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Ok Just rolled supersenses 3. I thought the rules for ladders and stairs were you had to go into the space infront of them directly. You couldn't hop diagonal. I've always been a bit confused by Ladders and Stairs.
Stairs and Ladders:
Part of a stairway or ladder is on terrain of a
lower elevation and part is on terrain of a higher
elevation. A character must pass through the
two squares of different elevation to change
the character’s elevation.
Anyway Now your up!
That is correct on ladders/stairs, but that square isin't a ladder or a stair, it isin't going from elevated to grounded, all the same level there.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
Darn Dice Roller is hurting me this game! Your good rolls and my near misses
Story:
Agent Brand sighted in her Rifle and fired at Lady Mandarin, but the round landed wide as Lady Mandarin dodged it.
Falcon and Clay were both still engaged with the Ninja in front of them. Clay was hurt badly, and Falcon had taken some hits too.
Falcon swung a fist towards the ninja, but at the last second he blocked the punch.
Actions:
1) Agent Brand range attacks Lady Mandarin. Att 9+1(Spotter)=10 vs Df17 needs a 7+. Rolls a (3,1)=4 miss
2) Falcon close combat attacks Ninja #4. Att 7 vs DF15 needs an 8+. Rolls a (6,1)=7 miss
S.H.I.E.L.D
1) SN055 Falcon (3/6) C16 @
2) [1]SN005 SHIELD Sniper (Agent Brand) (4/4) J17 @
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [1] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [11] HA040 Captain America (1/6) J16
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (6/7) M-18
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17
225 pts
14A:
1) Mandarin TK's the Light Object from P-17 to attack square J-17, 10 vs. 15+1=16. Crit hit again, freaking great hit for 2+1=3 and knockback to G-15.
You may want to check that knockback, I'm not sure if the attack is from the square the LO was in or Mandarin was in.
2) Hand Ninja attacks Falcon 8 vs 14, roll is 1,5=6, hit for 2.
S.H.I.E.L.D
1) SN055 Falcon (1/6) C16 @
2) [1]SN005 SHIELD Sniper (Agent Brand) (1/4) H-15 @
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [1] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [11] HA040 Captain America (1/6) J16
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (6/7) M-18@
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17@
225 pts
Story:
Captain America saw his team being taken down and once again the skill of these villains was amazing. They not only hit Brand, who Captain America couldn't even see, but hit her square knocking her backward out of cover.
He looked at Beaulieu and pointed to the crates. Beaulieu activated his repulsors once an again, and lifted Captain America to the crates, where he threw his shield with deadly accuracy, hitting Lady Mandarin in chest temporarily knocking the wind our of her. He hoped the other agents could hold on a bit longer.
Actions:
1) Beaulieu uses TK on Captain America and moves him to J17.
2) Captain America will use a Range Attack on both Mandarin and Ninja. Att 8+1(Spotter)=9 vs Mandarin: DF17, Ninja defense (15+1)=16. Rolls a (5,6)=11. Lady Mandarin takes 2 clicks. He will share 1 pt with Beaulieu
S.H.I.E.L.D
1) SN055 Falcon (1/6) C16
2) [1]SN005 SHIELD Sniper (Agent Brand) (1/4) H-15
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [2] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9 @
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [12] HA040 Captain America (1/6) J16 @
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (4/7) M-18@
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17@
225 pts
Actions:
1) Beaulieu uses TK on Captain America and moves him to J17.
2) Captain America will use a Range Attack on both Mandarin and Ninja. Att 8+1(Spotter)=9 vs Mandarin: DF17, Ninja defense (15+1)=16. Rolls a (5,6)=11. Lady Mandarin takes 2 clicks. He will share 1 pt with Beaulieu
S.H.I.E.L.D
1) SN055 Falcon (1/6) C16
2) [1]SN005 SHIELD Sniper (Agent Brand) (1/4) H-15
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [2] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9 @
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [12] HA040 Captain America (1/6) J16 @
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (4/7) M-18
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17
225 pts
Story:
Captain America wants to focus on Lady Mandarin, but sees both Falcon and Clay struggling with the Ninja in front of them. They are both wounded and barely able to fight on. He ponders his decision as to who he should attack. Then, remembers how many of his allies passed during World War II, while he was pursing the Nazi's. The decision is obvious, he must protect his friends and allies. He launches his shield towards the Ninja, who senses the shield coming towards him and ducks beneath it letting it passed overhead. However, the diversion worked as Falcon is able to grab clay and retreat from the Ninja . Captain America is still amazed at how well trained all of the Hand members are. He must speak with Fury after this is over and personally give the S.H.I.E.L.D. members some close combat training.
Action:
1) Captain America pushes and uses Willpower to Range attack, botH hand Ninja #4 and Lady Mandarin. Att 8 +1(Spotter)=9 vs Lady Mandarin(DF16): 7+, Ninja#4 (Df15+1(hind))=16 needs a 7+, 2 Damage to Ninja #4. Ninja #4: Supersenses Roll: 5 Miss
2) Falcon will pick up clay and attempt Breakaway from Ninja #4. Rolls a 4+ and moves to F14 dropping clay at G14
S.H.I.E.L.D
1) SN055 Falcon (1/6) C16
2) [1]SN005 SHIELD Sniper (Agent Brand) (1/4) H-15
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [2] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9 @
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [12] HA040 Captain America (1/6) J16 @
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (4/7) M-18
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17
225 pts
Just so you know, you roll Supersenses before dividing up damage between targets. So if the Ninja made his roll, Cap could then decide to give the 2 damage to Lady Mandarin instead.
Can't agree with you more! Always a pleasure to have you play against me. Darn 3 critical hits nearly crushed my team, plus all those supersenses rolls you made too. Overall, a very fun game, thanks,
Turn 16B:
As Brand went down to a chinese star in her leg. Beauliue and Brown both tried to hit Lady Mandarin, first Beaulieu threw a small crate, which she easily dodged, and then Brown opened fire, but her wounds from the previous game, made her shot inaccurate too.
1) Beaulieu use TK on HO in K12 and range attacks Lady Mandarin. Att 7+1(Spotter)=8 vs DF16 needs an 8+. Rolls a (5,2)=7 miss
2) Brown range attacks Lady Mandarin. Att 7 vs Df16 needs a 9+. Rolls a (3,1)=4 miss
S.H.I.E.L.D
1) SN055 Falcon (1/6) C16
2) [1]SN005 SHIELD Sniper (Agent Brand) (-1/4) KOed - Must sit out next ga,e or start 2 clicks down
3) UL025 Black Widow (0/5) KOed - Must sit out next game or start 1 click down
4) [2] CT008 Mandroid Armor (Agent Beaulieu) (4/4) K9 @
5) [2] CT005 S.H.I.E.L.D. Sniper (Laura Brown) (2/4) I14
-- 5 SIF001 Spotter
6) CT002 S.H.I.E.L.D. Trooper (Clay Quarterman) (1/4) E20
7) [12] HA040 Captain America (1/6) J16 @
223 pts
0 Team Re-rolls
Lady Mandarin's Entourage
1) GX023 Lady Mandarin (Psylocke) (4/7) K-16@
2) AW060 White Dragon (Sunfire) (-1/7) KO
3) HA003 Hand Ninja (0/4) I-16 Ko'ed
4) HA003 Hand Ninja (2/4) B-17@
225 pts
Game Totals and New:
Current Game Total: 17/4=[4,1]
Team Ko Bonus: White Dragon (75) + Hand Ninja (38)=113[29]/4=[7,1]
Previous Game Experience: [95,2]
Current Game Experience + Ko bonus:[4,1]+[7,1]=[8,2]
Total Team Experience [95,2]+[8,2]=[104,0]
Squad Size=355(rounded to 350)/2=175+50=225 total
Wounded:
Agent Brand is down -2 clicks, and must sit out one game or start at 2 clicks less
Black Widow is down -1 clicks, and must sit out one game or start at 1 click less