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well, i have seen a decent amount of the Gunslinger pilots, and it appears that the specific cost for faction symbols exist for either of 2 reasons. either the pilot hates that faction (and hence the increased costs), or likes a faction (and hence lowered costs). there could be implications in terms of points for gaining faction abilities (liao and CJF).
i firmly believe that the generic costs is there to save space. can u imagine if things were like theinquisition said, that we needed specific symbols on the card to recruit them in the faction? can u imagine having to print all the symbols for all the factions. wat about future factions that may appear that has not been settled (ghost bears/nova cats/etc)?
hence, it seemed to make more sense to have a generic cost to represent all the other factions and future factions, instead of having to print all of them seperately and making it seem cluttered and also having less space for the pilot description?
yes, i firmly believe that u can pay the generic cost to recruit the GS pilot to any other faction to pilot their mechs.
well, i have seen a decent amount of the Gunslinger pilots, and it appears that the specific cost for faction symbols exist for either of 2 reasons. either the pilot hates that faction (and hence the increased costs), or likes a faction (and hence lowered costs). there could be implications in terms of points for gaining faction abilities (liao and CJF).
i firmly believe that the generic costs is there to save space. can u imagine if things were like theinquisition said, that we needed specific symbols on the card to recruit them in the faction? can u imagine having to print all the symbols for all the factions. wat about future factions that may appear that has not been settled (ghost bears/nova cats/etc)?
hence, it seemed to make more sense to have a generic cost to represent all the other factions and future factions, instead of having to print all of them seperately and making it seem cluttered and also having less space for the pilot description?
yes, i firmly believe that u can pay the generic cost to recruit the GS pilot to any other faction to pilot their mechs.
Actually if things were the way i said it would just mean that the GS favor piloting Merc mech's and do not like using faction provided equipment. And as the official ruling is concerned it has not yet been made ... but i am waiting on it
Actually if things were the way i said it would just mean that the GS favor piloting Merc mech's and do not like using faction provided equipment. And as the official ruling is concerned it has not yet been made ... but i am waiting on it
Okay, lets take Aiko Ryohara for example. She loathes the DF, yet you're telling me that WK would give her the ability to become a DF unit because she has that symbol on her base, but not any of the other factions that she doesn't hate? Riiiiight. Also, the fact that HL and CJF are on every Gunslinger (- Lill Turner and JP Milhew) is strongly for the "Base recruit cost allows you to recruit a Gunslinger into any non-listeds factions mech" group.
Okay, lets take Aiko Ryohara for example. She loathes the DF, yet you're telling me that WK would give her the ability to become a DF unit because she has that symbol on her base, but not any of the other factions that she doesn't hate? Riiiiight. Also, the fact that HL and CJF are on every Gunslinger (- Lill Turner and JP Milhew) is strongly for the "Base recruit cost allows you to recruit a Gunslinger into any non-listeds factions mech" group.
- WraithTwo -
Wizkids has been sketchy at best when it comes to fluff may i point out the Liao-RotS SA card mortal enimies together i thing not
Actually if things were the way i said it would just mean that the GS favor piloting Merc mech's and do not like using faction provided equipment. And as the official ruling is concerned it has not yet been made ... but i am waiting on it
Quote : Originally Posted by TheInquisition
Wizkids has been sketchy at best when it comes to fluff may i point out the Liao-RotS SA card mortal enimies together i thing not
Give it up man.
WK *might* clarify this but it's hardly necessary. Yes, the RoW is confusing because two lines about pilot recruitment contradict each other but the intent is very obvious when you examine all the facts; I feel silly now for even bringing it up. :o
:cheeky: The RoW doesn't specifically state that you can't use dice with all 6's on them either, are you going to wait for a clarification on that? :knockedou
One reason to support the "gunslinger's on any faction mech" view is that as of AoD, the only Merc mech's that are customizable are the Gunslingers (with no other merc units outside the starter). From the rumors about Firepower, there will be a few Gunslingers (but not as many as in AoD), and not other Merc mechs (and still no generic merc units). So, by limiting GS's to the factions specifically listed on their card, you are greatly reducing their usefulness, as there are likely to be fewer and fewer 'merc' mechs.
As a side note, I think it's interesting that they finally made mercs useful by allowing them into formations with anyone, while at the same time they have stopped making new mercs (again, if the rumors are true)...
WK *might* clarify this but it's hardly necessary. Yes, the RoW is confusing because two lines about pilot recruitment contradict each other but the intent is very obvious when you examine all the facts; I feel silly now for even bringing it up. :o
:cheeky: The RoW doesn't specifically state that you can't use dice with all 6's on them either, are you going to wait for a clarification on that? :knockedou
maybe i will just start rolling 2 white d20's and a black d 20 :P I'm not arguing as much any more but just trying to prove that there are other valid opinions on this, as i said in a previous post arguing about this will just bloat the fourms instead of acomplishing anything useful
Well unlike our faction card, true grit has shown me results. Instead of wasting points on our card, I can simply use single click evade for free to get mechs like alpha and blade into their sweet spot.
Well unlike our faction card, true grit has shown me results. Instead of wasting points on our card, I can simply use single click evade for free to get mechs like alpha and blade into their sweet spot.
Firstly, and for the record, I never said I'd use the FP card in ALL situations.
Obviously if I field units with SU equipment that leads up to prime, I'd be a lot
less likely to need the card. I just feel there are certain army builds that will make
the FP card a more advantageous choice. If you're (as you imply) an SW Grand
Master (with ultimate and total control over reaching prime, every time you play),
and choose not to use it, that's your decision. However, please refrain from
intimating that those of us who choose to use it are stupid for doing so. We have
the right to use it just like you have the right not to.
Quote : Originally Posted by canadianrugby
Maybe you're the one that needs to expand your
horizons since you're still having trouble working a Steel Wolf dial.
FYI, I've never played the Wolves to the extent I am now. I've dabbled, but very
lightly. I decided to make them one of my factions after they fought side by side
with the Highlanders against Clan Jade Falcon. Wouldn't you call that "expanding
my horizons"? Unlike you, I'm far from being a Grand Master of the faction.
However, I learn quickly.
A quick update on SU SE. Kelly said only that "The SEC now defines use of special equipment as circles." No more than that.
i.e. if the conditions of the exact wording of the SEC apply the SE is "used".
Hence SU Evade is used on a Run, if it MODIFIES a break away roll (hence Hover vehicles only "use" it when they modify their defense) or if it modifies defense.
Hardened, Reactive and Reflective armor are "used" when they stop 2 damage (exactly) and not otherwise. Hence a 3 damage attack will deal 1 and then at the end of the order take 1 pushing damage.
Heavy armor is "used" when it stops 1 damage.
Note that armor is NOT "used" when hit by armor piercing as a result of this change.
Note that a new appearance of an SE counts as new special equipment. Consider a unit with 2 damage Rapid Strike attacking a unit with SU heavy armor. It is hit for 2 and so takes 1 damage. Before pushing damage is applied, the second attack happens. The unit just happens to have SU heavy armor on the new location on the dial. When it gets hit again it takes the 1 damage again. After the order has been resolved and the heat etc applied to the attacking unit, the target now takes 2 pushing damage.
Had the attacker only dealt 1 damage then damage would have been reduced to 0 twice and at the end of the turn the target would have taken only 1 pushing damage thanks to the armor applying through the whole attack.
Gunslinger Pilots and 'Mechs With Factions
The wording is a bit confused.
Note that paragraph 1 is not conditional upon whether or not a 'Mech has a faction symbol. Hence, although it may not seem right, it applies to paragraphs 2 and 3.
Paragraph 2 says you don't have to give the 'Mech a faction symbol when it does not have one.
Paragraph 3 says you must and that you must give it the one on its base.
Hence whilst the wording isn't the clearest nothing in paragraph 3 overrides what is written in paragraph 1.
Wizkids has been sketchy at best when it comes to fluff may i point out the Liao-RotS SA card mortal enimies together i thing not
Have you read the fiction? You are aware that Prefecture VI signed a non-aggression treaty with House Liao and that potentially they could ally together against both Swordsworn (whose leader, Duke Aaron Sandoval, they attempted to assassinatebefore he had even revealed his colors) and against the Marik splinter factions?
You are also aware that House Davion is encroaching upon Republic worlds? Is it not sensible that loyalist Republic forces that are on Worlds that were once Liao may ally with Davion's enemy? The lesser of two evils in the eyes of some Republicans I'm sure.
A quick update on SU SE. Kelly said only that "The SEC now defines use of special equipment as circles." No more than that.
i.e. if the conditions of the exact wording of the SEC apply the SE is "used".
Hence SU Evade is used on a Run, if it MODIFIES a break away roll (hence Hover vehicles only "use" it when they modify their defense) or if it modifies defense.
Hardened, Reactive and Reflective armor are "used" when they stop 2 damage (exactly) and not otherwise. Hence a 3 damage attack will deal 1 and then at the end of the order take 1 pushing damage.
Heavy armor is "used" when it stops 1 damage.
Note that armor is NOT "used" when hit by armor piercing as a result of this change.
Note that a new appearance of an SE counts as new special equipment. Consider a unit with 2 damage Rapid Strike attacking a unit with SU heavy armor. It is hit for 2 and so takes 1 damage. Before pushing damage is applied, the second attack happens. The unit just happens to have SU heavy armor on the new location on the dial. When it gets hit again it takes the 1 damage again. After the order has been resolved and the heat etc applied to the attacking unit, the target now takes 2 pushing damage.
Had the attacker only dealt 1 damage then damage would have been reduced to 0 twice and at the end of the turn the target would have taken only 1 pushing damage thanks to the armor applying through the whole attack.
Gunslinger Pilots and 'Mechs With Factions
The wording is a bit confused.
Note that paragraph 1 is not conditional upon whether or not a 'Mech has a faction symbol. Hence, although it may not seem right, it applies to paragraphs 2 and 3.
Paragraph 2 says you don't have to give the 'Mech a faction symbol when it does not have one.
Paragraph 3 says you must and that you must give it the one on its base.
Hence whilst the wording isn't the clearest nothing in paragraph 3 overrides what is written in paragraph 1.
An extremely thorough explanation that should, hopefully, put these issues to
rest once and for all. Thanks, Kotch! ;)