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Originally posted by StormKnight
Does anyone else understand the rule about terrain not changing during an action? Which of the following are true:
1) A model moves forward and picks up an object. In then wants to move over the square the object was in, but will have to stop moving since that square still counts as hindering terrain.
2) OWAW Supes moves with Hyperspeed and knocks down a wall, but cannot go through the gap since it still counts as blocking.
3) OWAW Supes moves with Hyperspeed and knocks down a wall, but he CAN go through since the attack action was a different action from the move.
I'm not an authority, but I think what they meant is closer to:
"If the terrain that a figure is in changes during that figure's action, then the terrain is treated as unchanged for purposes of movement until the figure moves out of the square, or the figure's action ends. (Whichever comes first.)"
For example:
Nightcrawler gets a damage boost from a CA, then runs up to a wall, and breaks it, so the terrain that he's in changed from clear to hindering. The clarification indicates that he can move out of that square without being affected by that hindering terrain.
Characters with Flurry and Big Figs can also potentially blast through a wall or blocking terrain, and then attack a figures that were on or behind it, and I doubt that this ruling was intended to prevent that.
I know it says cancelled powers can return for use by the MC'ing player, but I ahve gone to MC a mystic and the player shouts out, I turn it off. Can he, or must it be on his turn? I'd like to see this be the case, that you have to on your own turn.
Another twist no one brought up was Probability Control. I used to always figure out the odds of the Super senses/Impervious roll vs the roll to hit, and force a reroll based on which is harder(meaning if I was attacked and my character had SS, and their chances to hit were better than 33%, (say they needed anything over a 4) I'd let them hit me, because I stand a better chance of getting a 5 or 6 than of them missing) but now, you can only reroll the dice of the person whose turn it is. So no more rerolling supersenses or Imp or Skrull, etc. That's veryrrrrryy interesting.
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Originally posted by XocgX I'm still a bit confused on turning off abilities, etc.
If My Mandarin mind controllers your Circee, who MC's Whirlwind to beat on Circee, can my opponent turn off the Mystic ability?
First off you can't have Whirlwind beat on Circe since both are friendly to you at that point. In general, your opponent will be able to turn off the Mystics ability to prevent taking damage from it. (There were some subtle changes in multi-target mind control that ensure this.)
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Well what if I MC Whirlwind to beat on Circee. Same thing? It just stays off until the beginning of my next turn?
Right.
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What about other powers. If stealth is optional, can I MC batman and turn off his stealth while he's mine?!
Any help would be.....well of help!
Stealth and Impervious are the Obvious ones for me. There might be some others.
And another thing. If I MC a pushed person to attack again, do they take ANOTHER push damage?! With the third token? Or do MC'ed people no longer get tokens?!
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Originally posted by NateTG First off you can't have Whirlwind beat on Circe since both are friendly to you at that point. In general, your opponent will be able to turn off the Mystics ability to prevent taking damage from it. (There were some subtle changes in multi-target mind control that ensure this.)
Right.
Stealth and Impervious are the Obvious ones for me. There might be some others.
Thanks Nate, but I am pretty sure that once the MC'd person completes their controlled action, they are no longer on your team. So if I MC Circee who is now friendly to me, and make her MC Whirlwind, WW is now firndly to me, but not circee since she completed her actions. Therefore he can beat on her all she wants. Question is:
Who has the option to turn off whose abilities?
When can they do so?
How long do they stay off?
If my opponent turns off Mystics ability, can he do so in the middle of my action? I would think (and hope) that my move cannot be altered once it starts. Even if he does, I can use my next action to flat out attack the person (myastic) but still.....just sounds shady to me.
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The person who has control of a figure can turn off optional abilities. Since there is no way for you to attack a figure unless your opponent has control of it, you won't be able to force him to leave Mystics on.
Powers can be turned off at any time, and remain off until the end of the turn.
Originally posted by XocgX Thanks Nate, but I am pretty sure that once the MC'd person completes their controlled action, they are no longer on your team. So if I MC Circee who is now friendly to me, and make her MC Whirlwind, WW is now firndly to me, but not circee since she completed her actions. Therefore he can beat on her all she wants. Question is:
Who has the option to turn off whose abilities?
When can they do so?
How long do they stay off?
If my opponent turns off Mystics ability, can he do so in the middle of my action? I would think (and hope) that my move cannot be altered once it starts. Even if he does, I can use my next action to flat out attack the person (myastic) but still.....just sounds shady to me.
Actually Circe's action isn't complete until Whirlwind's action is complete, so Whirlwind can't attack Circe. Otherwise you'd lose control of Whirlwind too since Circe was the one who MC'd him.
The controlling player has the option to turn off abilities at any time. They stay off until the beginning of the next player's turn.
Your opponent can't turn off the Mystics ability in the last case because he does not control Circe.
Hmmm....all I know is that I have done the exact thing (I used Mandarin to MC Prof X and he MC'ed Whirlwind to beat on Proif X) and HeroComplex was the judge and said it was good.
Where are ya pal!!!
I still don't know if a guy who is pushed gets MC'ed, does he take another damage?
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The target character of a Mind Control does not receive any tokens or take any push damage from being Mind Controlled. The character's action under a Mind Control is a Free Action, and a Free Action does not produce a token.
ok, so to play with 3d objects, you first choose from the flat turned upside down tokens, then choose the 3d objects according to the "size" you chose from the flat tokens?
the HSS punching-bag attack vs. supersenses...wasnt sure about this...does SS roll for EVERY connection this attack makes? or the attack on the WHOLE?
and lastly, so we cannot re-roll our own Supersenses with PC anymore, eh?
thanks.
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Under the old FAQ (this isn't addressed in the current FAQ unfortunately, but any past case you encountered this should have been under old rules):
"Mind Control assigns an action to an opposing character. Mind Control ends as soon as the action is completed."
So Mandarin MC's Prof X.
Prof X is assigned an action and Mandarin's MC action will end as soon as Prof X's action is completed.
Prof X MC's Whirlwind.
Whirlwind is assigned an action. Prof X's MC action will end as soon as Whirlwind's action is completed.
Therefore when Whirlwind's action is completed then Prof X's action will be completed then Mandarin's action will be completed as well. NateTG's little outline describes this process quite well!
Originally posted by Keleko The target character of a Mind Control does not receive any tokens or take any push damage from being Mind Controlled. The character's action under a Mind Control is a Free Action, and a Free Action does not produce a token.
Well At least this stops one MC'r from stoping an MC team cold. It also Makes Double Incap that much better & 6-10 range single target Incap better as well.
Now we just need a White Tiger (Casper Cole) REV. The vet can have 3-target Incap to represent his Gel Guns (which he seems to use more than the BCF available to him). L/C & maybe a click of Toughness, but not so much w/ the Outwit.