You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I see Malice being as potentially upsetting in sealed play as Armor Wars was, precisely for the reasons Pseudotheist describes. Since the BFC can be used EACH turn, building a team that can capitalize on the effect (in the case of Malice, having an extra dial to 'click', or a team to ignore it) is going to be pretty threatening.
I'd happily build a team of chump mutants to just ignore Malice and watch opponents scramble to try to get into position to attack my force.
This is exactly what I did in the pre-release. My team essentially WAS that card. The stuff I actually played was not good (Iceman, X23, Colossus) but because I could ignore my own Malice, I could just play dodgeball the first 4 turns or so and give them 4 free clicks of damage.
All I would do was get up to the elevated so they had to come up there to get me, and spend about 3 turns doing it. Then bash them when they did. It puts a big burden on the opponent to get going. I almost won just cause of that. I went 3-1, lost to a team that had a perfect fodder piece against it (shatterstar w/ his regen).