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Originally posted by RJCarrot I generally look to play "Dude flexing his mad pythons" and "The Plot Twist with the guy doing the ninja pose."
Ninja, shminja. The new Longshot is doing the "Stu" pose. His arms and legs spell it out when you turn him sideways. Too cool for comfort.
Anyway, I agree. So far in this game, you can still beat the best deck on any given day... with just about anything. Ask any PC Champion in the following Pro Circuit. I'm sure they all had "good" decks, but not one of them made Day Two in their repeat performance. Magic can't say that for damn sure.
A good deck is one that does what it intends to do 70%+ of the time. Now, the deck may not be good for a certain environment, but a deck is good if it does what it is designed to do, whether it is hitting curve, swarming, putting on counters, or burning. I think 70%+ is a good estimate.
Originally posted by markslack A good deck is a deck that beats the decks a majority of the decks people are playing a majority of the time.
Typically I'd answer there is no such thing, but a few stand out. Titans, and Avengers above others have pretty good game against most decks.
Though generally I feel that a deck that has good game against a good percentage of decks within the field isn't therefor good. It may be a wise option, but it still has weaknesses to other archtypes. Same is to be said for TT & Avengers.
For a moment the only deck that looked to be what I consider good was Sents. It had great game against the entire field, and never had to change strategy for any one deck. It had a large amount of space for tech slots, and could be adjusted with out sacrificing the deck's integrity. (Who knew deck's had integrity? ;))
Originally posted by stubarnes Ninja, shminja. The new Longshot is doing the "Stu" pose. His arms and legs spell it out when you turn him sideways. Too cool for comfort.
So I have heard, however... I just cant see it mabey im blind.... Gonna take another look at it tonight.
I also heard that Funkys big rat code is sposta be writeing Kergy, but I dont see it either....
Love easter eggs... I just never see them... I cant see the pirate ship in the hidden pictures either...
Originally posted by Uno Typically I'd answer there is no such thing, but a few stand out. Titans, and Avengers above others have pretty good game against most decks.
Though generally I feel that a deck that has good game against a good percentage of decks within the field isn't therefor good. It may be a wise option, but it still has weaknesses to other archtypes. Same is to be said for TT & Avengers.
For a moment the only deck that looked to be what I consider good was Sents. It had great game against the entire field, and never had to change strategy for any one deck. It had a large amount of space for tech slots, and could be adjusted with out sacrificing the deck's integrity. (Who knew deck's had integrity? ;))
It depends on your definition of 'good'. I define 'good' as 'a deck that gives me a good chance to win this tournament', meaning that a deck can become 'not good' without changing a single card, as a lot of decks did during the Dr. Light/Rama-Tut fiasco. I don't think you can look at a deck without looking at what you're playing against.
Originally posted by markslack It depends on your definition of 'good'. I define 'good' as 'a deck that gives me a good chance to win this tournament'
This pretty much sums up what I'm trying to say, and really answers the thread starter's question.
I think we can go on and on discussing the theoretics of what is "good" and what isn't, but at the end of the day, there is only the "best" option, and that is defined by testing.
Originally posted by Uno This pretty much sums up what I'm trying to say, and really answers the thread starter's question.
I think we can go on and on discussing the theoretics of what is "good" and what isn't, but at the end of the day, there is only the "best" option, and that is defined by testing.
I don't think 'best' is nearly as easy to identify as 'good', since you don't know the metagame at a tournament until you show up to it, and best deck depends on the metagame. If you go to a tournament, Glock, AGL and Titans are all going to be 'good' choices, but you won't know what's 'best' until you see the metagame.
Originally posted by markslack I don't think 'best' is nearly as easy to identify as 'good', since you don't know the metagame at a tournament until you show up to it, and best deck depends on the metagame. If you go to a tournament, Glock, AGL and Titans are all going to be 'good' choices, but you won't know what's 'best' until you see the metagame.
I agree somewhat.
Deciding what is "good" is always a guessing game, e.g, you mentioned Glock, AGL, and TT, but which one is the "best" option. That can only be determined by testing. Of course the metagame will make a difference, and we all know that you can't test against the unknown, but if you (team) have established some sort of gauntlet, I'm sure you can generate what you (team) will consider the "best" choice for an upcoming event.
good is a relative term. not to be taking as a universal term, such as, Stu is a raving lunatic art teacher. one is an opinion, the other sheer fact. (sorry Stu, the people have a right to know!)
Well, word on the street is Titans is a 'good' deck. So I took it to a PCQ and got ass whipped by Avengers all day. I didn't make any bad plays, but I don't claim I played the deck perfectly either. Nor did I try to throw in any retarded tech, I netdecked Wiitanen's list because I was too busy testing Modern to care about this golden PCQ.
Moral of the story? Slack is right; decks can become 'bad' without changing a single card.