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Pluto only gets his Warrior Souls when a character 50 points or mors is KOd. Lois is not 50. You want to change actions to still block her replacement somehow, or just let it be?
Probably pointless, but I'll try it. Crazy Quilt teleports to J9, attacks Marvel, AV9 on DV18. (Calculator assuming I20 is too far away to boost Marvel's DV) Gets 9. SS is 4.
Marvel on Pluto, AV11 on DV17 +1 for Hindering +1 for Calc. Gets 5. Astronomer makes it 7.
Pride for my replacement. She'll give her Relic to Astronomer.
High Evolutionary Perplexes her AV to 11. Also rolls 4 and 6, gives +1 DV and a Free Choice. Let's do Damage.
Pride on Marvel. AV10 +1 on DV18. Gets 3. Her own PC makes it 6.
Astronomer on Marvel, AV11 on DV18. Gets 7. SS is 5.
High Evolutionary uses the Cube to go to K5, attacks Marvel, AV11 on DV18. Gets 6,6,4 for a 12. Needed that. So 12 bypasses SS, Marvel takes 5, then KB to J18, which kind of puts a wrench in my plans to finish him.
Slapstick HSS out to I8 on Rhino, AV10 on DV17. Gets 3. Breakaway 5. Ends I6
Phantasm teleports to J11, Evolutionary Perplexes her AV to 11. Also rolls 1 and 5, Range and Damage. Well that last should help.
Astronomer TKs Proxima and Pride to L/K14
Phantom Stranger, FL63e is my replacement. He moves to P8
Phantasm lays down her Smoke Cloud to move through it to I15, attacks Pluto. AV10 +1 on DV17 +1. 300 point rule, says 1,4,6. Pluto makes it 1,2,5. Oz makes it 6,5,1. 4 with Exploit to Pluto. 1 Mystics back at Phantasm.
Pride HSS to J15 on Pluto. AV10 on DV18. Gets 8. Luck. Just hits him to his second Stop Click. Pride takes 1, ends in L9
Okay, here goes nothing. Proxima Sidesteps to J15. CCE on Pluto throwing into AV. AV11 on DV19. Rolls 2,4,5. The 4 and 5 is 9. ENough to hit and KO Pluto. Steal Energy cancels Mystics.
Momentarily forgot Pluto has Impervious on those Stop aclicks. Doesn't matter for Pride's attack. She has Precision Strike. 1 will get through regardless. He does get to roll it in Proxima's attack. It's a 4, so the KO still happens.
I hadn't noticed how big our gap was, nor what scary pieces you have in your group.
Rhino to break? 1. Ugh, not a good start. Attacks the bat. SC is 6. Great.
Marvel ports to K9. Pulses. Gets a 2. I am not liking this turn so far.
That kos Mar-Vell. Gives me a chance to put someone closer to your starting area but with your killer pieces, I question the sense in that.
Okoye makes another war rhino, it's too bad, she's good for so much more but this is working for me. Voyager tosses it to I17.
Panther outwits Proxima's ss.
Calc boosts the avs of everyone but the rhino closest to you.
Rhino charges to K16 needing 5 for a ko, rolls 11. PS: 10. KOs Proxima and the new rhino.
Well, Bane will replace Pluto, just another figure on my list. JW suits me fine. Bloodaxe will do nicely, also. Break? 5. He charges to J14 to block Proxima and attack Phantasm. Needs 6, rolls 5. Oz makes it 10. SS is 6.
I won't press my luck with Phantasm this turn. She'll have to push next turn so she's ok where she is.
Replacing Mar-Vell, that's my dilemma. I have an idea! Brainiac, from the DC10th set. Break? 3. Fine. PWs with a 4. Nooooooooo!!!!!! How beautiful that could've been. Now he's probably 160 points down the tubes.
Brainiac outwits Zee's smoke because that's just about all he could get lof to.
Okoye @ F23
War Rhino (Tusk) @ J9
EAX Black Panther L17 (stealthed)
Voyager G22
D10A005 Brainiac @ K9
JW Bane (Bloodaxe) @ I16
Living Laser (Trick Shot) P17
AA Calculator I20
RE052E Mister Oz H22
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