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Oh, sure... if you want to hurt your own Hulk... "If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target." :-\
Unless you mean only to add Rage tokens to him in the hopes that you actually DON'T hit him with MC...
You are getting a Rage token. If you hit you get an extra action with the Hulk. If the price is 1 unavoidable damage for dealing an extra 6-7 damage in a turn then yes. I will happily pay it. If you succeed Hulk just probably dealt 12-14 damage that turn. Are you saying that 1 measly point of unavoidable damage would deter you from that?
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Are you saying that 1 measly point of unavoidable damage would deter you from that?
I'm saying that you want to be careful about doing that too much... not to mention that normal MC causes the MCer to get 1 damage for even attempting it so it should only be done with MCers that specifically don't take the MC Feedback if you wanted to try. ;)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I'm saying that you want to be careful about doing that too much... not to mention that normal MC causes the MCer to get 1 damage for even attempting it so it should only be done with MCers that specifically don't take the MC Feedback if you wanted to try. ;)
Everything is pretty much just a build-up to that monster click. If you can get a token and deal 4-5 extra damage AT MINIMUM while getting to that monster click quicker...that's pretty awesome.
You should look into a little feat card called "Compel".
What's this? A use for R IC Puppet Master? Perhaps with paramedic to just keep stacking rage forever (or until they do something about it). Yay golden age 4 player games
I should read the post about using compel on Shriek. before ranting about reading like a crazy person, right? DUR.
Quote : Originally Posted by Ace0Spadez83
What's this? A use for R IC Puppet Master? Perhaps with paramedic to just keep stacking rage forever (or until they do something about it). Yay golden age 4 player games
R IC Puppet master cannot target Hulk with MC because Hulk has traited Battle Fury
You are correct. The Hulk's special let's him soak up Pulse Wave and Mystics damage. You just gotta love Rage tokens...
I don't think this Hulk can "soak up" Mystics Damage or Critical Miss Damage,
on the WizKids Rules Site they say he can only "soak up" damage AFTER HE MAKES AN IMPERVIOUS ROLL.
So Mystics and Critical Miss don't make you roll for Impervious,
so you don't use any Tokens in those two instances.
(am I correct?)
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
I don't think this Hulk can "soak up" Mystics Damage or Critical Miss Damage,
on the WizKids Rules Site they say he can only "soak up" damage AFTER HE MAKES AN IMPERVIOUS ROLL.
So Mystics and Critical Miss don't make you roll for Impervious,
so you don't use any Tokens in those two instances.
(am I correct?)
You are not. You can still roll for impervious when dealt penetrating/unavoidable damage, it's just that the result typically doesn't matter (since the damage can't be reduced).
The only times Hulk doesn't get to use his are when he can't use Impervious, from effects such as Orange Power Battery, Banshee, or Malekeith.
You are not. You can still roll for impervious when dealt penetrating/unavoidable damage, it's just that the result typically doesn't matter (since the damage can't be reduced).
The only times Hulk doesn't get to use his are when he can't use Impervious, from effects such as Orange Power Battery, Banshee, or Malekeith.
So you are saying that when Hulk hits an opposing Mystics Team figure that he rolls for Impervious?
And that when he attacks and critically misses he then rolls Impervious?
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
So you are saying that when Hulk hits an opposing Mystics Team figure that he rolls for Impervious?
And that when he attacks and critically misses he then rolls Impervious?
To the best of my knowledge yes. Hulk (or any figure) can roll Impervious for any damage taken. Normally there's no point to rolling for penetrating or unavoidable damage, since either way your roll says "reduce" and the damage says "can't be reduced". However, in certain cases (like Hulk), the roll still matters.
http://www.wizkidseventsystem.com/bb...t=5083&p=15592 says, "Hulk removes Rage tokens instead of taking damage. Note that the type of damage that was dealt to him is irrelevant. Raging Out! triggers when Hulk would take damage" so even unavoidable damage can be brushed off by removing a token... but it also says, "Hulk must have rolled for Impervious (regardless of the result) in order to be able to remove Rage tokens."
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
This clix piece is very, very interesting because he behaves just like the Hulk should. When he fights longer, he becomes more powerful just like the character in the comics. And just like the character he has literally UNLIMITED potential power output if he becomes mad enough. Players have to beat him early before he gets revved up. If he is on his last "GOD" click and has enough Rage tokens (that never stop accumulating), there is almost nothing in the entire game that can beat him AND THAT'S INCLUDING ALL THE GIANT GOD FIGURES! Not Outwit, Pulse Wave, Mystics, Exploit Weakness, Psychic Blast, Penatrating Strike, etc.
Now people might say Malekith or a click here and there with a special ability can do it, but what people don't realize is that they still have to hit the Hulk's high defense which he can use those Rage tokens to increase it's value (3 tokens give him a nice 22 defense for a turn), especially when opponents are getting beaten down as well with their attack values decreasing. Who says Malekith is gonna hit "every" time? A miss could mean his own "KO" especially if the Hulk has some nice support like Scarlet Witch or using his own tokens to increase his damage. The possibilities are endless as this Hulk is a self-generating, gamma-fueled nuclear reactor that never stops producing power for itself (I said that creatively but it's the truth).
Yes, this Hulk has the power and intimidation of the real Hulk in the comics. Every bio says the Hulk has the potential for limitless physical strength and so does this piece. Yeah, this guy right here is comic accurate...in spades.
Last edited by Superboy Prime; 10/16/2015 at 21:25..
CAAV058 Immortal Hulk is here. There is no stopping him. For he will rise again and crush your bones. Be afraid. Be very afraid.
I just realized something... banshee screws him because since he can't roll he dies.
Or Malekith, or Forge, or the Omega Drive, or... ;)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????