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#053 Dark Paladin
Real Name: Dark Paladin
Team: Mystics
Range: 7
Points: 160
Keywords: Dark, Dark Magician, Spellcaster, Mystical
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Improved Movement: Elevated, Move Through FUSION: SIDELINE ACTIVE - When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may FREE: Replace these characters with Dark Paladin from your sideline. When Dark Paladin enters the game in this way, he starts the same number of clicks from his starting line as the character given the action and modifies his combat values by +1.
-Dark Magician
-Buster Blader Piercing the Darkness: When Dark Paladin hits with an attack, after resolutions, you may heal him 1 click. Dark Era: When Dark Paladin makes a range attack, after resolutions move him up to 3 squares. Deter Your Sting: Mind Control, . Combat Diffusion: Energy Shield/Deflection, Impervious. Dark Magical Circle: At the beginning of your turn, roll a d6 for each opposing character adjacent to one or more friendly characters with the Dark Magician keyword. 5-6: Deal 1 damage to that opposing character.
#054 Spell Canceller
Real Name: Spell Canceller
Team: No Affiliation
Range: 8
Points: 100
Keywords: Machine, Wind, Robot
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Spell Negation: Facedown spells on set opposing characters can't be activated. // SAFEGUARD: Outwit. Visible Curcuitry: STOP. Incapacitate. // Smoke Cloud. When Spell Canceller uses it, after resolutions it can MOVE as FREE. Rebound Infrastructure: Enhancement, Outwit, Empower, Perplex.
Improved Movement: Elevated, Move Through Inflict Agony Upon the Mind: Defend. // When an adjacent friendly character with the Spellcaster and Mystical keywords makes a range attack, that character may use Precision Strike for that attack. Chaos Power Stone: FREE: Choose one:
-Chaos Command Magician has SAFEGUARD: Outwit until the start of your next turn.
-Telekinesis as FREE.
-This turn when Chaos Command Magician uses Leadership, modify the roll +1.
-Heal Chaos Command Magician 2 clicks. Commanding from the Front and the Rear: Phasing/Teleport. // Once per turn, Chaos Command Magician may use a standard speed power an adjacent character can use as FREE.
Mind Control
Penetrating/Psychic Blast
Smoke Cloud
Toughness
Super Senses
Probability Control
Leadership
Last edited by Luigilikespie; 11/18/2024 at 03:28..
#056 Breaker the Magical Warrior
Real Name: Breaker
Team: Mystics
Range: 6
Points: 90
Keywords: Dark, Spellcaster, Mystical
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Spell Vanishing: At the start of the game, give Breaker the Magical Warrior a Spell Counter token. // POWER: Remove a Spell Counter token, then choose an opposing character within range and line of fire. Until the start of your next turn, the chosen character can't use any special powers/traits on its card. Remove any set Spell/Trap on the chosen character's card. Courtesy? Please, Spare My Pride: Energy Shield/Deflection. // Friendly characters with the Spellcaster keyword within 3 squares modify defense +1.
Pulse Wave
Steal Energy
Toughness
Invulnerability
Ranged Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 03:23..
#057 Amazoness Swords Woman
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 75
Keywords: Amazoness, Earth, Warrior
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Counter Sensation: When Amazoness Swords Woman takes damage from an opposing character's attack, after resolutions deal the attacker 1 penetrating damage. Considering the Partnership: UNIQUE MODIFIER - Friendly characters with the Amazoness keyword modify speed +1 if they are closer to your starting side than any other starting side. First Into Combat: FREE: Choose an Improved Movement ability except Improved Movement: Blocking to use until your next turn. Clashing Blades are my Conversations: Empower, Close Combat Expert.
Hypersonic Speed
Blades/Claws/Fangs
Invulnerability
Super Senses
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 03:23..
#058 Koitsu
Real Name: Koitsu
Team: No Affiliation
Range: 8
Points: 100
Keywords: Fairy, Water
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UNION - Koitsu: POWER: Target an adjacent friendly character named Aitsu and place Koitsu on his card. // While Koitsu is on a character's card, that character has the following effects:
-Precision Strike. // When this character hits an opposing character with a range attack and the hit character is adjacent to no other character, damage dealt is penetrating.
-POWER: Place a Koitsu on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. // When the character Koitsu is placed on would be KO'd, you may prevent any damage and KO Koitsu instead. Otherwise, after resolutions place Koitsu in a square they previously occupied and deal it 1 unavoidable damage. One of the Guys: When adjacent to other friendly characters with this trait, Koitsu can use Enhancement. Meeney Detector: POWER: Destroy up to 3 walls and/or squares of blocking terrain within range and line of fire. Separation: Sidestep, Force Blast.
Running Shot
Plasticity
Charge
Telekinesis
Energy Shield/Deflection
Super Senses
Willpower
Shape Change
Perplex
Leadership
#059 Dimension Jar
Real Name: Dimension Jar
Team: Cosmic Energy
Range: 3
Points: 50
Keywords: Dark, Machine, Cosmic, Robot
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Opened Hypercube: POWER: Choose a character with the Dark keyword in your KO area that hasn't been chosen by this trait. If you do, generate a character with the Dark keyword from your sideline that has a lower point value than the chosen character. This game, the generated character can't be replaced and your opponent scores them immediately instead of when they're KO'd. Forceful Delivery: Force Blast. When Dimension Jar uses it, after resolutions you may generate up to 2 blocking terrain markers adjacent to a target that was knocked back. At the beginning of your next turn, remove those markers even if this power is lost. Cheeky Eye: Leadership, but succeeds on a 4-6. // Improved Targeting: Adjacent.
Force Blast
Quake
Barrier
Energy Shield/Deflection
Last edited by Luigilikespie; 11/18/2024 at 03:18..
Improved Targeting: Characters Misleading Motives: Opposing characters can't use Probability Control to reroll attacks made by or targeting this character. Murderous Aura: Shape Change, Blades/Claws/Fangs. Portal Punch Method: Running Shot. When Ultimate Obedient Fiend uses it, after resolutions hit characters modify attack and damage -1 until your next turn. Obligatory Summons: STOP. Impervious, Mastermind. // FREE: Destroy one piece of blocking terrain within range and line of fire -or- Remove one Barrier marker from the map. Obedient to Who?: Outwit, Exploit Weakness.
Phasing/Teleport
Super Strength
Energy Explosion
Impervious
Invincible
Invulnerability
Regeneration
Exploit Weakness
Last edited by Luigilikespie; 11/18/2024 at 03:13..
#061 Amazoness Fighter
Real Name: Amazoness Fighter
Team: No Affiliation
Range: 0
Points: 75
Keywords: Amazoness, Earth, Warrior
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Amazoness Fighting Spirit: Empower. // When Amazoness Fighter is KO'd by an opponent's attack, remove one action token from up to 3 adjacent friendly characters whose total point value is 300 or less. Evenly Matched: Unless the attack roll is doubles, Amazoness Fighter takes no more than 2 damage from attacks. Clocking Heads: Flurry. When Amazoness Fighter uses it, after resolutions hit characters are dealt 1 damage.
Plasticity
Super Strength
Combat Reflexes
Super Senses
Outwit
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 03:10..
YuGiOh! Expanded Set 11: Duel Master's Guide promotional cards
#001 Dark Paladin
Real Name: Dark Paladin
Team: Mystics
Range: 5
Points: 170
Keywords: Dark, Dark Magician, Spellcaster, Mystical
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FUSION: SIDELINE ACTIVE - When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may FREE: Replace these characters with Dark Paladin from your sideline. When Dark Paladin enters the game in this way, he starts the same number of clicks from his starting line as the character given the action and modifies his combat values by +1.
-Dark Magician
-Buster Blader Appealing Staff: At the beginning of your turn, roll a d6. 6: Remove an action token from another friendly character with the Spellcaster keyword tbat's 100 points or less. No Ignorant Messes: Once per turn, when an opposing character targets a friendly character that has the Mystics team ability with an attack and actions resolve, modify the defense of all friendly characters using the team ability +1 until the end of the turn. Dragon-Slaying Weapon: Stealth. // Running Shot. When Dark Paladin uses it, modify range +2. If an attack target has the Dragon keyword, modify damage +1. Equinox Healing: Invincible. // Regeneration. When Dark Paladin uses it and the result is a 6, in addition to normal effects you may remove an action token from Dark Paladin. Crude or Sympathetic: Perplex. When Dark Paladin uses it to target a character with the Dragon, Light, or Blue-Eyes keyword, he may modify any value by +2 or -2 except damage.
Phasing/Teleport
Mind Control
Sidestep
Precision Strike
Smoke Cloud
Incapacitate
Invulnerability
Impervious
Outwit
Shape Change
Last edited by Luigilikespie; 11/18/2024 at 02:13..
YuGiOh! Expanded Set 12: The Sacred Cards promotional cards
#001 Perfectly Ultimate Great Moth
Real Name: Perfectly Ultimate Great Moth
Team: No Affiliation
Range: 2
Points: 100
Keywords: Earth, Insect, Animal
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Imprved Targeting: Elevated, Hindering Corrosive Scales: Poison, Toughness. PROTECTED: Pulse Wave. Perfect Attack, Ultimate Regen: Charge, Regeneration. Enchanting Wings: Once per turn, if a character modifies Perfectly Ultimate Great Moth's defense, heal Perfectly Ultimate Great Moth 1 click after actions resolve. Ultimate Authority: Close Combat Expert. // Friendly characters with the Insect keyword within 6 squares and line of fire can use Outwit.
Charge
Flurry
Plasticity
Incapacitate
Combat Reflexes
Energy Shield/Deflection
Super Senses
Impervious
Exploit Weakness
Probability Control
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 02:06..
YuGiOh! Expanded Set 13: The Falsebound Kingdom promotional cards
#001 Zoa
Real Name: Zoa
Team: No Affiliation
Range: 0
Points: 70
Keywords: Dark, Fiend, Monster
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Immortal Class: Opposing characters within 4 squares can't use Outwit. // The first time Zoa would be KO'd, instead turn him to his last non-KO click and roll a d6. Heal him equal to half the result (rounded up). Protected: Pulse Wave. My Full Potential can be Achieved (+5): At the start of the game, you may equip Zoa with #s001 Metalmorph. // POWER: If Zoa is equipped with #s001 Metalmorph, you may remove Metalmorph from play and replace Zoa with a character named Metalzoa on the same click number, then Metalzoa may CLOSE or RANGE as FREE. Monstrous Contact: Precision Strike. // Poison. When Zoa uses it, after resolutions give each opposing character that took damage from it an action token.
Hypersonic Speed
Quake
Willpower
Invulnerability
Last edited by Luigilikespie; 11/18/2024 at 02:04..
YuGiOh! Expanded Set 13: The Falsebound Kingdom promotional cards
#s001 Metalmorph Qualifying Name: Zoa
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Blades/Claws/Fangs, Toughness. If this character can already use Toughness, it can use Invulnerability instead. If this character can already use Invulnerability, it can use Impervious instead.
Equipment
Points: 10
Last edited by Luigilikespie; 08/04/2024 at 22:40..
YuGiOh! Expanded Set 13: The Falsebound Kingdom promotional cards
#002 Metalzoa
Real Name: Zoa
Team: No Affiliation
Range: 3
Points: 100
Keywords: Dark, Machine, Monster
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Improved Movement: Characters Approaching Machine: Leadership, Exploit Weakness. Head of the Heavy Metal Raiders: If Metalzoa has 1 action token, you may POWER: Move up to 2 squares then CLOSE as FREE, modifying attack +1. If he hits, friendly characters modify damage +1 when attacking that hit character this turn (including this attack's damage).
Charge
Leap/Climb
Flurry
Super Strength
Quake
Steal Energy
Invincible
Impervious
Toughness
Outwit
Perplex
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 01:57..
YuGiOh! Expanded Set 13: The Falsebound Kingdom promotional cards
#003 Slate Warrior
Real Name: Slate Warrior
Team: No Affiliation
Range: 0
Points: 85
Keywords: Fiend, Wind
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Half Straight: When Slate Warrior hits an opposing chcaracter, choose a keyword possessed by that character. Until your next turn, all friendly characters modify attack +1 when attacking characters that possess the chosen keyword. Loss of Newt: When Slate Warrior is KO'd, after resolutions modify the attacking character's attack and defense -1 until the end of your next turn. Communication Model: When Slate Warrior is within 6 squares of a higher point character with the Fiend keyword, he can use Plasticity and modifies his defense +1.
Charge
Precision Strike
Combat Reflexes
Toughness
Close Combat Expert
Empower
Last edited by Luigilikespie; 11/18/2024 at 01:57..