You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Map corrections
Captain America in L-10 (my fault in the recap)
Nick Fury in L-9 (my fault in recap)
Shield turn 7A
Beginning of turn Peggy Carter Saboteur: cant use sidestep
Leadership Captain America roll is [5] success! Removes token from Quasar
Leadership Nick Fury roll is [3] fails!
Free) Phil Coulson uses perplex to decrease Baron Zemo defense [-1DV]
1) Phil Coulson shoots Baron Zemo
(10AV 2+1enh=3dmg) vs. (17-1pxl=16DV tough)
Attack is [5,6] hits for KO
1st action token given to Phil Coulson
Phil Coulson: SA - 1, KO - 1
Carol Danvers: AST - 1 [enhancement]
Free) Peggy Carter sidesteps to K-7
Free) Phil Coulson uses I love these old spy gizmos KOing the LO held by Peggy Carter giving her Outwit
Free) Peggy Carter outwits Scorpions toughness
2) Nick Fury RS to J-7 shooting Scorpion
(11AV 3dmg) vs. (14DV tough outwitted)
Attack is [3,5] hits for 3 straight Scorpion now on click 5
Nick Fury given 1st action token
Nick Fury: SA - 1
Peggy Carter: AST - 1 [outwit]
Phil Coulson: AST - 1 [spy gizmo]
Free) Carol Danvers sidesteps to K-8
3) Carol Danvers shoots Scorpion
(9AV 2dmg) vs. (12DV tough outwitted)
Attack is [4,3] hits for the KO
Carol Danvers given 1st action token
Carol Danvers: SA - 1, KO - 1
Game ends
Thanks for the match Thunderbolts is a great theme to build within.
MightyQ11's S.H.I.E.L.D.
1) Quasar 100pts (1/6) M-8 @
SA - 2, KO - 1, DFD - 1
2) Carol Danvers, Fearless 75pts (6/6) N-7 [injured] @
Pilot points - 2
SA - 2, AST - 4, KO - 1
3) Capt. America 65pts (1/6) L-10
AST - 2
4) Peggy Carter 60pts (2/5) K-7
AST - 2
5) Phil Coulson 50pts (2/4) L-6 @
Tradecraft token - 3
AST - 3, SA - 2, KO - 2
6) Nick Fury 50pts (1/5) J-7 @
SA - 3, KO - 1
Tradecraft token - 3
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map rules:
Kuurths Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurths Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone cant use Charge.