You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I find this reasoning flawed.
It's like saying that after 5 years of underpowered Wonder Women, we are now due a version with a vet superman-level dial for 150 points.
Flawed? Possibly. But, if everyone around you were getting a promotion at work every year or every other year, and all the boss kept handing you was a different color toilet bowl scrubber; wouldn't you feel like you deserved better at some point?
That's my logic towards the new hulks. He is one of Marvel's most iconic figures and his 'clix representations have fallen seriously short of the mark for years. Look at the comparison of other brick-based figures that got significant boosts in playability (not just comic accuracy).
Juggernaut? - check!
Thing? - check!
Superman? - check!
Steel? - check!
Namor? - double check!
Hulk? - LOL!!
Any questions?
Quote : Originally Posted by Hair10
I'll let you touch mine next time I see you.
Quote : Originally Posted by Jackofhearts2005
Everything I know about physics, I learned from the superfriends
The big difference in new-Hulk playability is no secret: don't give them reverse dials.
In this era of "special white powers", I think the game could tolerate an "Infinity Challenge" hulk dial as long as the dial had the equivalent of un-outwittable damage reducers on the defense track.
Yes, he is better than 0 range figs we have seen in the past at his price area. But, in the past, no one has used 100+ point 0 range bricks. sure if its a theme team or just a casual game, but nobody serious about winning is gonna reach for a piece like E juggernaut, despite how he was lauded as too good for the points.
Juggernaut "too good for the points"?
Great figure but hardly that.
Quote : Originally Posted by mellody bunny
Maybe part of the agenda is ballancing close and range combat, or at least bringing non hss, 0 range, 100+ grounded bricks into viability.
There's the catch..."bricks" as in plural. I highly doubt Seth will give this treatment to the other bricks in this game. Thus one of the reasons for this thread
Quote : Originally Posted by mellody bunny
And honestly I am a huge hulk fan, and I love this NGN, but he is stil gonna have a hard time against a well played OoTS Batman, or virtually any running shot or HSS fig with decent range.
That's the "problem" with this game; the mechanics highly favor range combatants. I wish Wizkids would make changes so that all other close-combatants (not just the Hulk) could be on equal ground.
how did you hook up those examples together? That was cool.)
In the units section, callup a list of [whatever - in this case all figures that have Invulnerability], then mark the ones you want to compare in the right column, and hit the 'versus' button on the bottom of the screen.
Yoda of Borg, we are: Futile, resistance is. Assimilate you, we will.
Well, we did get playable versions of amm of these, but no super-duper borken ones. Well, except Icons Superman, and he lead to a rules rewrite and heralded in a generaly de-powercreeping of the game.
None of these are exceptionally good for their points. Ramapging Hulk makes rookie Shazam seem downright overpriced.
Yoda of Borg, we are: Futile, resistance is. Assimilate you, we will.
Even rookie Shazam is more balanced than this Hulk.
R Shazam has big damage on 6 out of his 7 Charge/HSS clicks, along with Outwit for two of them. And he's a flier. And he's 105 points.
I think what's really getting people is the one click of Squash combined with a fairly standard Hulk dial. Granted, I'd love to see a detailed breakdown of the design, but this Hulk is no more broken than, say, C JL Batman (who has Outwit, perma-Stealth, decent damage AND a power that allows him to zip around the board with no penalty).
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
R Shazam has big damage on 6 out of his 7 Charge/HSS clicks, along with Outwit for two of them. And he's a flier. And he's 105 points.
I think what's really getting people is the one click of Squash combined with a fairly standard Hulk dial. Granted, I'd love to see a detailed breakdown of the design, but this Hulk is no more broken than, say, C JL Batman (who has Outwit, perma-Stealth, decent damage AND a power that allows him to zip around the board with no penalty).
I mean, you've named the two other pieces (Shazam, Batman) that I feel are disproportionately costed for the power they have. The only reason the problem looks worse with this Hulk is that his entire dial is crazily powerful for 128 points, whereas Batman and Shazam have only a few key clicks that are unusually strong (and Shazam, for all his amazingness, has an obvious Achilles heel built in).
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download
That's the "problem" with this game; the mechanics highly favor range combatants. I wish Wizkids would make changes so that all other close-combatants (not just the Hulk) could be on equal ground.
Give them time. While I'm loving this Hulk (mainly due to the fact that I haven't been able to play a Hulk in 5 YEARS without practically GIVING 150+ points to my opponent), I think that he's only the beginning of a rebalancing of CC pieces. I'll be thrilled if we get a classic Wonder Woman who can hold her own against Supes. I'll love seeing a readily attainable Juggernaut with the raw stats of Cain Marko and the benefit of an awesome SP. I'm sure a redesigned Thing will get similar treatment. However, if they are indeed reimagining bricks to compete in a range-dominated game, I think that the Hulk is a credible front runner of that movement.
And I STILL think he's WAY more balanced than R Shazam.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
Ok, I don't normally go off on a rant... I think the last time I did so was when I was concerned that Protected was too much for too little (a view I still hold, and that I think is vindicated by most tourney winning teams since then).
For 128 Points, this Rampaging Hulk figure "concerns me". I mean, I love the design, don't get me wrong - this is a Hulk in all his terrible fury and I love it. But when I look at what 128 points could normally buy me in a close-combat piece, and then I look at this new Hulk, I have to say - not much can compete.
I wish they had made this great new piece at the point value it deserved, which obviously bottoms out at around 160-170, and could easily have been higher.
Just to recap, this is how much damage he can do, even assuming he never touches an object: 5/5/6/6/6/6/6/4/4/5
His defenses contain not one, or two, but FOUR instances of 18.
His attacks are "respectable", and one can argue that his opening "9" is his only real drawback.
He has four clicks with some mobility function front-loaded.
Does anybody feel his point cost is actually on the money for this kind of thing? Let's look at other grounded bricks in the vicinity of his point cost: we've got E Juggernaut, from FF, at 140... he doesn't even come close except in the defense department. There's Piledriver who is... just worse. Hmm, we've got Namor from Avengers (that's not too far back), with his itty-bitty Flurry and CCE that doesn't even come close. I could pay 170 for a shiny new She-Hulk who can only manage 5 damage on two of her clicks.
I think Seth is a great designer - his dials are fun and well thought out. So why do his point-cost assignments sometimes feel like a blind person playing darts?
Considering the inherent disadvantages of having a 0 range, and his "L/C charge" being hurt by being required to only use quake, I'd say he's just fine.
My Leaving The Game Sale Thread:Currently Sold-Out Coming soon: Cardboard and REV sets
"Unacceptable? Did you see the pool? They flipped the #####!"
I mean, you've named the two other pieces (Shazam, Batman) that I feel are disproportionately costed for the power they have. The only reason the problem looks worse with this Hulk is that his entire dial is crazily powerful for 128 points, whereas Batman and Shazam have only a few key clicks that are unusually strong (and Shazam, for all his amazingness, has an obvious Achilles heel built in).
Sure, Hulk has a great movement power, but he has it for one click and then you get what basically amounts to a standard Hulk dial: steadily rising combat values, consistent super strength, a spike in DV and an eventual decline. He's designed to jump in your face from the get go and stay there until he kills you or you kill him. He's got no Leap/Climb, so he isn't consistently running away. His high DV works great for him up close, but hinders the use of Support. Sure, the lack of Battle Fury means he can be carried, but it also means that he can be mind controlled. Plus, as with any brick, he's susceptible to a ranged swarm. Flurry won't help him there.
Shazam can hit and run (and fly, and Outwit). Batman can hit and hide (and Outwit). Hulk can leap in and...well...hit! That's what he does! And with this piece he does it early, after which he's little more than a grounded brick with a fighting chance at dishing out some damage before he's shot to death.
I'm failing to see the uproar here.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
R Shazam has big damage on 6 out of his 7 Charge/HSS clicks, along with Outwit for two of them. And he's a flier. And he's 105 points.
Where?
On Clicks 2, 3,6 and 7, he has a natural 4 Damage...that's it.
One click of 3 Damage on a 105 point character is hardly "big damage".
As for the Hulk, he has "big damage" and big Defense, too big (without getting Outwitted), in my opinion, for a mere 128 points.
Quote : Originally Posted by Thrumble Funk
I think what's really getting people is the one click of Squash combined with a fairly standard Hulk dial. Granted, I'd love to see a detailed breakdown of the design, but this Hulk is no more broken than, say, C JL Batman (who has Outwit, perma-Stealth, decent damage AND a power that allows him to zip around the board with no penalty).
Give them time. While I'm loving this Hulk (mainly due to the fact that I haven't been able to play a Hulk in 5 YEARS without practically GIVING 150+ points to my opponent), I think that he's only the beginning of a rebalancing of CC pieces. I'll be thrilled if we get a classic Wonder Woman who can hold her own against Supes. I'll love seeing a readily attainable Juggernaut with the raw stats of Cain Marko and the benefit of an awesome SP. I'm sure a redesigned Thing will get similar treatment. However, if they are indeed reimagining bricks to compete in a range-dominated game, I think that the Hulk is a credible front runner of that movement.
You've got more faith than I do.
Quote : Originally Posted by Thrumble Funk
And I STILL think he's WAY more balanced than R Shazam.
Sure, Hulk has a great movement power, but he has it for one click and then you get what basically amounts to a standard Hulk dial: steadily rising combat values, consistent super strength, a spike in DV and an eventual decline. He's designed to jump in your face from the get go and stay there until he kills you or you kill him. He's got no Leap/Climb, so he isn't consistently running away. His high DV works great for him up close, but hinders the use of Support. Sure, the lack of Battle Fury means he can be carried, but it also means that he can be mind controlled. Plus, as with any brick, he's susceptible to a ranged swarm. Flurry won't help him there.
All your points are true, nobody's denying them.
The "problem" is that compared to other standard Bricks (sans HSS), he's waaay above everybody else in that point range, imho.