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(free) Yera chooses flight, giant, combat reflexes and exploit weakness
(free) Yera perps up her dam +1
(free) Cos perps up his dam +1
1. Cos destroys the barrier in D3
(free) CP token to increase Yera's att +1
2. Yera takes a swing at RR. AV 10 (-1 RR, +1 CP) vs DV 16. Roll is a 3, 2. Reroll from Nura is a 5, 6. MM reroll is a 3, 4 for the hit for 3 clicks and the KO. 1 SA, 1 KO to Yera, 1 AST to Cos, 1 AST to Nura.
3. Nura flies to F4
(free) CP token
PC case by case
LoSH
1) Cosmic Boy (SLOSH)* 70 pts C4 @@ [4 AST]
* Contingency Plan 12 pts $
2) Lightning Lad (LoSH)* 70 pts (4) D4 [2 SA, 1 KO]
* Not So Special 3 pts
3) Chameleon Girl* 115 pts D2 @ [2 SA, 1 KO, 2 AST]
* Camouflage 8 pts
4) Alfred Pennyworth (BM) 42 pts KOKOKO [2 AST, 1 DFD]
5) Dream Girl 50 pts F4 @ [2 AST]
6) Gotham City Detective 27 pts (2) D5 [1 AST]
Objects: Kinetic Accelerator E11, Bat Signal 2 pts I3, LO H12
Free) Wizard (AV ppx+1) tries to Incap DG/Cham/Cos/GCPD
-Cham gets a SC roll: 4/fail
-Incap attack: (10+ppx) 11 vs 16 (DG), 17 (Cos, Cham, GCPD) - a (6,4) 10 would incap all targets (pending DG's senses roll)
-DG reroll: (2,5) 7 - hits all - Nura's Super Senses: 5/dodge!
-Token on GCPD, token/Push on Chameleon Girl, 1 damage to Cos since he has 2 tokens
-1 SA to Wiz
2) Mirror pushes to punch Lightning Lad
-10 vs 14: (6,6) 12 - sorry for that injury! Garth is KOd, Mirror takes the push and nets an SA, KO
Cold clears
Mirror will PC the first SA he can see
TTPC saved for crits
LoSH
1) Cosmic Boy (SLOSH)* 70 pts (2) C4 @@ [4 AST]
* Contingency Plan 12 pts $
2) Lightning Lad (LoSH)* 70 pts KOKOKO *Injured next game* [2 SA, 1 KO]
* Not So Special 3 pts
3) Chameleon Girl* 115 pts (2) D2 @@ [2 SA, 1 KO, 2 AST]
* Camouflage 8 pts
4) Alfred Pennyworth (BM) 42 pts KOKOKO [2 AST, 1 DFD]
5) Dream Girl 50 pts F4 @ [2 AST]
6) Gotham City Detective 27 pts (2) D5 @ [1 AST]
Objects: Kinetic Accelerator E11, Bat Signal 2 pts I3, LO H12
No way that's game - you're still up on points by a good bit, so I still got a ways to go!
8A) Part I
BoT) Wizard's Roll: 5 - Wizard's Choice! He'll take that Quake goodness from Autumn Winds
Free) Wizard PPX up his own AV
1) Wizard (AV ppx+1) Quakes from C5
-Cham makes her SC roll, so she's not a target
-(10+ppx) 11 vs 16 (Cos), 17 (GCPD) - (2,2) 4 won't do it
-PC from Mirror: (5,6) 11 would be 2 damage to each, and would KB Cos up 2 squares
PC?
LoSH
1) Cosmic Boy (SLOSH)* 70 pts (2) C4 [4 AST]
* Contingency Plan 12 pts $
2) Lightning Lad (LoSH)* 70 pts KOKOKO *Injured next game* [2 SA, 1 KO]
* Not So Special 3 pts
3) Chameleon Girl* 115 pts (2) D2 [2 SA, 1 KO, 2 AST]
* Camouflage 8 pts
4) Alfred Pennyworth (BM) 42 pts KOKOKO [2 AST, 1 DFD]
5) Dream Girl 50 pts F4 [2 AST]
6) Gotham City Detective 27 pts (2) D5 @@ [1 AST]
Objects: Kinetic Accelerator E11, Bat Signal 2 pts I3, LO H12
BoT) Wizard's Roll: 5 - Wizard's Choice! He'll take that Quake goodness from Autumn Winds
Free) Wizard PPX up his own AV
1) Wizard (AV ppx+1) Quakes from C5
-Cham makes her SC roll, so she's not a target
-(10+ppx) 11 vs 16 (Cos), 17 (GCPD) - (2,2) 4 won't do it
-PC from Mirror: (5,6) 11 would be 2 damage to each, and would KB Cos up 2 squares
-PC from Nura: (1,4) 5, so GCPD avoids the hit. 2 Clicks to Cos, he's KBd to C2
-SA, push to Wizard
2) Cold lays out a barrier at D2/D3/E3/F2
Mirror will PC the first SA he can see
TTPC saved for crit hits
LoSH
1) Cosmic Boy (SLOSH)* 70 pts (4) C2 [4 AST]
* Contingency Plan 12 pts
2) Lightning Lad (LoSH)* 70 pts KOKOKO *Injured next game* [2 SA, 1 KO]
* Not So Special 3 pts
3) Chameleon Girl* 115 pts (2) D2 [2 SA, 1 KO, 2 AST]
* Camouflage 8 pts
4) Alfred Pennyworth (BM) 42 pts KOKOKO [2 AST, 1 DFD]
5) Dream Girl 50 pts F4 [2 AST]
6) Gotham City Detective 27 pts (2) D5 @@ [1 AST]
Objects: Kinetic Accelerator E11, Bat Signal 2 pts I3, LO H12
1) Cosmic Boy (SLOSH)* 70 pts (4) F10 [4 AST] -> 20 XP
* Contingency Plan 12 pts
2) Lightning Lad (LoSH)* 70 pts KOKOKO *Injured next game* [2 SA, 1 KO] -> 20 XP
* Not So Special 3 pts
3) Chameleon Girl* 115 pts (2) D2 [3 SA, 1 KO, 2 AST] -> 35 XP
* Camouflage 8 pts
4) Alfred Pennyworth (BM) 42 pts KOKOKO [2 AST, 1 DFD] -> 15 XP
5) Dream Girl 50 pts F4 [1 SA, 2 AST] -> 15 XP
6) Gotham City Detective 27 pts (2) D5 @ [1 AST] -> 5 XP
Final stats:
C) Cosmic Boy (SLOSH)* 90 pts -> 104 XP
C) Lightning Lad (LoSH)** 70 pts -> 60 XP
C) Clark Kent (BatB) 23 pts -> 31 XP
C) Sun Boy 79 pts -> 39 XP
Chameleon Girl 115 pts (T)*** -> 117 XP
Gotham City Detective 27 pt -> 38 XP
Alfred Pennyworth (BM) 42 pts -> 64 XP
Batman/Superman Robot 25 pts -> 61 XP
KC Green Lantern 30 pts -> 96 XP
Dream Girl 50 pts (T) -> 73 XP
KC Batman 25 pt -> 57 XP
Team: Not So Special 3 pts
Objects: Kinetic Accelerator, Legion Flight Ring 5 pts, Bat Signal 2 pts
ATA: Legion Lost 4 pts
Mirror Master drops 50XP (20XP left) to get Alias
Wizard drops 50XP (50XP left) to get Forcefield
Raider drops 50XP (0XP left) to get the team a Phone Booth
************************************************** After Game 7: