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Astral Dr. Strange has a free action movement as well. So I've seen several teams use those to get out and get hammers Turn 1 as well. (And they are much cheaper than the Drones)
Oooh, you're right. For...154 points, you could have 8 Astral Dr. Stranges with a 10 attack incap, or for 102 points, you could have 4 with an 11 attack incap.
Pair that with an actual gg Dr. Strange, and you'd have a 298 point equivalent of a Blue Control Deck.
Really though, the more I think about it, 3 characters with hammers on turn 2, wouldn't be hard. Forget the free action drop on turn one, move three characters out (preferably with WP), have splitlip drop hammers on turn 1 and 2, and a free action drop on turn 2, and you'd have 3 hammers out with none of the recipients having taken an action yet. I am liking the Drones and Astrals though...
On topic though, did anyone else notice that the first three power groups have a click where they offer +1 damage with an attack power where damage doesn't matter (BCF or Incap)? That makes me cry a little bit.
Astral Dr. Strange has a free action movement as well. So I've seen several teams use those to get out and get hammers Turn 1 as well. (And they are much cheaper than the Drones)
But you can only drop one hammer per turn at the beginning of your turn.
How? You can only drop 1 per turn in a character's square 5 spaces out, and then a power action to pick up unless using Splitlip. Elaborate, please?
You can give a character a power action to drop a hammer in a friendly character's space, so you can drop two hammers every turn. Using Splitlip, it is possible, but its not very likely to happen often....
You can give a character a power action to drop a hammer in a friendly character's space, so you can drop two hammers every turn. Using Splitlip, it is possible, but its not very likely to happen often....
You can give a character a power action to drop a hammer in a friendly character's space, so you can drop two hammers every turn. Using Splitlip, it is possible, but its not very likely to happen often....
I'm not sure what you mean by the bolded. But many BOS teams have 3 hammers out on turn 2. Depending on the number of figures on your team that's usually all you need. So it's academic at that point.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
I don't see it overshadowing the other resources nearly as dramatically as presented.
Quote : Originally Posted by TH0MAS5
With the BofS, I can have 3 figures with Hammers attacking on Turn 2.
It can be quite brutal.
Hammers give either RS and 4 range or Charge and Toughness, as well as another effect and +2 attack.
Phoenix Force with 5 shards and 4 characters for 39 points.
Each gets Charge, Toughness, a power, and +1 attack. Yeah that's 1 less attack then a hammer but they also get Flight, Poison, and another power. AND THAT'S ON TURN ONE!! No moving or picking up hammer, just right off the bat.
You do not get poison, when using it as a resource you use the resource side of card. If it was used as a relic you would get the flight and everything, hence the relic side and resource sides of the cards respectively.
You do not get poison, when using it as a resource you use the resource side of card. If it was used as a relic you would get the flight and everything, hence the relic side and resource sides of the cards respectively.
"When placing characters in your starting area, for each character assigned to the Phoenix Force, remove 1 Fragment and assign it to that character. That Fragment is a relic assigned to that character at no cost."
This seems to imply that you would use the relic side, and everyone I've seen use it has done so.
Then why would their even be a resource side? I'm sure that's their for powers like absorbing mans to copy the abilities given by a relic, they need better wording lol I now realize resource is for while the fragment is on the dia
Last edited by Juggalo0628; 02/07/2014 at 00:52..
Reason: My own stupidity
The way I read it, you use the Relic side when they are equipped to the character, and the reverse side when you're using the "Effects of the Phoenix Force" ability on the resource.
The way I read it, you use the Relic side when they are equipped to the character, and the reverse side when you're using the "Effects of the Phoenix Force" ability on the resource.
Am I wrong?
Nope. (You are not wrong)
The fragment each person has assigned uses the relic side of the card. When choosing one fragment attached to the base at the beginning of each turn, the effect given is described on the relic side. (They are the same except for the poison and flight, which the fragment holders already have anyway)
Also "The Sky is Blue" and "Women Have Secrets," riveting stories with twist endings that may shock you!
According to researchers at brown university, the sky is not blue! According to prof. Moorehead, the color that we see is actually being reflected. Meaning " the sky is technically every other color but blue" says the prof.
Phoenix dial is great, but not consistent like other resources. Its more random than the gauntlet which isn't good.
The belt, book and power plant are only better because you can depend on it more. Over all I think the power plant is one of the best resources because you can use a variety of buffed up powers as need be.
You can have a strategy ready with the Phoenix force for play on your turn and have it completely change because you rolled doubles with a character with a fragment. You'd think in a good way most of the time but not really when it comes to just turning it once because of doubles.
The PF can screw over alot of teams, but it fails (or is a toss up) vs well put together teams.
Also having that 40 point restriction is a pretty big deal in a 300 point game.