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Quake through multiple constructs (given to him by Gizmo) and attacking multiple figs- yes?
Close Combat Attack through multiple constructs and attacking multiple figs - no?
Makes sense to me. Quake is an action with an attack roll that is applied to all adjacent opposing characters. A close combat action granting a single close combat attack targets a single opponent.
Ok, say that the only way to get from 1 to 2 is to go all the way down and back up. Also, say that T is a TKer on elevated terrain, and he TKs Larfleeze from 1 to 2. Do the Constructs get to move 12?
Ok, say that the only way to get from 1 to 2 is to go all the way down and back up. Also, say that T is a TKer on elevated terrain, and he TKs Larfleeze from 1 to 2. Do the Constructs get to move 12?
TK allows you to TK a character 8 squares. If you moved Larfleeze via TK 8 squares, you could move the constructs 8 squares. Then after the TK if you move Larfleeze 4 squares, you could move the constructs 4 squares. But you can't get to 12 squares of movement from the TK alone.
Ok, say that the only way to get from 1 to 2 is to go all the way down and back up. Also, say that T is a TKer on elevated terrain, and he TKs Larfleeze from 1 to 2. Do the Constructs get to move 12?
Beyond what was already stated about the 8 square limit of TK, if you did somehow manage to move Larfleeze 12 squares (maybe with the Kinetic Accelerator or some Perplex to speed value), then the constructs can move up to as many squares as Larfleeze moved (which might in fact be 12).
Beyond what was already stated about the 8 square limit of TK, if you did somehow manage to move Larfleeze 12 squares (maybe with the Kinetic Accelerator or some Perplex to speed value), then the constructs can move up to as many squares as Larfleeze moved (which might in fact be 12).
The only reason I asked this is because I have seen several people say that TK can be used to move a character more than 8 squares so long as that target or TK, the destination square, and the TKer are all within 8 squares of each other (like an 8 square triangle). This has never made sense to me, but I have heard a lot of people say it is true, so i wanted to make sure.
The only reason I asked this is because I have seen several people say that TK can be used to move a character more than 8 squares so long as that target or TK, the destination square, and the TKer are all within 8 squares of each other (like an 8 square triangle). This has never made sense to me, but I have heard a lot of people say it is true, so i wanted to make sure.
They fixed this with the latest PG. You can now only move 8 squares.
On the knockback thing, since Larfleeze is adjacent for close combat purposes via construct, wouldn't that mean the knockback would treat the construct as the point of knockback?
On the knockback thing, since Larfleeze is adjacent for close combat purposes via construct, wouldn't that mean the knockback would treat the construct as the point of knockback?
No. They are knocked back from the attacker, Larfleeze
Just did a quick search and couldn't find an official answer either way, but is it true that Tokens ignore characters for movement purposes? They do not have to stop when becoming adjacent and do not need to roll breakaway? Also opposing figures do not need to roll breakaway?
Just did a quick search and couldn't find an official answer either way, but is it true that Tokens ignore characters for movement purposes? They do not have to stop when becoming adjacent and do not need to roll breakaway? Also opposing figures do not need to roll breakaway?
The constructs are not characters and are never given any actions of their own. Break away only occurs when a character tries to move as a result of being given an action while adjacent to an opposing character.
The constructs are not characters and are never given any actions of their own. Break away only occurs when a character tries to move as a result of being given an action while adjacent to an opposing character.
Thanks =]
I'm working on an FAQ for him and just wanted an official reason.
What about stopping when becoming adjacent as they move with the ?
I'm working on an FAQ for him and just wanted an official reason.
What about stopping when becoming adjacent as they move with the ?
Again, they are not characters. These constructs, while created by Larfleeze and interacting with several of his powers and abilities, are still just objects; and an object is not opposing or friendly to any character on the map... it is just there. Your character doesn't stop moving simply because it becomes adjacent to that SIF your opponent placed on the map, right?
Basically, unless the trait/power descriptions for Larfleeze specifically says otherwise, these Orange Constructs are treated exactly like objects and behave like objects behave.
Another reason they may have been given the "boot" is this keeps them from just floating up to elevated terrain without using the stairs or a ladder. Also not having to go around outdoor blocking terrain and such. So while most questions are centered around one aspect of having the standard speed symbol, there are other aspects that deem the usage more reasonable.
Especially since most of the questions are really just fine details of the rules that have always existed but people have trouble with because this may be the first time that a fine detail understanding was truly needed. It "always worked the way I thought before" type of question. (Not saying it is bad, but Larfleeze seems to be bringing a lot of them)