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Originally posted by gottr Well since this turned into a "I saw or heard this" thread. I was talking to some guy that helped to create this game. He by the way will be hosting a PTQ. I asked him if he played marvel a lot, which he replied "yes". So of course I had to know what kind of deck he was running. He said he could not tell me because his "team" of players would be running it. I didnt give up though. I told him I run brotherhood and that I thought it was the best deck. He said that he didnt think it was the best. I also mentioned that fantastic four were pretty good, and he said that he thought FF was better than brotherhood.
he's right. i'll take either of my FF decks against TNB any day.
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He also said that killing your resourses with the brotherhood deck was a bad idea. Specifically I mentioned using Darkoth. Why?? He replied "In every TCG game there is nothing that lets you just kill your opponents resorces". I said "what about Ka-Boom!?" He said "That kills itself also."
killing your own resources generally is a bad idea. but TNB wants to have fewer resources to get an attack bonus. also, it doesn't need the extra recruit points since it runs smaller characters. i'm sure he knew this, though, so the only thing i can get from that is that fewer resources = fewer options as far as locations, plot twists, etc.
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Please help me to understand our conversation. Is he playing a tier one deck? Why would he say killing your resources is bad, doesnt he know about the new brotherhood combo? He helped design the game, he should know. Plus, cards that kill resources are all benificial. Is he running a secret version of the FF, or something totally different. I have put together a couple fantastic four decks and they get crushed by TNB. He said that up at his store the TNB, get crushed by FF. Please help decifer our conversation.
i imagine whatever it is is tier 1. i'm very interested in seeing what the deck runs.
He is playing the "meta" game deck. We are all spreading wild stories, knowing full well that nothing breaks this game. Torch said it best: play what you like, play it well. All this metagaming is just meant to make you doubt your own favorite deck.
Swordsman can you explain why you would take either of your FF decks. I found that the FF combo deck is too slow and needs too many cards and the beatdown version is good but nothing that reinforcing or burn rubber cant get past. Plus the +2 bonus for TNB is awesome. I too am interested in seeing what is in this deck, I will let you all know after this weekend.
DO I have a TNB deck? Yes. Do I think it is unbeatable? No. Do I think ANY deck is unbeatable? No. Have I seen some innovative decks? Yes. Does everyone's deck have to be 60 cards? Yes. Combo decks are still sucked down by the sheer deck count. Sufficed to say, Torch and Stu, as enlightening as always are both right. There is no broken deck. I mean, just prove me wrong! OKTHXBYE.
Originally posted by gottr Swordsman can you explain why you would take either of your FF decks. I found that the FF combo deck is too slow and needs too many cards and the beatdown version is good but nothing that reinforcing or burn rubber cant get past. Plus the +2 bonus for TNB is awesome. I too am interested in seeing what is in this deck, I will let you all know after this weekend.
well, truth be told, a big part of the reason is that i'm an FF fan. you're right about the combo decks(too reliant on drawing specific cards), but i'll contest that Ant-Man will throw a monkeywrench into any Reinforcement or bike riding you might do.
also, just because i'd play FF over TNB doesn't necessarily mean i'd win. reminds me of Pacino's title line from Any Given Sunday.
There is one thing about metagame that I think people tend to ignore right now.
FACT: no deck is gonna win all the time (possible high win ratio but not all the time)
FACT: no one really knows the metagame as the tournament scene hasn't even begun (people are thinking TNB and FF but the real threat may be sentinels because they are IMHO harder to put together well)
The point is since there isn't going to be an invincable deck and no one really and truely knows what is teir one because the tournaments haven't been played yet .No one truely knows what is broken yet because the metagame is not defined enough and any assumed "broken" deck could get blindsided by the guys who show up at the tournament sporting their new skrull deck or somthing. To compare to magic, where the metagame is relativly defined, people know when they are bringing a rouge deck to the tournaments but thats not so in vs right now because who is to say that xmen are rouge?
I think I've typed enough jibba jabba for now, I think I don't worry about broken decks half as much as broken draws and broken luck but thats just me :ermm:
while that all may be true ppl have played enough games to know what teams are better then what etc etc.
kindof like magic... when scourge came out ppl didnt need to see siege gang commanders and warchiefs win a big event to realize goblins was very good.
ppl didnt have to wait til after states to see how affinity is good. no1 had to see a big tournament to see if ravager affinity was good. i could go on.
there might not have been a tournament but we all have in our minds from playtesting what are the better teams and strategys.
Your right, you site goblins and affinity. If I had to pick the two decks in T2 magic that were closest to being broken right now thats what I would pick. But the point I was tring to make was that we could be playing with something like the vs equvalent of ponza or MWC (both pretty good decks, but not broken on the affinity or goblins scale). And if we (we being the guy who started all this thread) were playing with those types of decks how would we know? We don't have any real clue what a teir one deck needs to beat consistantly to be teir one. I dunno know if that clarified what I was tring to say but I didn't mean to sound like we don't know anything about the metagame just not enough to declare decks "broken"
I know I am going to get flamed for supporting him. But just realize that I have been a supporting member for a while. I believe there is a NEAR broken deck. After reading this thread yesterday I went home and took a good hard look at all the cards and stumbled across a near broken strategy. I too am sorry to keep everyone waiting but I cannot post this deck, it will give me an advantage at the PTQ and I want to be on the pro tour. What I can tell you is, is that it sets up for a turn 5 kill, and it is possible to pull a turn 4 kill. On a regular basis. It is not broken but really close, very hard to stop. My advice is that you all look at the cards really good before PTQ's. Later