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Pushing to try and cap this, doubles would be nice to send The Bat flying, side-stepping in a blur to X20 and blasting away, end movement to be determined (10 squares left), needing a 7 for 4 and I'll just get it.
Take two turns as Supergirl is pushed, ending at S11. I'll see if I can't grind him into dust during 15B.
Supergirl will buzz on by at R18 and bring down the LO from R12 onto Bats' head, 11 on 15 for 4 +LO and an overkill, but at least Batman will have a new hat...and that'll be that with a 10.
Sorry, man, dice didn't go your way this game.
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