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OK, too many posts on too many threads. I am completly lost.
HOW EXACTLY DO THE ORANGE CONSTRUCTS MOVES ?
- a number of square equal to the number of squares Larfleeze has (been) moved, even if starting in hindering/water terrain (no halving) ?
- without breaking away from opposing characters ?
- without having to stop when crossing a square adjacent to or occupied by an opposing character ?
- without having to stop when entering a square of hindering/water terrain ?
- across blocking or elevated terrain ?
Please, I would like a clear and official answers on all the above. I apologies for those which already have been answered, but there have been so many posts in so many threads I have lost most of them.
You know everyone loves to be the villain. Hugh Grant
OK, too many posts on too many threads. I am completly lost.
HOW EXACTLY DO THE ORANGE CONSTRUCTS MOVES ?
- a number of square equal to the number of squares Larfleeze has (been) moved, even if starting in hindering/water terrain (no halving) ? Yes
- without breaking away from opposing characters ? Yes
- without having to stop when crossing a square adjacent to or occupied by an opposing character ? Yes
- without having to stop when entering a square of hindering/water terrain ? No, they have to stop.
- across blocking or elevated terrain ? No, they have to go around.
Please, I would like a clear and official answers on all the above. I apologies for those which already have been answered, but there have been so many posts in so many threads I have lost most of them.
Sorry, I am not an RD, but I answered above in bold...
:edit: well, 4 out of 5 ain't bad.
Last edited by ZZZ; 12/22/2010 at 08:12..
Reason: Harpua posted next...
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
OK, too many posts on too many threads. I am completly lost.
HOW EXACTLY DO THE ORANGE CONSTRUCTS MOVES ?
- a number of square equal to the number of squares Larfleeze has (been) moved, even if starting in hindering/water terrain (no halving) ?
That's correct.
Quote
- without breaking away from opposing characters ?
My thoughts are yes (especially when fully clarified as moving like characters). Other deps have said no. I'm not sure that the RA has said one way or the other.
Quote
- without having to stop when crossing a square adjacent to or occupied by an opposing character ?
Again, when clarified to move as characters, then I would say that they would stop.
Quote
- without having to stop when entering a square of hindering/water terrain ?
They would have to stop. This will be completely clear with the addition to moving as characters.
- without breaking away from opposing characters ?
Quote : Originally Posted by Harpua
My thoughts are yes (especially when fully clarified as moving like characters). Other deps have said no. I'm not sure that the RA has said one way or the other.
To be clear, in your opinion is a break away required or not required?
I think normalview says that a break away is not required. I'm not sure if Quebbster has commented. And I'm with you that I don't think that nbperp has commented.
Again, they are not characters. These constructs, while created by Larfleeze and interacting with several of his powers and abilities, are still just objects; and an object is not opposing or friendly to any character on the map... it is just there. Your character doesn't stop moving simply because it becomes adjacent to that SIF your opponent placed on the map, right?
This is just getting silly now...This may be the correct ruling, but this just definitely needs to be spelled out in the PG.
How do you know when the "character" bit applies and does not apply...
Can we start actually quoting the rules....
The rule in the rulebook that makes you stop moving when becoming adjacent to a character is found on p. 3
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You don’t have to move a character its full speed value, but you must stop moving the character when it enters a square adjacent to an opposing character.
Which does not appear to be any different then the rule in the rulebook that makes you stop moving when you enter hindering terrain found on p. 11
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Hindering terrain impedes movement. A character that crosses from terrain that is not hindering for movement into a square that is hindering must stop moving.
Both apply to characters.
I guess you might say something silly like the adjacent characters are not opposing to the object....Ok maybe but they are opposing to the player whose figure is taking the action as well as opposing to the player that is moving the piece.
It doesnt say that the adjacent character has to be opposing to the piece doing the moving...its just as rational to apply the thought that the opposing figures needs to be opposing to me the player to stop me from moving.
In fact lets look at the word "opposing" in the rulebook....
Rulebook p. 2
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Characters you play are called friendly characters, and characters your opponents play are called opposing characters.
Is my opponent playing the character I moved my object next to? If so then its an opposing an I have to stop moving.
Last edited by IceHot; 12/22/2010 at 12:12..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!