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Boom rs to C10 ee on Mac & Agent X. Rolls 7. DD is out of range. 1 to X, 2 to Alex. HENRY and each goon roll for ss: 2, 6, 2. HENRY is koed; 2 to Charlie.
Hawks hss to I11, needs 7, rolls 8, 2 to him. Break? 2. Ends in L5.
Ralph outwits Negative's stealth sp.
Sphere 3 moves in place, koing itself.
Terrific makes another next to him. That one boosts his damage, the other two boost his av and dv. He attacks Negative, needs 7, rolls 10. 2 more to him.
RE052e Mister Oz H2
BA202a Bruce Wayne (1) E2
SLOSH Mr. Miracle (stealthed) B9
RE Mr. Terrific (2) @@ E8
T-Sphere 1 H4
T-Sphere 2 I4
T-Sphere 3 D7
FL Elongated Man (stealthed) K5
WW010 Steve Trevor (1) C7
WKD Captain Boomerang @ C10
Hawkman & Hawkgirl @@ L5
1039
Figures used: Black Canary, Bruce Wayne, Captain Boomerang (Digger), Deadshot, Elongated Man, Flash (Barry), Hawkgirl, Hawkman, Huntress, Mr. Miracle, Mr. Oz, Mr. Terrific, Ninja, Plastic Man, Steve Trevor
Steve ee on Negative. Needs 7 but higher is better, rolls 4. Oz makes it 10 (2 5s). 2 to Punisher, Negative, Coulson. KOs Charlie.
T-sphere 1 boosts Mr. T's dv.
RE052e Mister Oz H2
BA202a Bruce Wayne (1) @ E2
SLOSH Mr. Miracle (stealthed) B9
RE Mr. Terrific (2) E8
T-Sphere 1 H4
T-Sphere 2 I4
T-Sphere 3 D7
FL Elongated Man (stealthed) K5
WW010 Steve Trevor (1) @ I9
WKD Captain Boomerang C10
Hawkman & Hawkgirl L5
1039
Figures used: Black Canary, Bruce Wayne, Captain Boomerang (Digger), Deadshot, Elongated Man, Flash (Barry), Hawkgirl, Hawkman, Huntress, Mr. Miracle, Mr. Oz, Mr. Terrific, Ninja, Plastic Man, Steve Trevor
"What I'm not doing, Bruce, is hiding in the shadows. Better to meet my targets face to face," he replies and he boldly walks up and attacks Mr. Negative and Punisher with gunfire.
This game we're just about even (though it doesn't feel that way) so I will not try the new 300 point rule here. (Though I have a feeling it would be useful)
Punisher EE on Terrific. AV is 10 from his Marvel Knights Trait on DV17 +1. Rolls a 2. Daredevil can PC. DD can PC makes it 8. Terrific can PC, makes it 7.
Alex Perplexes Agent X's Damage to 3. Agent X Perplexes his own AV to 11, RS to E14, double targets Terrific and Boomerang. AV11 on DV17 (no Hindering bonus) and DV17 +2. Gets 9. I could KO Terrific, and maybe I should take the KO, but I should also take the opportunity of hitting the 9 while I can. Let's give Boomerang 2, gets him off EE, and 1 to Terrific.
"You won't be so terrific when I'm done with you," Agent X said, shooting Michael. "And I've seen what your toys can do, and I don't like it," he added, turning his attention to Captain Boomerang.
Sorry to say, Mr. Oz can pc the attack. 8. Changes nothing.
Ralph outwits Negative's stealth.
Steve ee on him, pushing. Needs 7 + 1, rolls 5. 7 for Terrific. 5 for Oz.
Oz tks Terrific to I9. Of course his t-spheres boost his av and dv.
Miracle to E9.
Terrific quakes. Gets 7. KOs Punisher & Negative.
T-Sphere 3 to I12.
Bruce boosts t-sphere 2's movement to 6. It moves to J12 to block.
1st t-sphere to B9 to be Boom's mm fodder. Incap on Alex & Agent X. Rolls 3.
RE052e Mister Oz @ H2
BA202a Bruce Wayne (1) E2
SLOSH Mr. Miracle (stealthed) @ E9
RE Mr. Terrific (3) @ I9
T-Sphere 1 H4
T-Sphere 2 @ J12
T-Sphere 3 @ I12
FL Elongated Man (stealthed) K5
WW010 Steve Trevor (2) @@ I9
WKD Captain Boomerang (2) C10
Hawkman & Hawkgirl L5
1039
Figures used: Black Canary, Bruce Wayne, Captain Boomerang (Digger), Deadshot, Elongated Man, Flash (Barry), Hawkgirl, Hawkman, Huntress, Mr. Miracle, Mr. Oz, Mr. Terrific, Ninja, Plastic Man, Steve Trevor