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Larfleeze is pretty effin cool!
Look at those attack values.. only gets a 9 on his last click, and a consistent 3 damage all across the board.
His special abilities are really interesting.. and his defense power should keep him on his first click for a while...
Wonder why his "Phasing/Teleport" has no name..
and his defense power should keep him on his first click for a while...
Yes and no. He gets 2 constructs for free and more are power actions. So, offensively (if he wanted to continue with being defensive) he'd have to rely on poison (which is nerfed by damage reducers) to do damage. As Normalview pointed out, its better to attack Lar with a number of small attacks. 1 click attacks are his bane! The Brightest Day Capt. Boomerang would eat him for lunch. Just My opinion.
Anyone catch Young Justice that debuted (cartoon network) on friday? Pretty cool so far! Can anyone tell me why Aqualad looks like Dennis Rodman/Wesley Snipes from Demolition Man?
And the rest
Captian Comet= Awesome! Probablly the most powerful DC hero unmade to date!
Mr. Terrific= well... Terrific!
Warlord= Cool!
Superman= WTF! Looks like Bizarro...!?!?
Looks like we're getting a new Animal Man.
I'm not really impressed with the WL's. In fact I will trade them away for SR's, except for the Hal Jordan WL. But Alan Scott, Hal Jordan, and Barry Allen as SR's? Blech! Knowing my luck I'll get the GA Supes, Bats and WW. Good thing most of my high wants are in the CUR's.
if you read this then you lost 10 seconds you'll never get back.
#W-1 U ICE
Team: No Affiliation
Range: 8
Points: 94
Keywords: Justice league International,white lantern corps
8
9
17
3
7
9
17
2
7
10
16
2
6
9
16
2
6
9
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1
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Attack - White Freeze: ice can use incapacitate. when she does, after action resolve, you may roll ad6. on a result of 5 or 6, heal her of 1 damage. Damage - LIVE!: ice can use regeneration.when turning the dial, if this click is revealed due to damage taken from opponent's attack,stop turning the dial.
#W-2 U Bart Allen
Team: none
Range: 8
Points: 120
Keywords: teen Titan,white lantern corps
12
10
18
2
11
9
17
3
11
9
17
3
11
10
16
2
10
9
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9
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6
8
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Speed - White Sprint: Bart Allen can use hypersonic speed. When he does, after action resolve, you may roll a d6. On a result of 5 &. 6, heal him of 1 damage. Defense - LIVE!: Bart Allen can use regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
#W-3 U Donna Troy
Team: none
Range: 8
Points: 143
Keywords: White Lantern Corps
12
11
17
3
8
11
17
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8
10
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Defense - LIVE!: Donna Troy can use regeneration. When turning the dial, if this click is revealed due to damage taken from a opponent's attack, stop turning the dial. Damage - White Prophecy: Donna Troy can use probability control, when she does, if one or more of the dice in the final roll is a 6, heal her 1 damage after actions resolve.
#W-4 U Hal Jordan
Team: No Affiliation
Range: 8
Points: 155
Keywords: Green Lantern Corps, White Lantern Corps
10
11
18
3
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4
9
10
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8
10
19
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Uniter of All Corps: As you reveal your force, you may choose a keyword with "Lantern" in the name, or Indigo Tribe, or Sinestro Corps. Hal Jordan possesses that keyword this game in addition to his other keywords. Defense: LIVE! - Hal Jordan can use regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Damage: Leader of the White Lanterns - Hal Jordan can use Leadership. When he rolls a d6 for leadership, on a result of 5 or 6, you may heal him of 1 damage after actions resolve.
#W-5 U Animal Man
Team: No Affiliation
Range: 8
Points: 83
Keywords: Animal, White Lantern Corps
10
9
17
2
8
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17
2
10
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16
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7
9
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Speed - Connected to All Life Now: At the beginning of your turn, you may choose a standard power and/or combat ability possessed by a single friendly character within 8 squares and with a lower point value. Animal Man can use that power and/or that ability until the beginning of your next turn if he can't already Defense - Live!: Animal Man can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial Damage - White Senses: Animal Man can use Super Senses. When he rolls a d6 for Super Senses, on a result of 5 or 6, heal him of 1 damage after actions resolve.
#W-6 U SUPERMAN
Team: No Affiliation
Range: 8
Points: 288
Keywords: White Lantern Corps
12
10
18
5
12
10
17
5
11
11
17
5
11
9
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Defense - LIVE!: Superman can use regeneration, When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Damage - White invincibility: Superman can use Impervious. when he rolls a D6 for impervious, on result of 5 & 6, heal him 1 damage after the action resolve.
#W-7 U Flash
Team: none
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
14
10
18
3
13
10
18
3
13
11
17
3
13
10
17
2
12
10
16
2
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Defense - LIVE!: Flash can use regeneration. When Turing the dial, if this click is revealed due to damage taken from an opponents's attack, stop turning the dial. Damage - White Blur: Flash can use shape change. When he rolls a d6 for shape change, on a result of 5. Or 6, heal him of 1 damage after actions resolve.
#W-8 U WONDER WOMAN
Team: No Affiliation
Range: 8
Points: 172
Keywords: Amazon, White Lantern Corp.
10
12
18
4
11
11
18
4
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Speed - White Rush: Wonder Woman can use charge. when she does, after actions resolve, you may roll a d6. On a result of 5 or 6, heal her 1 damage. Defense - LIVE!: Wonader Woman can use regeneration. when turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
W-9 U Superboy
Team: No Affiliation
Range: 8
Points: 144
Keywords: White Lantern Corp.
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Speed - white blast: he can use force blast. when he rolls a d6 for FB, on a result of 5 or 6, heal him 1 dmg after actions resolve Defense - Live!: Superboy can use regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
W-10 U Green Arrow (White Lantern)
Team: None
Range: 8
Points: 134
Keywords: Star City, White Lantern Corps
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Speed - White Flight: Green arrow can use running shot, when he does, after the action is resolved, you may roll a d6. On a result of 5 or 6 heal him of 1 damage. Defense - Live! : Green arrow can use regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
Last edited by AceOSpades; 11/29/2010 at 21:12..
Reason: stupid computer being retarted
Maybe you should spend less time trolling for gossip and more time building your teams for Chase.
You got an eta of when you're getting that Thorbuster? Will he be here in time for Chase? Also what about moving Nekron for figs you need?
Even though HBK is out of town, Nick and I can still have a Dungeon session with you. Just have core ideas ready for us. If you want to bounce ideas off anyone just pm me, Nick, Bubblehead, HBK, Eric, whoever.
You going to validate that Watchmen win or the two previous Top 4's, or let some noob or out-of-towner keep you out of the Top 4??? The choice is yours.
1. Where's my belt, Charles?
2. Don't be dissin' on them Chiefs, Bubblehead.
3. Finally got the 'net again, and, well, here we go. New house is comin' together. New job is active.
4. Took a moment to look over the whole DC 75th spoiler. The previews we'd gotten were all pretty awesome, except maybe them apes, but now I've seen the whole set and there aren't really a ton of figures I'm gaga for. Even the White Lanterns aren't quite what I was hoping for. White Barry is the obvious first pick for a strong 3 dmg HSS open, perplex, TK, healing defense and a low price-tag. The long Dial on Superman and Healing on Imperv have me interested, but not totally sold.
Ice, Bart Allen, Dead Shot, Warlord, Green Lantern (R #49), Barry Allen (Both versions), and Bane are my only big wants so far.
Anyone else see any hidden gems, great values, or interesting combos in the full spoiler?
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati