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Rogue has pc. She can't really see the girls to reroll that one so Bullseye's lost. She can reroll Blooster's second hit: 6. She's cool. She continues to outwit BD's pc.
While DC outdid Marvel with Crisis, a much more significant and interesting read, Marvel was first with Secret Wars. Honoring that, I'll play Beyonder at 100 points. He rolls 2 and starts out on click 2 with 4 tokens. His av is 11 since he's at 100 points. Triple targets BD, Blooster & the girls w/incap. Rolls 8. Not even needing Rogue's pc. Each take a token and click. Beyonder takes on pc himself, courtesy of BD.
Shulky charges to M6 attacking Rorshach. Needs 8, has flurry and Beyonder's pc: immediately rolls 8 ( 2 4s). 3 to him and kb to R10.
Ah, Rogue's special Outwit, yes. She should have 1 click though. Both Fire & Ice and Bluester pinged her. She can PC one of those, but the other 1 goes through.
Good on you for Beyonder. Wouldn't have been the 80s without him.
Vibe TKs Supergirl to Q10. Bluester Perplexes her Damage to 3.
Supergirl HSS to O7. attacks Cannonball, AV10 on DV16. Rolls a 2. That KOs herself.
Wasn't expecting to need a replacement this turn, but rolling with that. I've been playing mostly heroes so far, but if there is one significant DC villain that came out in the 1980s, it was Deathstroke. I'll use the JL52 version. He Outwits She-Hulk's Impervious, attacks her, AV11 on DV17. Gets 3. Poop.
Rorschach Perplexes his DV to 17
If you try for Cannonball's breakaway to Charge back into adjacency to Deathstroke, remember that will trigger his Attack SP. give him a free attack.
JLTW06 Vibe @ W13
BB052 Blue Beetle and Booster Gold O9/P9 (4)
BB050 Fire and Ice O13/P13 (1)
JLTW Blue Devil O8 (3)
WM Rorschach R10 (3)
JL52 Deathstroke @ O7 (Stealth)
Supergirl met Cannonball in a mid-air head-on collision. Cannonball's blast field protected him from the impact. Supergirl, weakened by the several hits she had taken was not so lucky.
"Typical big strong brick-type. Very simple to deal with," Deathstroke said, moving in to shock She-Hulk with the end of his staff.
"I prefer to think I'm pretty atypical," She-Hulk said. "Most brick-types don't have advanced degrees." She turned aside to avoid Deathstroke's attack.
Deathstroke is certainly one of DC's best bad guys, arguably the greatest thing to come from the Titans. That's saying a lot. It must say your choices so far pretty closely resemble what I'd pick myself.
Beyonder rolls 2 again and is on click #4. Since he gets pc on this click he'll borrow another power: outwit. He'll outwit BD's toughness just as Rogue continues to steal his pc. Beyonder, it's a sacrifice, attacks BD, the boys and the girls. Needs 6-1 (Beyonder's trait), -1 (hindering), rolls 9. I needn't have worried. I'll ko BD and Beyonder looses a token, moves to click 5.
Shulky on Slade. Needs 7, rolls 9. 2 to him. Flurries: needs 6, rolls 7. 4 altogether to him and sadly he's still on that attack sp.
Rogue attacks him. Needs 7, rolls 7. Sorry man, I hate to pick on him, it's all about getting past that sp. He's at 6 now. And guess what, he's still on that sp.
Cannonball to break? 3. Fine, Slade's still the bigger threat, he attacks him. Needs 6, rolls 10. Slade's down, too.
Magik tks Beyonder to D7.
Two kos to you but I wasn't able to directly replace either so you have a good shot at koing a few of my guys.
"As much as I enjoy toying with you, it's getting old fast," the Beyonder says as his blast knocks Deathstroke into Blue Devil.
"Deathstroke's shaken," Cannonball says, "Jump on him!".
Rogue, She-Hulk and Cannonball all surround him.
"You'll need more than half of your team to take me down," he says.
"I love a man with a big mouth," She-Hulk says pounding her hand into her fist, "It makes my aim so much better."
Without the Beyonder's attack, he had a chance. Deathstroke could easily learn and outmaneuver the combined skills of the three heroes. Without it though, Cannonball and She-Hulk maneuver him enough for Rogue to jump in.
She touches him and his powers, and mind, become hers. "Oh my....so much...this guy's mind....ah can't even keep up with the speed....".
"Good," Booster Gold says, "The easier for us to kick your collective butts."
Beyonder rolls 2 again and is on click #4. Since he gets pc on this click he'll borrow another power: outwit.
I think you've played too much Bizarro. There's nothing on Beyonder's dial that has you roll to click it every turn. You roll once when he comes in to randomize his starting click, after that, he just clicks along as he takes damage like normal. So he was on click 2 to start. Stays there, doesn't affect his KO on Blue Devil and takes 1 with the Mystics, so he should be on click 3 now.
I don't mind losing Booster, but Deathstroke, different story. At least if I hadn't whiffed on his one attack...
One replacement will be thrown into the middle of your group. The other...
Marv Wolfman's run on Teen Titans was a big thing in the 80s, even besides Slade. I'll be using a couple Titans at least, but for now, I think some PC may be in order, so Raven. Rookie Icons. She moves to T10.
I mentioned when I brought Ra's in last game that most of Batman's great villains are from Golden Age, but slowly a few more with staying power work their way in. Killer Croc's not exactly a top of the line Bat villain, but he's shown he has staying power. SOG21 will replace Deathstroke in O7.
Let's see if we can get any of those KOs now.
Fire and Ice will use RCE for a +1/+1 on Rogue, AV11 on DV17 +1. Gets 4. Raven makes it 7. Rogues makes it 7. 3 to her after Toughness.
Was hoping I wouldn't have to waste Rogue's PC just yet. That makes the rest of these attacks harder. Bluester Perplex their Damage to 2 and Duo on Rogue, AV9 on DV15 +2, gets 8. Well okay, there you go. Rogue is KOd.
For their second attack, they'll go ranged on Cannonball - not like they have a choice. AV9 on DV16 +3. Gets 7.
Croc...I can go for Cannonball, which is the easier shot, or I can go for She-Hulk who's the bigger threat. Let's take the risk. Croc on She-Hulk. AV9 on DV17. Gets 7. Nope. Who'd have thought She-Hulk would be giving me this much trouble.
Rorschach to N8 to block Rogue.
JLTW06 Vibe W13
BB052 Blue Beetle and Booster Gold @ O9/P9 (4)
BB050 Fire and Ice @ O13/P13 (1)
WM Rorschach @ N8 (3)
IO28 R Raven @ T10
SOG21 Killer Croc @ O7
1061
Killer Croc turned his attention to Cannonball. Sam was focused on avoiding the frightening monster's attack, so missed Rorschach moving in on him from the other side.