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I knew that, with HSS, I was going to position Nightlantern where Renet couldn't see the attack. And, with Green Miracle pushed already, and Nightlantern's line of fire is blocked by Mindwarp and out of Spectre's 12 range, at N20, the only thing Renet would be able to see is the break away roll.
I knew that, with HSS, I was going to position Nightlantern where Renet couldn't see the attack. And, with Green Miracle pushed already, and Nightlantern's line of fire is blocked by Mindwarp and out of Spectre's 12 range, at N20, the only thing Renet would be able to see is the break away roll.
So what square did Nightlantern attack from? Your post shows J16, but that is the square Superman is in.
2. Superman will HSS picking up the LO from O15, moving to P17, taking a swing at Nightlantern. 12 on 18. Roll - 4,4. I think you are still on TTPC on crits only so that is a Hit. 6 damage, 3 after invulnerability. Breakaway Roll - 6. Superman finishes move to O13.
Justice League: Kingdom Come (home)
The Coming of Unstuck Time
1) WF061 Superman 200 (3/7) - O13 @@
[2 SA]
2) FL050 Flash 195 ---- KO
3) TMNT024 Renet Tilley 70 (3/7) - O18 @@
[1 SA] [1 KO]
4) WF066R Spectre 35 (1/1) - A13
UHO - C18
LO - O15
Total: 500
vs.
Green Lantern Corps
Justice League Interplanetary
1. Nightlantern 150pts [4/7] P20 @
SA [1]
2. Big Barda 148pts --- KO
SA [1] KO [1]
3. The Green Miracle 127pts [2/7] N17
- Amalgam 25pts
4. Mindwarp 45pts [2/5] N19 @
DFD [1]
Meteorite, UHO, LO
Total: 495pts
Theme PC 3/4
Sideline: Big Barda & Mister Miracle 275pts, Kyle Rayner 121pts
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
I'm out of town until sunday night. very limited access to a computer.
Green Miracle chooses running shot
Nightlantern to P15
free - Nightlantern perplex Miracle's damage +1
Miracle to N12, firing at Superman. 10 vs 19. Roll 4,1=miss
-----------------------------------------------------------------------------------
Justice League: Kingdom Come (home)
The Coming of Unstuck Time
1) WF061 Superman 200 (3/7) - O13 @@
[2 SA]
2) FL050 Flash 195 ---- KO
3) TMNT024 Renet Tilley 70 (3/7) - O18 @@
[1 SA] [1 KO]
4) WF066R Spectre 35 (1/1) - A13
UHO - C18
LO - O15
Total: 500
vs.
Green Lantern Corps
Justice League Interplanetary
1. Nightlantern 150pts [4/7] P15 @ @
SA [1]
2. Big Barda 148pts --- KO
SA [1] KO [1]
3. The Green Miracle 127pts [2/7] N12 @
- Amalgam 25pts
4. Mindwarp 45pts [2/5] N19
DFD [1]
Meteorite, UHO, LO
Total: 495pts
Theme PC 3/4
Sideline: Big Barda & Mister Miracle 275pts, Kyle Rayner 121pts
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Justice League: Kingdom Come (home)
The Coming of Unstuck Time
1) WF061 Superman 200 (3/7) - O13
[2 SA]
2) FL050 Flash 195 ---- KO
3) TMNT024 Renet Tilley 70 (3/7) - O18
[1 SA] [1 KO]
4) WF066R Spectre 35 (1/1) - A13
UHO - C18
LO - O15
Total: 500
vs.
Green Lantern Corps
Justice League Interplanetary
1. Nightlantern 150pts [4/7] P15 @ @
SA [1]
2. Big Barda 148pts --- KO
SA [1] KO [1]
3. The Green Miracle 127pts [2/7] N12 @
- Amalgam 25pts
4. Mindwarp 45pts [2/5] N19
DFD [1]
Meteorite, UHO, LO
Total: 495pts
Theme PC 3/4
Sideline: Big Barda & Mister Miracle 275pts, Kyle Rayner 121pts
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
instructions. Mindwarp will PC a successful Superman break away. Green Miracle will TPC the same.
-----------------------------------------------------------------------------------
Justice League: Kingdom Come (home)
The Coming of Unstuck Time
1) WF061 Superman 200 (3/7) - O13
[2 SA]
2) FL050 Flash 195 ---- KO
3) TMNT024 Renet Tilley 70 (3/7) - O18
[1 SA] [1 KO]
4) WF066R Spectre 35 (1/1) - A13
UHO - C18
LO - O15
Total: 500
vs.
Green Lantern Corps
Justice League Interplanetary
1. Nightlantern 150pts [4/7] P15
SA [1]
2. Big Barda 148pts --- KO
SA [1] KO [1]
3. The Green Miracle 127pts [2/7] N12
- Amalgam 25pt
4. Mindwarp 45pts [2/5] O14 @
DFD [1]
Meteorite, UHO, LO
Total: 495pts
Theme PC 3/4
Sideline: Big Barda & Mister Miracle 275pts, Kyle Rayner 121pts
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
1. Renet will sidestep to M16. Taking a shot at Mindwarp. 10 on 16. Roll - 2,2. Miss. She will prob. Reroll - 4,6. Hit for 1. Supersenses - 5. Shoot.
2. Superman will HSS. Break away Roll - 1. Of course it is... He will just take a swing at Mindwarp then. Attack roll - 5,1. Prob from Mindwarp - 4,4. Hit. Supersenses - 2. Superman deals 5 damage and KOs Mindwarp.
Justice League: Kingdom Come (home)
The Coming of Unstuck Time
1) WF061 Superman 200 (3/7) - O13
[3 SA][1 KO]
2) FL050 Flash 195 ---- KO
3) TMNT024 Renet Tilley 70 (3/7) - O18
[1 SA] [1 KO]
4) WF066R Spectre 35 (1/1) - A13
UHO - C18
LO - O15
Total: 500
vs.
Green Lantern Corps
Justice League Interplanetary
1. Nightlantern 150pts [4/7] P15
SA [1]
2. Big Barda 148pts --- KO
SA [1] KO [1]
3. The Green Miracle 127pts [2/7] N12
- Amalgam 25pt
4. Mindwarp 45pts O14 @ - KO
DFD [1]
Meteorite, UHO, LO
Total: 495pts
Theme PC 3/4
Sideline: Big Barda & Mister Miracle 275pts, Kyle Rayner 121pts
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.