You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
you probably should add "Redeemers" keywords to Skein and Harrier/Cardinal. At one point Steve Rogers lead a lineup of "pseudo-tbolts" for a very brief run... including also a lady who wore the heavy armor Beetle suit
Quote : Originally Posted by DarkBlueAnt
Oh yeah. I forgot Beetle-lady. Wasn't there also a point where they hired 3 college kids to wear the old Beetle armors and never explained anything about them?
Whoa, good points! I’ll make a point of adding the keywords, and I’ll add the characters from that lineup! Damn, is Thunderbolts more complicated than I thought!
As for the three Beetles, last I knew, those three were captured just before Civil War, reprogrammed, and they might’ve been deployed during Grandmaster’s incursion. After that? Who knows.
You can't do this set justice if you don't have the villain versions of the original Thunderbolts, especially Goliath, Beetle, Fixer, and Screaming Mimi.
Jolt should get two versions as well. What about Ogre? Leila's Beetle?
You can't do this set justice if you don't have the villain versions of the original Thunderbolts, especially Goliath, Beetle, Fixer, and Screaming Mimi.
Jolt should get two versions as well. What about Ogre? Leila's Beetle?
Thanks, Jetpack!
As per VictorySaber & DarkBlueAnt's feedback, I'm now figuring to add a Redeemers subtheme with these characters:
Beetle, Leila
Meteorite, Valerie
Scream
Captain America
I apologize for missing them, but I read Thunderbolts from the Arcudi run-onward, and am in the process of catching up (at issue #54!). To clix the characters I hadn't encountered, I used this as my guide: https://en.wikipedia.org/wiki/List_o...rbolts_members
...which doesn't capture many of the nuances of the Thunderbolt universe like the Redeemers, unfortunately.
As for clixing the pre-T-bolt forms of the original characters. I'd considered it, but my worry is redundancy. There's a lot of overlap in powersets, especially for Atlas, Techno, Meteorite, and Beetle (he's debatable for suits, but then you're making the Iron Man 3 set). I can see arguments for Screaming Mimi and pre-evolution Jolt, but my worry there had been imbalancing the characters.
Do you think adding JUST Screaming Mimi & Jolt dials would be sufficient?
And don't worry; I've got something fun planned for Ogre C;
As for clixing the pre-T-bolt forms of the original characters. I'd considered it, but my worry is redundancy. There's a lot of overlap in powersets, especially for Atlas, Techno, Meteorite, and Beetle (he's debatable for suits, but then you're making the Iron Man 3 set). I can see arguments for Screaming Mimi and pre-evolution Jolt, but my worry there had been imbalancing the characters.
Yeah, I think it would be redundant.
But if you did do them... one funny idea would be to have them be weaker than the normal versions. The normal versions would then have a trait where they need to roll sometimes to make sure they don't slip back into being a villain
You absolutely need the villain versions of the T-Bolts. First, most of them are (somehow) unclixed. Second, you can build in a revert mechanic. Third, they would actually have different powers - for example, Goliath had near limitless growing ability, and was pretty brutal when he got going. Atlas has the same powers on paper, but he was a big team player, and actually had somewhat of a growth ceiling. Plus, he actively defended his teammates during battle. Goliath and Atlas are two distinctly different dials, folks.
1. I will add a Redeemers sub-theme. That will include...
Captain America
Scream
Beetle, Leila
Meteorite, Valerie
That all makes perfect sense, and they were the Thunderbolts headliners for awhile. I may need to pause the set to clix them and rework the table of contents, but the set will be better for it. Big thanks to everyone who suggested them!
2. I will add alternate dials for two original Thunderbolts:
Jolt
Screaming Mimi
The rationale is that they have significantly different powers than their counterparts. Jolt is a superpowered acrobatic with a physical electrical ability unlike the Black Lightning-esque resurrected Jolt. Screaming Mimi's screams cause debuffs and mental suggestion unlike the Green Lantern-esque Songbird.
I get that the other original Thunderbolts might have had greater aggression as villains, but to me, that comes down to playstyle. Using Goliath/Atlas as an example, sure, Atlas might defend his teammates, so adding Defend could be a token difference to his dial, but he's just as likely to begin a fight by literally stomping the opponent flat. That tactic was all over Nicieza's New Thunderbolts. Basically the same for Fixer/Techno being a machine wiz. Same for Meteorite/Moonstone.
Zemo's the only one I can justify having 3 dials because...
-Citizen V was multiple characters throughout Thunderbolts
-Baron Zemo, with the moonstones, functions like a vastly different character.
-Baron Zemo, as himself, has different tactics and motives than he presents as Citizen V.
Again, thank you to everyone who's commented and contributed with feedback so far. I DO value every comment and I DO try to implement notes given to the best of my ability and to the best of the set's clarity and completion. Please continue to hold my feet to the fire! It all makes for a stronger set!
Considering how prominent Andreas was in New Thunderbolts and Ellis’ Thunderbolts, I’m surprised this version of him was never clixed. I’m glad Fenris was, I guess, but it’s not exactly the same thing.
#021 Swordsman
Real Name: Andreas Strucker
Team: Hydra
Range: 5
Points: 75/50
Keywords: Hydra, Masters of Evil, Thunderbolts, Mutant
8
10
18
1
8
11
17
1
|
|
|
|
7
10
17
1
6
10
16
1
6
10
16
1
6
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Zealous Fury: Charge & Flurry. Flesh of My Sister: Blades/Claws/Fangs & Energy Explosion. When Swordsman has an Action Token, damage is penetrating.
Oh, it irked me that they waited until after the Duo symbol was retired to clix Fenris. It was practically made for them!
That Andreas Swordsman is appropriately nasty. Great powers and abilities for the cost, numbers are strong where they need to be - he'd be great for a Hydra team, and also pretty dang solid alongside Chaos War's Rare Hawkeye.
It's kinda crazy how deep you're going into Thunderbolts lore here - I tend to pride myself on a fairly deep level of Marvel knowledge, but you've come up with characters I've never heard of before.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Oh, it irked me that they waited until after the Duo symbol was retired to clix Fenris. It was practically made for them!
That Andreas Swordsman is appropriately nasty. Great powers and abilities for the cost, numbers are strong where they need to be - he'd be great for a Hydra team, and also pretty dang solid alongside Chaos War's Rare Hawkeye.
It's kinda crazy how deep you're going into Thunderbolts lore here - I tend to pride myself on a fairly deep level of Marvel knowledge, but you've come up with characters I've never heard of before.
Many thanks, No-Name! Considering what happens during his arc, I thought it'd be fun to play with benefits for pushing him. That said, I'm debating redialing him. He looks more like a 65/40 piece, given his clicks. He might need one more click of life to be a comfortable 75/50.
Right there with you on the Duo ability. Honestly, I think Wizkids should never retire mechanics, but improve them. Duo seems like it was always a misunderstood and overcomplicated ability for what always just should've been traited Flurry, close or ranged.
haha and again my thanks for the research on this. I didn't catch everything (looking at you, Redeemers), but I think I got the vast majority of the Thunderbolts.
One of the things I like about Thunderbolts and Suicide Squad, beyond their far greyer morality and ripeness for deeper dramas, is how being pulled from every corner of their respective universes make them adept at exploring ideas that the more traditional comics generally don't explore.
#022 Shocker
Real Name: Herman Schultz
Team: Sinister Syndicate
Range: 7
Points: 75/50
Keywords: Thunderbolts, Sinister Syndicate, Masters of Evil, Armor
7
11
17
3
|
|
|
|
6
11
17
3
6
10
17
2
6
10
17
2
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Vibro-Gauntlets: Improved Targeting: Ignores Blocking. I’m Gonna Shock Ya!: POWER: Make a ranged attack along a direct path ignoring all characters and terrain but elevated. All hit characters are dealt penetrating damage without dividing the damage among them.
Ok, so here’s my first cheat for this set. If you check the wiki, you’ll see that the Cobalt Man who joined the T-bolts… wasn’t. But hey, I clixed that character twice in my Unclixed MCU set. Given the choice between clixing a character who’s been done to death vs. putting my personal stamp on an obscure character, I’ll always pick the latter.
Just imagine a whole force of these A-holes…
#019 Cobalt Man
Real Name: Ralph Roberts
Team: No Affiliation
Range: 6
Points: 75/50
Keywords: Scientist, Thunderbolts, Armor, Emissaries of Evil
7
10
17
3
7
10
17
3
|
|
|
|
6
10
17
3
6
10
17
3
6
10
17
2
5
10
16
2
5
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Cobalt Reactor Breach: Whenever Cobalt Man takes damage, roll a d6. 1-3 nothing happens. 4-5, Cobalt Man uses Pulse Wave as FREE and takes 1 unavoidable damage. 6, Cobalt Man uses Pulse Wave as FREE.
Whats infuriating is they made the T Bolts version of Cobalt Man and didnt give him the keyword in the CW set, down to a trait and featured cover on the card explictly referencing the events he's in.
Whats infuriating is they made the T Bolts version of Cobalt Man and didnt give him the keyword in the CW set, down to a trait and featured cover on the card explictly referencing the events he's in.
Whoa, weird. The more I look at cwsop039 Cobalt Man, the more confused I get. In Civil War, he's definitely not Tony Stark, but the trait and card reference a much older arc? Off the cuff, I'd guess that he wasn't given the Thunderbolts Keyword for balancing concerns, but why the hell do Taskmaster, Jack o Lantern, or Jester have it?
Maybe because Jester & Jack o Lantern attack Spidey when he defects and Taskmaster was featured on the promo shot of "the new Thunderbolts" that never existed?
Today's installment is Scream, our first member of the Redeemers. This enigmatic construct of sound turned out to be Angar the Screamer, "resurrected" in Techno's mad science. I've got a soft spot for horror, so I dug how this guy looked, but narratively, I always wanted more from him.
#023 Scream
Real Name: David Alan Angar
Team: No Affiliation
Range: 7
Points: 200/50/25
Keywords: Monster, Redeemers
11
11
19
3
10
10
18
3
10
10
17
3
9
10
18
3
9
9
17
3
8
9
17
3
8
10
18
3
|
|
|
|
8
10
18
2
8
10
18
2
|
|
|
|
7
9
17
1
7
9
17
1
KO
KO
KO
KO
Sonic Demigod:200 Pts: . FREE: "Soul-Shattering Scream's" Pulse Wave. Soul-Shattering Scream: Penetrating Shot. Pulse Wave, but instead of damage, hit targets reduce the same combat stat by -1. Constantly Reforming: Super Senses. If Scream would take damage while on this click, immediately heal Scream 1 damage.