You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
no because jinx had lof and pced the BA to a 1, remember?
Dooh Gotcha . Hmm what do we do about the roll i sent you then? Do we redo the roll (I roll for break away and then roll a new attack) or do I roll for break away and if it succeds my attack automatically misses (I rolled a 4 and 2)???
Dooh Gotcha . Hmm what do we do about the roll i sent you then? Do we redo the roll (I roll for break away and then roll a new attack) or do I roll for break away and if it succeds my attack automatically misses (I rolled a 4 and 2)???
well, your shot was illegal, because you had her shooting from K-9, so i think you probably have to roll a BA and then (if it succeeds) reroll the attack roll.
well, your shot was illegal, because you had her shooting from K-9, so i think you probably have to roll a BA and then (if it succeeds) reroll the attack roll.
Hmm ok. I'll have my turn up in a flash (don't look for any rolls in your email) I'll just let her rest this turn.
1) V Taskmaster* 75 (6/6) U-16 (copying Supes Enemy)
* Thunderbolts 8 pts [Mystics]
2) E Wizard 74 (5/6) N-12 (hindering) @@
3) U Mister Mind 68 (4/4) R-10 @
4) V Jinx 54 (5/6) Q-11 @@ (copying Mystics)
5) E Electro* 49 (5/6) R-18 (hindering)
* Trickshot 20 pts, Recharge 5 pts
6) E Crossbones 47 (5/6) M-12 (hindering) @@ (copying Mystics)
total: 400 pts
vs
Runaways
1) R Chase Stein* 45 pts (1/6) O-8
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4) E-17 (I-16) (with HO) +1 def perplex (Hindering) @
3) E Karolina Dean** 55 pts (1/6) (K-12) (Shares her SP with adjacent friendly figs)
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (0/6) KOKOKO
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (5/6) Q-10 [AV +1] @
6) E Dagger 60 pts (5/5) M-13 hindering [AV-1]
7) E Alex Wilder (E Multiple Man) 32 pts (4/4) H-17 @
Total – 400 pts
BFC – Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
f) Mind and Jinx use Supes Enemy so Mind can OW Toughness on OL
f) Mind plexes down OL's def -1
1) Mind gets a Critical (which does nothing since it is MC) and OL walks to K-11. No push for mind due to WP
2) I should have tasky run to R-19 but im a dumbass and have him run to S-18 instead, copying Sinister Syndicate
f and f) Wiz and Tasky both plex up Electro's range +2
3) Electro goes for a double EE attack on Karolina and Alex. 12 on 16 (esd) Karolina, 16 (esd/plex) OL, 16 (copying supes enemy) Bones, 18 (esd) Dagger, 20 (plex) Molly. gets a 5 and Jinx makes it a 7. Daggers senses is a 5, and my opponents SS success rate in the past 20 games or so improves to about 80% by my estimations. Karolina, OL, and Alex all take 1 click, and Bones' toughness absorbs his. Electro heals a click from Recharge.
Bones goes back to copying Mystics on the first action of your turn
PC: case by case
Frightful Four
1) V Taskmaster* 75 (6/6) S-18 (hindering/stealth) @
* Thunderbolts 8 pts [Mystics]
2) E Wizard 74 (5/6) N-12 (hindering)
3) U Mister Mind 68 (4/4) R-10 @@
4) V Jinx 54 (5/6) Q-11 (copying Mystics)
5) E Electro* 49 (6/6) R-18 (hindering) @
* Trickshot 20 pts, Recharge 5 pts
6) E Crossbones 47 (5/6) M-12 (hindering) (copying Mystics)
total: 400 pts
vs
Runaways
1) R Chase Stein* 45 pts (1/6) O-8
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4) E-17 (I-16) (with HO) (Hindering) @
3) E Karolina Dean** 55 pts (0/6) KOKOKO
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (0/6) KOKOKO
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (4/6) K-11 @
6) E Dagger 60 pts (5/5) M-13 hindering
7) E Alex Wilder (E Multiple Man) 32 pts (3/4) H-17 @
Total – 400 pts
BFC – Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
1). Dagger punches Wizard 9 VS 17 (No PC possible). Need a 7 to hit. Roll is 4+4=8. Hit. Wizard takes 3 damage and is knocked back to Q-9.
2). Chase moves to M-11.
3). Old Lace pushes to try to break away. Roll is (no PC possible due to Chase blocking LOF). Roll is 1…. Old Lace takes a push click.
Rest clears
Done
Frightful Four
1) V Taskmaster* 75 (6/6) S-18 (hindering/stealth) @
* Thunderbolts 8 pts [Mystics]
2) E Wizard 74 (2/6) Q-9
3) U Mister Mind 68 (4/4) R-10 @@
4) V Jinx 54 (5/6) Q-11 (copying Mystics)
5) E Electro* 49 (6/6) R-18 (hindering) @
* Trickshot 20 pts, Recharge 5 pts
6) E Crossbones 47 (5/6) M-12 (hindering) (copying Mystics)
total: 400 pts
vs
Runaways
1) R Chase Stein* 45 pts (1/6) M-11 @
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4) E-17 (I-16) (with HO) (Hindering)
3) E Karolina Dean** 55 pts (0/6) KOKOKO
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (0/6) KOKOKO
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (3/6) K-11 @@
6) E Dagger 60 pts (5/5) M-13 hindering @
7) E Alex Wilder (E Multiple Man) 32 pts (3/4) H-17
Total – 400 pts
BFC – Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
f) Jinx and Bones copy Supes Enemy so Jinx can OW Senses on Dagger
f and f) Mind and Tasky plex up Electro's dmg +2
2) Wiz flies to O-11, dropping Mind in N-11
3) Electro with SSTA borrows Tasky's 12 AV and pushes to dual target (regular, not EE) on Chase and Dagger. 12 vs 13 (chase) and 17 (dagger). Hits both with an 8. he puts 4 on dagger and 1 on chase for the KO.
4) Bones punches dagger. 9 vs 14. KO
everyone copies mystics
Frightful Four
1) V Taskmaster* 75 (6/6) S-18 (hindering/stealth)
* Thunderbolts 8 pts [Mystics]
2) E Wizard 74 (2/6) O-11 @
3) U Mister Mind 68 (4/4) N-11
4) V Jinx 54 (5/6) N-12 (hindering) @ (copying Mystics)
5) E Electro* 49 (5/6) R-18 (hindering) @@
* Trickshot 20 pts, Recharge 5 pts
6) E Crossbones 47 (5/6) M-12 (hindering) @ (copying Mystics)
total: 400 pts
vs
Runaways
1) R Chase Stein* 45 pts (0/6) KOKOKO
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4) E-17 (I-16) (with HO) (Hindering)
3) E Karolina Dean** 55 pts (0/6) KOKOKO
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (0/6) KOKOKO
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (3/6) K-11 @@
6) E Dagger 60 pts (0/5) KOKOKO
7) E Alex Wilder (E Multiple Man) 32 pts (3/4) H-17
Total – 400 pts
BFC – Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
2). Molly throws the HO at Crossbones. 9 VS 17 (+1 from hindering). Need 8. Roll is 5+2=7, miss.
Rest clears
Done
Frightful Four
1) V Taskmaster* 75 (6/6) S-18 (hindering/stealth)
* Thunderbolts 8 pts [Mystics]
2) E Wizard 74 (2/6) O-11 @
3) U Mister Mind 68 (4/4) N-11
4) V Jinx 54 (5/6) N-12 (hindering) @ (copying Mystics)
5) E Electro* 49 (5/6) R-18 (hindering) @@
* Trickshot 20 pts, Recharge 5 pts
6) E Crossbones 47 (5/6) M-12 (hindering) @ (copying Mystics)
total: 400 pts
vs
Runaways
1) R Chase Stein* 45 pts (0/6) KOKOKO
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4) E-17 (I-16) (Hindering) @
3) E Karolina Dean** 55 pts (0/6) KOKOKO
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (0/6) KOKOKO
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (3/6) K-11 @@
6) E Dagger 60 pts (0/5) KOKOKO
7) E Alex Wilder (E Multiple Man) 32 pts (3/4) M-13 @
Total – 400 pts
BFC – Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.