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Aquaman Will Be grame Breaking unless you put bad pts into your deck cause you have no other choice. I mean He allows you if you have Odd in You can Burn through all your Pts on 5 knowing you will get them back again on 7.
Originally posted by nickolai i'm fine as long as they keep the average stats per average guy at each drop in roughly the same range. please god, no more hideous abnormalities like DGL's 3/9, 4/10, etc.
Oh, I definitely disagree with this! :)
I think properly balanced skewed stats make for a better overall game, so long as once stats goes up while the other goes down. You need to have a significant drawback to have both stats above the curve. However, if one stat is one drop up the curve, and the other is one drop down the curve, I do not see a problem. They do it the other way all the time (high ATK/low DEF characters), and DGL was the first to really put the shoe on the other foot. Some teams should have a more defensive bent, others more offensive.
All teams having 3-drop 4/4s, 4-drop 7/7s, 5-drop 9/9s, 6-drop 12/12s and 7-drop 16/16s is plain dull. More skewed stats makes for much different playstyles. While a team like Sinister Syndicate is hyper-aggressive, able to attack up the curve all over the place, it is easy to stun those same characters with smaller drops. A team with higher average DEF and lower average ATK, on the other hand, would have trouble attacking on or up the curve, but rarely get stunned back when they do attack, and must be team-attacked, pumped, or attacked by higher drops to be stunned. This makes them a great stall/control team.
So give us more skewed stats, UDE! Variety is the spice of life!
I love how every time a new set comes out everybody talks about how overpowering it is and they've never seen a set like it, and they worry for the future. you think the creators don't playtest these things to make sure? Well then your just being silly.
Originally posted by Emp. Joker I love how every time a new set comes out everybody talks about how overpowering it is and they've never seen a set like it, and they worry for the future. you think the creators don't playtest these things to make sure? Well then your just being silly.
Ever heard of Urzas Saga for MTG?
I imagine the conversation went something like this:
R&D guy #1: Uhh, after testing this set seems kinda underpowered what should we do? Theres only a few days till it goes to press...
R&D guy #2: F-it Throw in some stuff!
Thats the only explantion I can think of for Tolarian Academy, Windfall, Sneak Attack, Time Spiral, Gaeas Cradle, etc. 3 of those 5 cards got banned and 2 or 3 (hard to remember) were annouced they would be banned before the set came out!!!!!!!
So yeah, I fully trust R&D they are gods and what do I know?
This thread is ridiculous by the way. I was originally only saying that I think some of the cards are slightly over-powered not broken, some of you people went off!
You can argue it for 7-drops. The first 2 17 attack 7-drops had HEFTY drawbacks. And then there was Bullseye [although he had a glass jaw]. Mar-vell is a T-Bolt with a big drawback so he's an abberation. But Supes is the first 7 with 17 and no drawback at all, including 'on par' defense.
Supes's drawback, plainly put, is that his abilities are ass.
Seriously. Look at them. An Ally ability that's somewhere in between mediocre (JLA) and completely besides the point it's so redundant (TS) and a Leader flight-giving ability on two teams where most major characters already HAVE flight.
He's 17/16 on stats because he's FRIGGING SUPERMAN. I fully endorse the UDE theory of "a 7-drop Superman should be plain old better than a 7-drop Anarchist, Dr. Octopus, or Varnae."
(As for Captain Marvel, he's a 17/17 7-drop with flight and no drawback - except that he has Loyalty to a team that's obviously designed to play off-curve. If you decide to build a curve JLI deck, there should be SOME good reason to do so. Captain Marvel is that reason.)
Originally posted by Korinthe Oh, I definitely disagree with this! :)
I think properly balanced skewed stats make for a better overall game, so long as once stats goes up while the other goes down. You need to have a significant drawback to have both stats above the curve. However, if one stat is one drop up the curve, and the other is one drop down the curve, I do not see a problem. They do it the other way all the time (high ATK/low DEF characters), and DGL was the first to really put the shoe on the other foot. Some teams should have a more defensive bent, others more offensive.
All teams having 3-drop 4/4s, 4-drop 7/7s, 5-drop 9/9s, 6-drop 12/12s and 7-drop 16/16s is plain dull. More skewed stats makes for much different playstyles. While a team like Sinister Syndicate is hyper-aggressive, able to attack up the curve all over the place, it is easy to stun those same characters with smaller drops. A team with higher average DEF and lower average ATK, on the other hand, would have trouble attacking on or up the curve, but rarely get stunned back when they do attack, and must be team-attacked, pumped, or attacked by higher drops to be stunned. This makes them a great stall/control team.
So give us more skewed stats, UDE! Variety is the spice of life!
good points. my anti-skewed stats stance is pure laziness and selfishness on my part. it's much harder to play on 'autopilot' if the stats aren't inches apart.
Supes's drawback, plainly put, is that his abilities are ass.
Seriously. Look at them. An Ally ability that's somewhere in between mediocre (JLA) and completely besides the point it's so redundant (TS) and a Leader flight-giving ability on two teams where most major characters already HAVE flight.
He's 17/16 on stats because he's FRIGGING SUPERMAN. I fully endorse the UDE theory of "a 7-drop Superman should be plain old better than a 7-drop Anarchist, Dr. Octopus, or Varnae."
(As for Captain Marvel, he's a 17/17 7-drop with flight and no drawback - except that he has Loyalty to a team that's obviously designed to play off-curve. If you decide to build a curve JLI deck, there should be SOME good reason to do so. Captain Marvel is that reason.)
Captain Marvel has no ability ... Supes has [admitedly useless] abilities. So the Big Cheese has 'no drawback' but Supes has one ...
Basically, Billy has loyalty ... so he's able to go a bit 'above' the curve, and with no other ability [while he's in play] that's just fine. A Loyalty character with no effect should be bigger than Magneto otherwise you'd almost ALWAYS see Mags splashed in their place.
Basically, the 7-drops are probably designed on a "will this team splash Magneto/Two-Face instead of packing this person".
Wonder Woman and Aquaman are 'below' Magneto, but they have Willpower AND interesting Leader abilities that at least make you QUESTION playing them over a 16/16 splash.
It's not so much power creep as trying to give teams an 'excuse' to NOT go off team. Even if the on team character is 'not as good as' Magneto ... if you make them good enough, the Betrayal factor, and other benefits of playing 'on team', will outweigh the benefits of splashing.
Originally posted by unifiedshoe Ever heard of Urzas Saga for MTG?
Well, good thing some people remember, since the people designing the game don't have any knowledge of mistakes that other companies have made in the past... and are thus doomed to repeat them.
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So yeah, I fully trust R&D they are gods and what do I know?
Let's see: You hold UDE's people responsible for something that Magic did?
Or, haven't you noticed how quickly they dealt with a geniunely broken combo of Dr. Light [and eventually dealt with a more subtlely broken Overload].
The only times they've really seemed to drop the ball is stuff like Stilt-Man [I mean, you didn't consider to playtest it against itself?] which ended up requiring bits of errata.
They have a lot of history to work with in terms of knowing things to avoid. Heck, seeing as they made the first set and then took three steps back power wise and are slowly moving back to Marvel Origins levels, they've been doing a good job of avoiding stuff being over powered.
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This thread is ridiculous by the way. I was originally only saying that I think some of the cards are slightly over-powered not broken, some of you people went off!
I guess some people like to rant!
Yeah ... but mostly because every time spoilers come out, someone feels the need to rant about the next set being broken ...
Nah, these cards look pretty good. But nothing extremely off the wall IMO. I think the big thing to rememeber is that one broken card, if team stamped is still bound to that team. Yeah, the source is a great card. But you have to play new gods and or run teamup engine to play something else. Titans isn't just Roy, its Roy Terra TTGo! Garth Tamaran Sacrifice... etc etc. All of those cards are just very good. And very good with each other.
We'll just have to see if any of the teams just have that kind of good synergy.
I think the card i most want to see is martian manhunter if I see him and enough JLI, JLA to support him I will feel good about the sneak peak. He fixes most of the problems with the leader ability!
If Captain Marvel was common he would probably be playable as a pump but i just dont see him fitting into JLI as a 7 drop. Now a 16 attack black canary on turn 5 i see that working.
Originally posted by TheDerangedBear Why are you saying Supe's abilities are bad? While they're not spectacular they're clearly very playable and fit thematically.
But they're nothing special. You're not going to take anything out of any existing deck to fit him in except for a Team Supes build. Granted, Team Supes takes a huge step up with him, the JLA search card, and the new Supes non-unique card, but he's not nearly as good as Mags, for instance.