You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Originally posted by ktv can you combine PW with RCE if you only target 1 figure? and if there are 2, can you give 2 to 1 figure and 1 to the other one?
can you plerplex PW damage or is it still reduced to 1?
can u perplex INC damage?
if you TK a fig to an egde of the building, does it cost 1 to the 10 range?(instead of 10. its really 9)?
PW cannot be combined with RCE. PW reqiures a ranged combat action, RCE requires a power action. A character can't be given two non-free actions.
PW has it's own set up for damage, it's 1 to each character.
You can not perplex mid action so you can perplex up the damage before the pulse wave before the action but once the pulse waver starts there damage is reduced to 1 if there are more than 1 targets in range and the perplex was wasted. If you are only attacking one target and (currently) if the perplexer is out of range of the pulse waver (so that the power is not ignored) then you can perplex up the damage for a single target pulse wave.
You can not perplex up incapacitate damage.
And with the new rules I believe you don't reduce the range for TK anymore. I may be wrong on that one though... I'll have to check.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)
I apologize if these questions have already been answered elsewhere:
With Explosion, if a doubles are rolled, are all adjacent targets knockedback 1 click. . .or just the primary target?
Also,
And if the attack roll is a critical 12, do all take the extra +1?
Finally, if the Explosion damage is greater than one point, is the knockback distance still only 1 square or a number of squares equal to the explosion damage?
Doubles will generate knockback for all characters hit except for the character making the attack (if they are hitting an adjacent character). Page 6 of the new FAQ discusses this.
Critical hit will mean each character will take an additional 1 click of damage.
The knockback would be equal to the damage done (or in the crusade team abilty case the damage value of the Crusade member... kinda makes me want a Crusade character with Energy Explosion). So in the case of critical hits or enhanced damage the character could go back more than 1 square (depending on whether they have defensive powers that reduce the damage).
But now I'm just rambling.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)
Doctor Doom is on elevated terrain in the square where the elevated terrain touches the non-elevated. Friendly Logan is on the ground in the square directly next to Dr. Doom.
Boomerang unleashes an energy explosion attack targeting Logan. The attack roll succeeds well enough to hit Dr. Doom's defense value as well.
PW now ignores Outwit when in PW range. Consider the following scenario:
Player 1's turn: Player 1's Black Panther Outwits PW on Player 2's Blizzard who is 8 squares away.
Player 2's turn: Blizzard makes a RS moving 4 squares toward BP. PW is now within range of BP's Outwit. Is Outwit now ignored or is PW still Outwitted? If Outwit is ignored, does Blizzard get to use PW during his RS attack?
Originally posted by Freedom4ever Player 2's turn: Blizzard makes a RS moving 4 squares toward BP. PW is now within range of BP's Outwit. Is Outwit now ignored or is PW still Outwitted? If Outwit is ignored, does Blizzard get to use PW during his RS attack?
Blizzard can not use Pulse Wave. When Blizzard's Pulse Wave is outwitted you treat him as though he doesn't have Pulse Wave. Since he doesn't have Pulse Wave there is no way for him to activate it (which he has to do in order to use it and in order for his pulse wave attack to ignore anything) so there is no ignoring of anything.
Yeesh, that probably makes no sense. Let me know if you can make sense of it and I'll try to fix it.
Last edited by Canada Maestro; 10/17/2003 at 13:12..
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)
Originally posted by Freedom4ever That makes perfect sense and is the ruling I would have expected. Under the new FAQ, what circumstances allow for Outwit to be ignored by a PW attack?
If the outwitter is within range of the pulse waver then outwit is ignored by the pulse wave. This isn't normally a factor as whatever power the outwitter has outwitted is either inside the pulse wavers range (and hence ignored still) or is outside the range and most likely (except in the rare case of someone having Defend and being 1 square outside of the pulse waver's range and adjacent to someone within range) has no affect on the pulse wave attack.
There may be other obscure scenarios like that Defend one but I can't think of them at the moment.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)
Originally posted by bigbob I would like to know about tekekinesis, when you make a ranged object attack do you get a ten range or do you keep your base range?
You use the default range of 10 for the TK power. Otherwise, characters like Jean Grey would not be able to do much with TK. In fact, the only figure that this hinders is Phoenix.
Kang is on elevated terrain with enemy Ultron who is three squares distant in hindering terrain. Ulton is using his wild card talent to copy stealth from his friendly Batman Ally.
There are no other figures on the rooftop with them.
On the ground, four squares distant from Kang, are two friendlies and three enemies.
Question: When Kang releases his Pulse Wave, will Ultron take Kang's full damage value of three since the grounded figures are not adjacent to Kang?