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Okay. Some games institute a "no switching armor during combat" policy to avoid reactively changing suits of armor right before you're about to be hit by any attack (energy resist items for wizards, switch to full plate right before the fighter's attack hits you, switch to light armor to reposition then back to heavy, etc.).
Yeah, this game seems to take the approach of letting the gamer be a big boy and decide what is and isn't fun to play. If you want to switch stuff out like that right away, go for it. It would drive me nuts to carry a different outfit with me for varying situations (too much work). The closest thing I do to that is carry a certain Dragon Priest mask to help with certain activities. Oh, and Dragon Priests are also resistant to magic so be ready for that.
Yeah, this game seems to take the approach of letting the gamer be a big boy and decide what is and isn't fun to play. If you want to switch stuff out like that right away, go for it. It would drive me nuts to carry a different outfit with me for varying situations (too much work). The closest thing I do to that is carry a certain Dragon Priest mask to help with certain activities. Oh, and Dragon Priests are also resistant to magic so be ready for that.
Oh. That partly explains why I spent forty five minutes barely scratching one. Dragon Priest I mean.
But yeah, Elder Scrolls has the most broken leveling system ever if you feel like breaking it. Six hours after Skyrim came out people had figured out how to max out half of the skills without leaving the first town. No thanks.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
right however frost and electric against dragons in general are not all that usefull. The dragons are not weak to anything specific but they are resistant to whatever type of breath they have. Also don't forget your shouts work very well as well.
My advise would be to use draining or absorbing spells against a fire dragon. But I will say all I have used against any dragon is fire spells even against fire dragons and I have not had problems killing them.
Oh. That partly explains why I spent forty five minutes barely scratching one. Dragon Priest I mean.
But yeah, Elder Scrolls has the most broken leveling system ever if you feel like breaking it. Six hours after Skyrim came out people had figured out how to max out half of the skills without leaving the first town. No thanks.
Yeah, I don't mind that it's "breakable." It wouldn't be any fun for me, but they give people the choice to exploit it if they so choose. I think it really takes away from the overall game if you sit and try to "spam level."
As far as Fire, Frost, Electric go, I think Fire is definitely the most straight forward of the three. You can enhance the effectiveness of all three by using them in specific situations. Electric is best against other magic users except Bretons. Frost is best against fire-based monsters, and Fire seems to be best against just the normal straight-up monsters/bandits since all it does is damage without the bonus magicka/stamina damage.
I actually have been grinding out to make good armor on one of my characters. I just want to see what its like to have some insanely good armor and weapons and put the difficulty on max. But my other one I'm not doing that.
My current character is a Nord warrior. I'm specializing in one-handed, block, heavy armor with some alchemy (instead of using restoration). It's tougher than using a magic or bow person, but I want to give it a try. It really makes it more challenging when you place restrictions on yourself.
My current character is a Nord warrior. I'm specializing in one-handed, block, heavy armor with some alchemy (instead of using restoration). It's tougher than using a magic or bow person, but I want to give it a try. It really makes it more challenging when you place restrictions on yourself.
My character for both times I played Oblivion was light armor, two-handed, alchemy, and acrobatics. One of the character started out specifically trying to not be that, but that combination was SO good in that game that I ended up playing it anyway. Not being able to max out the speed stat in Skyrim probably makes that build worse, and the acrobatics skill is gone, but have you considered using light armor instead?
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
My character for both times I played Oblivion was light armor, two-handed, alchemy, and acrobatics. One of the character started out specifically trying to not be that, but that combination was SO good in that game that I ended up playing it anyway. Not being able to max out the speed stat in Skyrim probably makes that build worse, and the acrobatics skill is gone, but have you considered using light armor instead?
I have, but I'll wait to use Light Armor until I do the Rogue again. I want to try something different so for now I'll stick with the Heavy Armor. It seems Light may be better overall for more characters, but Heavy just seems cooler because you get Daedric and Dragonplate.
Quote : Originally Posted by Typhon
Sadly my wife is getting it for me ... for Christmas; so I have to wait!
This could be one of those situations where it's acceptable to sneak off to a friend's place to play the game... just don't tell your wife!
Yeah, I don't mind that it's "breakable." It wouldn't be any fun for me, but they give people the choice to exploit it if they so choose. I think it really takes away from the overall game if you sit and try to "spam level."
But all the enemies in Oblivion scaled as you level so I really don't see the system as broken
But all the enemies in Oblivion scaled as you level so I really don't see the system as broken
Why have a level system then? A character with maxed out stats in categories of their choosing should be way more effective than a character with starting stats, even with scaling enemies, I think.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
Why have a level system then? A character with maxed out stats in categories of their choosing should be way more effective than a character with starting stats, even with scaling enemies, I think.
As a charactor levels they get to find more powerful equipment and it's the gear that makes the difference in a fight not how maxed out a charactor's skills are. The level system was designed so that the game will always present a challenge and to prevent players from making combats so lopsided that the game ceases to be fun. There are also specific quests that require a charactor of sufficient level just to be able to start them.
As far as the leveling system goes, while it is designed to present a challenge at all times, you can create armor and weapons that are near unstoppable. I have one character I'm making it with just to see how good it is, and another I'm going to just do a regular play through with. I don't really see it as breaking the game. It's well within the way the game is setup, it's just a lot of collecting/grinding alchemy, enchanting, and smithing. It is boring as hell though so I almost stopped, but I'm pretty much done, so I figured I'd finish it and get back to adventuring out in the world.