You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Originally posted by Fay Why would teaming them up matter? Obviously not to team attack, and for reinforcement, framistat does that anyway.
scenario 1
you opponent got priority, he surely will no let any of your chars to attack after so you can exhaust one of your chars to play framistat free and avoid a little breakthrough.
scenario 2
you really need to get your albert gaines <> nuke a 13-11 this attack phase, you're hot, you got priority but you draw this stupid framistat and it's fifth turn.
what do you do?
exhaust golden archer or nuke to recruit framistat gratis? :)
at least image inductor is a card that comes down for free and give +2atk
as you can see the risk due to bad draws of framistat are just more highert than the benefits.
well...all this...IMHO
i'm just a "niubbo" after all
Originally posted by CuginoBaal scenario 1
you opponent got priority, he surely will no let any of your chars to attack after so you can exhaust one of your chars to play framistat free and avoid a little breakthrough.
scenario 2
you really need to get your albert gaines <> nuke a 13-11 this attack phase, you're hot, you got priority but you draw this stupid framistat and it's fifth turn.
what do you do?
exhaust golden archer or nuke to recruit framistat gratis? :)
at least image inductor is a card that comes down for free and give +2atk
as you can see the risk due to bad draws of framistat are just more highert than the benefits.
well...all this...IMHO
i'm just a "niubbo" after all
If you have that many cards in hand, that late in the game, youve already lost.
Fay just doesn't seem to be getting it. Framistat is NOT a free equip. Image Inducer is. This is what makes Image Inducer the superior equipment.
Anytime you draw Framistat on a turn where you have initiative, you either have to put it into the row or exhaust a character that would have attacked in order to equip it for free. Of these two choices, you obviously have to ditch it to the row. But this presumes you don't have other cards to ditch to the row. Squadron Supreme No-Hand is like a puzzle that rewards you for solving it by beating the tar out of your opponent. You really don't want to include cards that will hinder the solution to the puzzle (Look, Ma, no hand!).
Framistat is only useful in a small number of circumstances. On specific off-inish turns, or when you're under-dropping. Image Inducer is always useful. For consistency's sake, you play the Image Inducer. Sure, maybe one game you get the turn 2 equip of the Framistat on exhausted Shape and it's really neat-o! That's not going to happen consistently, and therefore it's not good.
I dont use either one in my squad deck(I'm a sucker for dual sidearms)
However in the type of deck squad is image inducer is clearly superior to framistat. If you want to win with squad you need to do what squad does best, hit hard and fast. Free equipment lets you do that much more quickly, sure off inititative framistat is free but you need a card that is always free.
also to be honest teaming up everyone is a good thing, I prob will take the sidearms out of my deck for the image inducers. I cant tell you how many times my opponent will target a melissa gold with her 3 def and thunderbolts affilition and do massive damage. (in a nb match my opponent had 2 tnb, and hit gold with feral rage, a flying kick and a savage beatdown...do the math)
I cant really see the +1 attack that framistat gives you over inducer making up for its other issues.
You guys are apparently missing the point. Im not saying framistat is necessarily a good card; its not. I said these cards must be evaluated in light of the metagame of when they were used. Coming into PC Atlanta, curve reservists were expected to make a large showing. Is framistat a better choice there than inducer? Yes, due to the swingy nature of the reservist decks that beat down on their initiatives and got beat down on the other players. Is image inducer a better choice now, in a field of off curve and control? Yes. Will either of these steaming piles be seeing play outside of the modern season? Of course not. The relative worth of good/bad cards cannot be judged in a vacuum.
Also, in reference to being a dead draw later in the game, think it through logically. Say you have no cards in hand entering 4/5. You draw two; either you drew your drop, meaning you put the other card, framistat or inducer or whatever into the row; or you didnt, and likely are recruiting a reservist from your row, meaning youll put both cards into your row, one as your new resource the other to replace. Regardless, the optimal play isnt to use the equipment. Also in either case, if you didnt already have an empty hand, you likely have already lost and the play is irrelevant.
Originally posted by krazykilroy What I want to know is how did you use Shrink?
Did you use it to stem the tide of early attacks before you could get to establish your base?
Did you use it to shrink a massively large attack?
Or did you use it with your own characters to give it a +4 DEF in conjunction with Shaw industries??
because your mulligan is for sage or a way to get sage on two, often times your draw will be set up from the get go. with that in mind, the most critical turn of the game, for you anyway, is turn five. that's the turn where you establish your board presence or you die. i found that in testing having one army of one was good on this turn. having two was better, but having three plus was insane.
just think of the shrinks as army of one five through eight.
also, the shrinks were literally a last minute decision. up until the night before their slots were in flux, with atleast five cards batteling to make the deck(momentary distraction, special delivery, 2xmutant massecre, phsycic struggle were the cards i think). they were all one ofs, so the deck had a very toolboxy feel to it. in the end i felt that being able to control atleast one attack step through copius amounts of army of ones was worth the lose of diversity.
Is this Fay guy RJ in disguise, cause I feel like they're the same person. I swear, I have this kind of discussion every time RJ critiques one of my decks.
You want reinforcement? Play Prismatic Shield. You know why no one plays Prismatic Shield? Cause it sucks. GG
Originally posted by Fay If you have that many cards in hand, that late in the game, youve already lost.
i don't think so....
many cards?
just 1...the framistat alone is enough to stop you from play answer the call or use nuke at full potence.
i'm talking about a card thart might not come down for free ,this is all against the squadron theme, is just like a visible char in a total concealed deck or a drop7 in a TNB.
I believe Image Inducer is a perfect fit for squad. At first I didn't think so, but after testing it I quickly changed my tune.
On the case of Framistat, this card can have its uses. If you can drop it on turn 2 with melissa or shape, they become huge attackers on turn 3. Also, in the oh so rare, squad vs. squad match up, we found that in games you don't have the odd intiative, exhausting lady lark and equipping her with the framistat could not only save you damage (given they don't other earth) but make her a huge attacker on turn 4 (the turn you would crack back on.)
so, framistat is a one of, and image inducer rules in squad.
Originally posted by Fay r. I see it more as framistat being useful on the earlier turns, as it gives ape x something to do besides sit and be a target,
Yep, something to do besides attacking their face.
Originally posted by Final Darkness Dick Grayson<>Nightwing, Titans Leader.
Not sure if this card is obscure or just bad
Quoted for emphasis. Man, that's bad. Jonesy should have that one copy of Nightwing for display at Edgeworld with the caption, "THIS CARD WAS IN MY DECK. THAT DECK WON 40k". That alone makes it the most relevent nightwing ever.