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Huh.
I just realized that Sue's water terrain does not go away.
The bonuses last till the next turn but the abilities don't say to remove the terrain markers.
And you score mission point multiple times per terrain marker.
Huh.
I just realized that Sue's water terrain does not go away.
The bonuses last till the next turn but the abilities don't say to remove the terrain markers.
And you score mission point multiple times per terrain marker.
I caught that too. It's a good thing she can't use Phoenix Namor to help her. Yikes.
Quote : Originally Posted by eMouse
Is emailing really necessary? Hess is right.
Quote : Originally Posted by BudPalmer
Hesster is at least 4.3 times funnier than Haven anyway.
One Power Set at a Time: FREE: Turn Xavin's dial to another click, noting their current click. If you do, at then end of your turn, return them to the noted click. Super Skrull In Training: Xavin can use the standard powers printed on their card for lower click #s. // If Xavin turned their dial this turn and misses all targets of an attack, they cannot turn their dial back to their noted click for the rest of the turn and can use Super Senses until your next turn.
Another error! Like Morg, Xavin was from Galactic Guardians, not Captain America. Wonder if Morgan Le Fay will have the same problem, being from Chaos War.
#065 Dr. Doom The Sorcerer Supreme
Real Name: Victor Von Doom
Team: Mystics,Minions of Doom
Range: 8
Points: 150/75
Keywords: Latveria, Armor, Mystical, Ruler, Scientist
11
11
18
4
11
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17
4
9
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17
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9
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18
3
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8
11
18
3
8
11
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3
8
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8
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3
7
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7
12
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KO
KO
KO
KO
KO
KO
KO
KO
The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. The World Will Always Have A Sorcerer Supreme: When an opposing character is turned to its starting click (this game), after resolutions roll a d6 and heal Dr. Doom the Sorcerer Supreme equal to half the result. Mystical Shielding: Energy Shield/Deflection, Super Senses. Change The Fates: Once per attack, you may reroll the attack roll of a character within range and line of fire.
#065 Dr. Doom The Sorcerer Supreme
Real Name: Victor Von Doom
Team: Mystics,Minions of Doom
Range: 8
Points: 150/75
Keywords: Latveria, Armor, Mystical, Ruler, Scientist
11
11
18
4
11
11
17
4
9
11
17
3
9
11
18
3
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8
11
18
3
8
11
18
3
8
10
18
3
8
10
17
3
7
11
17
3
7
12
17
3
KO
KO
KO
KO
KO
KO
KO
KO
The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. The World Will Always Have A Sorcerer Supreme: When an opposing character is turned to its starting click (this game), after resolutions roll a d6 and heal Dr. Doom the Sorcerer Supreme equal to half the result. Mystical Shielding: Energy Shield/Deflection, Super Senses. Change The Fates: Once per attack, you may reroll the attack roll of a character within range and line of fire.
One Power Set at a Time: FREE: Turn Xavin's dial to another click, noting their current click. If you do, at then end of your turn, return them to the noted click. Super Skrull In Training: Xavin can use the standard powers printed on their card for lower click #s. // If Xavin turned their dial this turn and misses all targets of an attack, they cannot turn their dial back to their noted click for the rest of the turn and can use Super Senses until your next turn.
Pronoun update!
I feel “her” would be more accurate to the character, but “them” also serves as the neutral pronoun, so it works.
Also, that is quite the upgrade. Switcharoo on all clicks, and no returning if she misses. That can both hurt and heal. Not to mention the build-up of powers with increasing click number.
Landing on click 5 would suck, but Invulnerability, Shape Change, Stealth, ES/D and Super Senses is a nice consolation prize.
Edit:
And click 1 has 8 attack, so it’s easier to miss.