan
Team: Skrulls
Range: 8
Points: 75
Keywords: Skrulls, Spy
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(Speed) Shifty: Dum Dum Dugan can use Plasticity and Running Shot.
(Special) : Dum Dum Dugan possesses the Skrulls team symbol. He doesn't possess the S.H.I.E.L.D. team symbol.
(Special) S.W.O.R.D. Fall: Before the beginning of the first round, choose one area of elevated terrain or blocking terrain on the map. This area is considered to be clear terrain until the end of the game.
ws014 V Iron Man
Team: S.H.I.E.L.D.
Range: 8
Points: 202
Keywords: Armor, Avengers, Illuminati, Scientist, S.H.I.E.L.D.
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(Speed) Repulsors Upgraded: Once during your turn, Iron Man can use Force Blast as a free action.
ws059 U Iron Man/War Machine
Team: Avengers
Range: 8
Points: 300
Keywords: Armor, Avengers, Force Works, West Coast Avengers
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(Attack) Adaptive Response Armor: When Iron Man/War Machine uses the Duo Attack ability, they may choose Incapacitate, Penetrating/Psychic Blast, or Ranged Combat Expert and use that instead of one or both ranged combat attacks.
(Special) All-Out Assault: Once per game, give Iron Man/War Machine a power action that places two action tokens on them. Iron Man/War Machine possess [1 range] for this action. They can make up to 4 close and/or ranged combat attacks as free actions. An opposing character may only be targeted once during this action. After resolving this action, Iron Man/War Machine are dealt 1 unavoidable damage.
ha099 U Thorbuster
Team: No Affiliation
Range: 8
Points: 140
Keywords: Armor, Avengers
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(Defense) Asgardian Crystal: Thorbuster can use toughness. Other characters using Quake, energy explosion, or running shot deal no damage to thorbuster
(Damage) To Fight A God: Thorbuster can use exploit weakness. When Thobuster attacks a character that has the Asgardian and/or Deity keywords, modify his damage value by +2
ha200 U War Machine
Team: No Affiliation
Range: 10
Points: 137
Keywords: Avengers, West Coast Avengers, Force Works, Soldier, Armor
Opponent: Jason (HCRealms nick: Stryphe Grimm)
Map: Realmsworx HQ
BFC Played: Disbanded!
Opponent's BFC: Damage Control
Points Scored: 511
Points Allowed: 153
Win / Loss: Won
Game Two
Opponent: Andrew
Map: The Great Arena
Points Scored: 993
Points Allowed: 354
BFC Played: None
Opponent's BFC: None
Win / Loss: Won
Game Three
Opponent: John P. (HCRealms nick: posjohn84)
Map: The Great Arena
BFC Played: Ordinary Day
Opponent's BFC: Atlantis Rising
Points Scored: 199
Points Allowed: 1,000
Win / Loss: Loss
Note: vs. Starro & Slaves
ws063 U Bombastic Bag-Man
Team: Spider-Man|Fantastic Four
Range: 4
Points: 90
Keywords: Fantastic Four
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(Special) Kick Me!: Whenever Bombastic Bag-Man takes damage from an attack, deal the attacker penetrating damage equal to the damage taken by Bombastic Bag-Man. Bombastic Bag-Man can't be healed except by the Fantastic Four team ability.
si103 V Human Torch
Team: Fantastic Four
Range: 8
Points: 100
Keywords: Celebrity, Fantastic Four
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(Speed) Fiery Streak: Human Torch can use Running Shot. When he does not use the Carry ability while moving, Human Torch does not have to end his movement if he enters a square adjacent to an opposing character.
(Defense) Flame On!: Human Torch can use Energy Shield/Deflection and Poison. When Human Torch is given a move action or power action, immediately after resolving the action, he can use Smoke Cloud as a free action, but can place hindering terrain only in squares he moved through or occupied this turn.
ct045 V Invisible Woman
Team: Fantastic Four
Range: 6
Points: 80
Keywords: Celebrity, Fantastic Four
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ct069 V Logan
Team: No Affiliation
Range: 0
Points: 60
Keywords: Fantastic Four, Martial Artist, Warrior
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ct095 U Medusa
Team: Fantastic Four
Range: 2
Points: 57
Keywords: Fantastic Four, Frightful Four, Inhumans, Ruler
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si101 V Mr. Fantastic
Team: Fantastic Four
Range: 6
Points: 100
Keywords: Fantastic Four, Illuminati, Scientist
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(Speed) Pliable: Mr. Fantastic can use Leap/Climb and Plasticity
(Defense) Ductile: Mr. Fantastic can use Super Senses and Barrier (as if he had a range of 0). When a Barrier terrain marker placed by Mr. Fantastic is destroyed, roll a d6; on a result of 1, deal 1 damage to Mr. Fantastic.
(Damage) Inventive Genius: Mr. Fantastic can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself of another character with which he shares a keyword.
ct094 U Mr. Fixit
Team: No Affiliation
Range: 0
Points: 104
Keywords: Brute
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ct083 E She-Hulk
Team: Fantastic Four
Range: 0
Points: 110
Keywords: Fantastic Four
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si025 E She-Thing
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Brute, Fantastic Four, Frightful Four
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si104 V The Thing
Team: Fantastic Four
Range: 0
Points: 100
Keywords: Brute, Fantastic Four, Soldier
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(Speed) It's Clobberin' Time: The Thing can use Quake. Give the Thing a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack.
(Defense) Yancy Streeter: The Thing can use Toughness and Willpower.
(Damage) Yer Ever-Lovin' Pal: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword.
mmB004 Franklin Richards
Team: No Affiliation
Range: 0
Points: 2
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ATA Card
Fantastic Forces - 45 Points
Assigned to:
Bombastic Bag-Man
Human Torch
Invisible Woman
Logan
Medusa
Mr. Fantastic
She-Hulk
She-Thing
The Thing
(Special) : Ms. Marvel possesses the Avengers team symbol. She doesn't possess the Skrulls team symbol.
(Speed) Kree Genetics: Ms Marvel can use Charge and Running Shot.
(Damage) Energy Absorption: Each time Ms. Marvel is hit by an attack made by an opposing character (even if she takes no damage) put an Absorption token on this card. When Ms. Marvel makes an attack you can modify her damage value by + x (x equals the number of Absorption tokens on this card) after the attack is resolved remove all tokens from the card. If Ms. Marvel loses Energy Absorption, at the end of the turn remove all Absorption tokens.
si059 E The Sentry
Team: Avengers
Range: 0
Points: 197
Keywords: Avengers, Mighty Avengers
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(Speed) Uncertainty: (non-optional) Roll a d6 at the beginning of your turn. On a result of 3 or 4, Sentry can use Charge until the end of the turn. On result of 5 or 6, Sentry can use Charge and Hypersonic Speed until the end of the turn.
av008 V Wonder Man
Team: Avengers
Range: 0
Points: 117
Keywords: Avengers, Celebrity, Force Works, Masters of Evil, Mighty Avengers, Scientist, West Coast Avengers
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Feats
Unstoppable - Justice League - #F006
Assigned to: Ares
Infiltrate - Secret Invasion - #F002
Assigned to: Jarvis
Contingency Plan - Justice League - #F007
Assigned to: Ms. Marvel
United Nations Space Command - 400 Points - Golden Age* (* No Cardboard)
United Nations Space Command
Date Played: 7 December, 2011
Characters
halo042 U Master Chief and Cortana (SPARTAN-117: John)
Team: United Nations Space Command
Range: 8
Points: 150
Keywords: Armor, Soldier, UNSC
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(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Types: Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero tokens.
(Speed) Strategic Positioning: Master Chief and Cortana can use Running Shot and Stealth.
(Attack) Battlefield Requisition: For each opposing character that takes damage from Master Chief and Cortana's attack, choose one: add 1 grenade to your grenade pool; or modify another friendly character's attack value by +1 this turn.
halo027 V Sgt. Johnson (Shotgun)
Team: United Nations Space Command
Range: 4
Points: 89
Keywords: Soldier, UNSC
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(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +2
(Special) Grenade Type(s): Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
(Damage) On Yer Feet!: Sgt. Johnson can use Leadership and Perplex. When using Leadership, Sgt. Johnson treats friendly characters within four squares that share a keyword with him as adjacent.
halo019 V SPARTAN-051: Kurt (Plasma Rifle)
Team: United Nations Space Command
Range: 7
Points: 87
Keywords: Soldier, UNSC
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(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +2
(Special) Grenade Type(s): Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
(Attack) Extra Grenades: When using a grenade, if the attack roll is doubles and any opposing character is hit, increase the number of grenades in your grenade pool by 2.
(Damage) Stun Shot: When Spartan hits a character with a ranged combat attack, after actions resolve give the target an action token if they have zero action tokens.
halo010 V SPARTAN-058: Linda (Battle Rifle)
Team: United Nations Space Command
Range: 7
Points: 70
Keywords: Armor, Soldier, UNSC
10
10
17
3
10
9
17
3
8
9
17
2
8
8
16
2
8
8
16
2
8
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +2
(Special) Grenade Type(s): Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character.
(Attack) Scoped Shot: Give Spartan a power action when he has no action tokens; he makes a ranged combat attack modifying his attack value by +2.
Mighty Avengers - 300 Points - Faction Warfare II* - Game One
Mighty Avengers
* Faction Warfare II: Build a 300-, 400-, and 500-point team using a Named Keyword. Only one Named Keyword per player allowed. See what team reigns supreme. No Feats or BFCs. For Special Objects, only Modern Age allowed.
Out of 16 contestants, my Mighty Avengers took 4th place.
(Special) : Ms. Marvel possesses the Avengers team symbol. She doesn't possess the Skrulls team symbol.
(Speed) Kree Genetics: Ms. Marvel can use Charge and Running Shot.
(Damage) Energy Absorption: Each time Ms. Marvel is hit by an attack made by an opposing character (even if she takes no damage) put an Absorption token on this card. When Ms. Marvel makes an attack you can modify her damage value by + x (x equals the number of Absorption tokens on this card) after the attack is resolved remove all tokens from the card. If Ms. Marvel loses Energy Absorption, at the end of the turn remove all Absorption tokens.
av008 V Wonder Man
Team: Avengers
Range: 0
Points: 117
Keywords: Avengers, Celebrity, Force Works, Masters of Evil, Mighty Avengers, Scientist, West Coast Avengers
8
10
16
4
8
9
16
3
10
9
17
3
9
9
16
3
8
8
16
2
8
8
15
2
8
8
14
2
8
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Objects
Light: Standard Light Object - 0 Points
Heavy: Silver Anvil - Hammer of Thor - 0 Points
Immobile: Mjolnir - Hammer of Thor - 0 Points
Mighty Avengers - 400 Points - Faction Warfare II* - Game Two
Mighty Avengers
* Faction Warfare II: Build a 300-, 400-, and 500-point team using a Named Keyword. Only one Named Keyword per player allowed. See what team reigns supreme. No Feats or BFCs. For Special Objects, only Modern Age allowed.
Out of 16 contestants, my Mighty Avengers took 4th place.
Date Played: 11 December, 2011
Characters
si021 V Iron Man
Team: Avengers
Range: 8
Points: 188
Keywords: Armor, Avengers, Illuminati, Mighty Avengers, Politician, Scientist, S.H.I.E.L.D.
10
11
18
4
10
11
17
3
10
10
16
3
8
10
17
4
8
10
17
4
9
9
16
2
9
9
16
3
9
8
15
2
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Extremis: Iron man can use Outwit and Perplex. When a power or ability is not countered by Iron Man's Outwit, he can use Super Senses.
(Special) : Ms. Marvel possesses the Avengers team symbol. She doesn't possess the Skrulls team symbol.
(Speed) Kree Genetics: Ms. Marvel can use Charge and Running Shot.
(Damage) Energy Absorption: Each time Ms. Marvel is hit by an attack made by an opposing character (even if she takes no damage) put an Absorption token on this card. When Ms. Marvel makes an attack you can modify her damage value by + x (x equals the number of Absorption tokens on this card) after the attack is resolved remove all tokens from the card. If Ms. Marvel loses Energy Absorption, at the end of the turn remove all Absorption tokens.
ic036 V Wasp
Team: Avengers
Range: 6
Points: 37
Keywords: Avengers, Celebrity, Mighty Avengers
8
8
18
2
8
7
17
2
7
6
17
1
6
5
15
1
5
4
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Objects
Light: Standard Light Object - 0 Points
Heavy: Silver Anvil - Hammer of Thor - 0 Points
Immobile: Mjolnir - Hammer of Thor - 0 Points
Mighty Avengers - 500 Points - Faction Warfare II* - Game Three
Mighty Avengers
* Faction Warfare II: Build a 300-, 400-, and 500-point team using a Named Keyword. Only one Named Keyword per player allowed. See what team reigns supreme. No Feats or BFCs. For Special Objects, only Modern Age allowed.
Out of 16 contestants, my Mighty Avengers took 4th place.
Street Thugs / Occupy Wall Street - 400 Points - No Cardboard
Street Thugs / Occupy Wall Street
Date Played: 28 December, 2011
Characters
ha002 V George "Kingpin" Soros
Team: Sinister Syndicate
Range: 0
Points: 78
Keywords: Martial Artist, Ruler
6
8
16
3
6
8
16
2
6
8
15
2
7
10
15
2
7
10
15
2
6
9
14
2
6
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Criminal Mastermind: Kingpin can use Super Senses and Mastermind. When he uses Mastermind, he can choose to deal damage to an adjacent friendly character with a point value up to 125 points. This damage cannot later be dealt to Kingpin.
(Damage) Hell's Kitchen (Wall Street) is Mine: Kingpin can use Leadership and Outwit.
x2
xp001 R Con Artist
Team: No Affiliation
Range: 0
Points: 11
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ui007 R Con Artist
Team: No Affiliation
Range: 0
Points: 11
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
xp002 E Con Artist
Team: No Affiliation
Range: 0
Points: 12
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ui008 E Con Artist
Team: No Affiliation
Range: 0
Points: 12
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
xp003 V Con Artist
Team: No Affiliation
Range: 0
Points: 16
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ui009 V Con Artist
Team: No Affiliation
Range: 0
Points: 16
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ic016 R Henchman
Team: No Affiliation
Range: 4
Points: 11
Keywords: Maggia
6
7
13
2
5
6
12
1
5
5
11
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ic017 E Henchman
Team: No Affiliation
Range: 4
Points: 12
Keywords: Maggia
6
7
13
2
5
6
12
1
5
5
12
1
4
4
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x3
ic018 V Henchman
Team: No Affiliation
Range: 4
Points: 13
Keywords: Maggia
6
7
13
2
5
7
13
2
5
6
12
1
5
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
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KO
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KO
KO
KO
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KO
KO
KO
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KO
ic156 LE Joey the Snake
Team: No Affiliation
Range: 4
Points: 14
Keywords:
6
8
14
2
6
7
13
2
5
6
12
2
5
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic155 LE Knuckles
Team: No Affiliation
Range: 0
Points: 10
Keywords: Brute
6
7
14
2
5
6
13
2
4
5
13
2
4
4
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ic013 R Thug
Team: No Affiliation
Range: 0
Points: 6
Keywords: Brute
5
6
13
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ic014 E Thug
Team: No Affiliation
Range: 0
Points: 8
Keywords: Brute
6
7
13
1
5
6
12
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
x2
ic015 V Thug
Team: No Affiliation
Range: 0
Points: 10
Keywords: Brute, Maggia
6
7
14
2
5
6
13
1
4
5
13
1
4
4
12
1
KO
KO
KO
KO
KO
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KO
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avB008 Thug
Team: No Affiliation
Range: 4
Points: 7
Code: Blue / NYPD S.W.A.T. Team - 400 Points - No Cardboard
Code: Blue / NYPD S.W.A.T. Team
Date Played: 28 December, 2011
Characters
x3
ws005 E Code: Blue Officer
Team: Police
Range: 6
Points: 24
Keywords: Police
6
9
15
1
6
9
15
1
6
9
15
1
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
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KO
KO
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KO
KO
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KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Serve and Protect: When a friendly character with the Police keyword and a higher point value is within 8 squares, Code: Blue Officer can use Willpower.
xp205 LE Frank Gunzer
Team: S.H.I.E.L.D.
Range: 8
Points: 20
Keywords: Police, Soldier
6
8
14
1
6
7
14
1
5
6
13
1
4
5
12
1
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KO
KO
KO
KO
KO
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KO
ws021 U Lt. Marcus Stone
Team: Police
Range: 4
Points: 45
Keywords: Police
7
9
16
2
6
10
16
2
6
9
15
2
6
9
15
1
5
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Getting the Job Done Right: Adjacent friendly characters with the Police keyword modify their attack values by +1.
(Damage) Limited Power Drainer: Lt. Marcus Stone can use Outwit. When he uses Outwit, he can only target a character within 4 squares.
cm010 R SWAT Heavy Weapons
Team: S.H.I.E.L.D.
Range: 6
Points: 18
Keywords: Police
6
8
14
1
5
7
13
1
5
7
12
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm011 E SWAT Heavy Weapons
Team: S.H.I.E.L.D.
Range: 6
Points: 21
Keywords: Police, Soldier
6
8
14
1
5
8
13
1
5
7
12
1
4
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm012 V SWAT Heavy Weapons
Team: S.H.I.E.L.D.
Range: 8
Points: 24
Keywords: Armor, Police, Soldier