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Spidey is my all-time favorite character, I'm hoping for a definitive version of him in this set like the SR Hulk from AF. Cannot wait to see some previews already!
#037b Prime The Kingpin
Real Name: Wilson Fisk
Team: Sinister Syndicate
Range: 0
Points: 90/65/35
Keywords: Hydra, Power Elite, Sinister Syndicate, Brute
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This Is My City!: When The Kingpin hits a single opposing character, you may roll a d6. If you do, instead of dealing damage, knock back the hit character in a direction of your choice a number of squares equal to the result. If you knocked that character back into a square along the edge of the map, gain MISSION POINTS equal to the number of squares they were knocked back. If they end the knock back in their starting area, gain 1 additional MISSION POINT. Seeing Red: Charge, Flurry You're In Over Your Head!: STOP.// Impervious. The Kingpin can reduce penetrating damage.// Regeneration. When The Kingpin uses it and has no action tokens, don't halve the result.
Wall-Crawler: Leap/Climb. // FREE: Place this character in a square of different elevation within 4 squares and line of fire Getting Guns Off The Street One Bad Guy At A Time: Incapacitate. When Spider-Man uses it, after resolutions, hit characters can't make ranged attacks until your next turn
#002 J. Jonah Jameson
Team: No Affiliation
Range: 4
Points: 25
Keywords: Spider-Man Family, Celebrity, Politician, Reporter
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Rally (1): Friendly Attack Rolls. FREE: Remove one of J. Jonah Jameson's RALLY dice. If you do, this turn when an opposing character uses Super Senses, they only succeed on a roll of 6
#004 Mary Jane
Team: Spider-Man
Range: 0
Points: 20
Keywords: Spider-Man Family, Celebrity
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Rally (1): Friendly Attack Rolls. When a friendly character with Spider-Man team ability uses Super Senses, you may remove one of Mary Jane's RALLY dice to reroll it
#006 Matt Murdock
Team: Spider-Man
Range: 0
Points: 30
Keywords: Marvel Knights, Spider-Man Family, Celebrity, Martial Artist
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A Really Good Lawyer: Perplex. When Matt Murdock uses it to target an opposing character, that character's combat values can be positively modified or replaced until your next turn
Movement: [/b]Elevated I Know Your Secrets, Parker: Precision Strike, Steal Energy. // When an opposing character uses Super Senses, after resolutions, you may heal Venom 1 click
#037b Prime The Kingpin
Real Name: Wilson Fisk
Team: Sinister Syndicate
Range: 0
Points: 90/65/35
Keywords: Hydra, Power Elite, Sinister Syndicate, Brute
8
12
19
3
8
12
18
3
8
11
18
3
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6
11
18
3
6
11
18
2
6
11
18
2
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6
10
17
2
4
10
17
2
4
10
17
2
4
11
18
3
KO
KO
KO
KO
KO
KO
KO
KO
This Is My City!: When The Kingpin hits a single opposing character, you may roll a d6. If you do, instead of dealing damage, knock back the hit character in a direction of your choice a number of squares equal to the result. If you knocked that character back into a square along the edge of the map, gain MISSION POINTS equal to the number of squares they were knocked back. If they end the knock back in their starting area, gain 1 additional MISSION POINT. Seeing Red: Charge, Flurry You're In Over Your Head!: STOP.// Impervious. The Kingpin can reduce penetrating damage.// Regeneration. When The Kingpin uses it and has no action tokens, don't halve the result.
This Kingpin is pretty incredible, right? For 90 points you get a tentpole dial you used to see for twice that price. His trait is kind of whatever, but his STOP + Reduce Penetrating + Super Regen means he's also going to be incredibly annoying to kill. He's not exactly a 'definitive' version, but he's pretty monstrous as far as melee pieces go for less than a third of your build total.