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Each attack is a seperate attack. Doom's Medic I am assuming that the 3 attacks are done and the moves are dropped. Let me know by midnight if you want to change that.
Yep, drop the moves. Crushing the car was the important thing.
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
I don't mind that the book is worth 50- it should be tough to get. However it will also make it hard for any of the good teams to win (needing to rescure 5 civilians to equal it- which doesn't seem possible).
Can the good teams remove the book from the board as well? They would get no points for it, but also would remove the points from any of the bad teams?
Not sure if this was already covered.
Christ did not come to condemn the world, but to save it.
No the damage does not have to be all in one turn. I just have to keep track of damage.
For team good to beat a team taking off the book they would have to KO lots of smurfs and get a few of the Civilians. More incentive for team good to prevent an evil team from getting it. If a good team is willing to sacrifice a figure to take the book off the board then that is fine.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Here's an odd question for you ALC: How do we keep track of the Smurfs that moved last time? In other words, do we need to worry about Smurfs pushing? If we don't then Smurfs could gang up on civilians or players and beat them over and over and over, until they are no more. Just curious.
I was actually assuming that the smurfs had unlimited willpower...kinda like Galactus in that regard. :P
Considering that they can't multi-damage players, as long as you've got at least toughness you will bo okay.
Oh darn.....none of my figures have toughness
Oh well, they do have ####py AV's at at least. Makes them a lot better than you thought though eh? DO NOT UNDERESTIMATE THE POWER OF THE CUTE LITTLE BLUE GUYS.
Last edited by WakandaMan; 04/21/2004 at 09:20..
Christ did not come to condemn the world, but to save it.
So what's stopping everyone from one team (Evil or Good) from surrounding a character without Toughness and attacking them four times in one turn? That would be up to 12 clicks of damage in a single turn! No wonder they are worth more points than Despero!!!
ALC, if this is part of Smurf Strategy and I have just blown the surprise Team Evil had, then I apologize to my whole team.:knockedou
Well for starters..... I'm sure you've noticed, that the non-Papa smurfs aren't going to hit very often. With twelve shots it might work.
For another, we have much more...... evil ways to deal with the "good guys" than that.
If we take the rules from the Meteor Strike Card;
1. The smurfs do not receive action tokens(and thus can't be pushed), are immune to incapasitate.
2. Can only be used once per turn( I think for our purposes this means Good/Evil day turn)
Those are my thoughts.
Oh, and I'm actually quite glad that opposition KO's are only one point........ I like Clixhunters writing with spiderman. No reason to go get his charaters........yet.
Last edited by DOOM's Medic; 04/21/2004 at 10:02..
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Darn over-sensitive censorship. Carp is not a dirty word...
Umm...actually it said in the opening rules that good guys are not allowed to move the same smurf as other good guys in that turn (and smae with bad guys). So the worst that could happen is: 3 Smurfs attack on team good's turn. Same three Smurf's then attack on team bad's. Of course it is all conditional on the +10 range rule, including alliance members.
Yeah I agree with you, they are much more powerful than they seem at first. Just need to be careful of them is all. Anyway, on with the show...
-------------------- Story Post - Turn 2
Flash appeared in front of Aquaman again, having only been gone for a few seconds. "Black Adam and the Feather-heads are on board. They said they would get the book while we take care of the civilians."
"What book?"
"Oh...I didn't think to ask. I guess that's what Despero is after." Flash then zoomed up to where Plastic Man was bouncing along. "Hey look, it's some of those little blue guys. Perhaps we can make peace with them and avoid a whole lot of bloodshed."
Plastic Man laughed at the Smurfs chanting "Fish heads." He shifted from the bouncy ball to his regular look with a "schlup!" noise. "Awww....they're kinda cute up close. They there little fellas." Plas stretched out his hand to pat the one wearing an apron on the head with an over-sized hand. The little blue creature pulled a meat cleaver out of his apron and slammed it into Plastic Man's hands. "YeeeOOOOOWWWWW!!!"
"The name is Butcher Smurf. Who the smurf are you?"
Plas pulled the cleaver out, his lower lip trembling in mock agony. Turning into a small red and yellow boxing kangaroo, he danced around the Smurf. "So, ya wanna fight eh? We'll I'll fight ya. He fakes with a left. He jabs with a right, and then lands a might uppercut swing...and the crowd goes wild!!
Butcher Smurf rubbed his temble. "You will pay for that you smurf-head!", he said pulling out a knife that was bigger than he was.
Flash looked at Aquaman and shrugged. "Okay, so I guess leaving first contact up to Plastic Man was probably a bad idea..."
Christ did not come to condemn the world, but to save it.
Plastic Man pushes to attack the Smurf located in T14 (aka Butcher Smurf). AV of 10 vs. DV of 13. Needs a 3. Rolls a 10 (6+4). Butcher Smurf takes 2 clicks, and Plastic Man takes one for the Push.
All the rest clear.
Flash Outwits Butcher Smurf's Stealth (Why not?)
POSITIONS:
Aquaman S4 HO Plastic Man (1) T11 @@
Green Arrow R8 (Stealthed)
Flash U11
Hank, Dawn and Raven looked down the normally quiet street. There was a disturbance that Hank could feel, but not see. Something was making his teeth itch as he glanced over at the ladies. "What can you tell me about the quote unquote menace?"
Dawn glared, "Actually, she said danger." Dawn inserted a Titans Communications Link into her ear and waited for the other two to do the same.
Raven's eyes went glassy, "I see blue..."
Hank shrugged, "Blue what?" He cracked his knuckles and looked around for witnesses. "Blue Devil? Blue Beetle? Bad Blue Berries? The Blue Raja? Blue Falcon?"
"Shut up, Hank," Dawn said with a half- smile. "I'm sure we'll know soon enough." Dawn flexed and in a flash, she was dressed in the Blue & White uniform of DOVE.
"I can tell I'm going to have to hit something," Hank grinned as he fitted the custom earpiece into place.
With that, Dove lifted Raven off of the street and the two disappeared along the roof tops.
Hank walked to the corner of the building. In a flash, he was in the Red & White uniform of HAWK. He looked around the corner into the park and said, "Holy Guacamole!"
Raven looked down on the scene, "Ditto."
Tiny little blue men in white pants and white hats were on a rampage attacking civilians trapped in cars. They were a cute blue scourge out to strip the park clean.
Last edited by firstfederal; 04/21/2004 at 10:39..
'I feel safer with you as an enemy.' -John Drake
'I can't prove it, but I can say it.' -Steven Colbert