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Pog Alfred Pennyworth move to FF 45.
DEO Agent push and move to CC 44
Note legion copy JLA Free move.
Location.
#1, V Saturn Girl , , CC 43
#2, U Atom , , DD 44
#3, V Live Wire , , CC 42
#4, E DEO Agent , @@, CC 44 (1 damage)
#5, Pog Alfred Pennyworth , @, FF 45
First Federal Alliance accepted.
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SMURF at U 13 move to AA 13
SMURF at U 15 move to U 22
SMURF at T 14 move to Z 14
I am trying to keep track of the Smurfs that move/attack to keep evil from moving Smurfs that good moved on their turn and keeping good from doing the same. I am putting little yellow markers on the icons them to mark them. Hopefully that will keep it straight.
Doom's medic/Wakandaman had it right, in Richard's scenario even if you completely surrounded a character that would be 8 Smurfs attacking on one turn. The Smurfs can only take one action in a Good/Evil cycle of turns.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
I moved the Smurfs at Y42 and Y43 in my post. While someone else attacked with the Smurfs at Y42, X42 and W42. You need to find different Smurfs to control Wakandaman!
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Actually that time stamp is in reference to the time the post was made in reference to where you are. On my screen post 94 was made at 7:56 on the 22nd of April. The game is running on Eastern Standard Time. Good for me because it is exactly 12 hours different from Singapore time.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
So.....what you;re saying is that they cannot be moved again by me, even though it is the following turn now? Heck...these little blighters are going to be hard to keep track of. Good idea with the yellow markers though, that should help. I guess I was wrong on the unlimited Willpower then.
Okay, in place of my two illegal Smurf moves, how about this:
Smurf remix
Smurf at sewer level X46 climbs ladder at X45 and moves to AA47.
Smurf at sewer level W46 climbs ladder at X45 and moves to X47 (Stealthed)
Let this be a lesson to everyone- pay close attention to which smurfs were moved during your turn.
Christ did not come to condemn the world, but to save it.
1. Spidey leaps over to E39 and grabs up the maintenance truck at E40, then he continues bouncing to E32
2. Daredevil runs over to duck behind the white toyota camry at G36 in stealth
Positions
E Spiderman (CM) E39 @ WHO (time to play whack-a-blue)
E Daredevil (CM) G36 @ (this way to safety, folks)
V Elektra (CM) H33 (hey logan, we could use some help)
V Black Cat A39 (petey be careful around venom...)
V Moon Knight G29 (Moondragon...care to join forces?)
alliance offered to Venoms squad...we arent at odds here...
citizen at G31
citizen at F35
recap....
moving and arming
stealth: DD, Elektra, Moon Knight from ground level
******************************************
Smurfs
Smurf at Sewer level NN16 moves to sewer level OO18
Smurf at BB15 moves to HH15
Smurf at CC14 moves to II14
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
spidey sense screamin, Peter Parker smiled through his mask at his teammates...and said "see ya in Albuqurque." as he launched some webbing across the street to anchor it on the cornerstone near the roof of the building elektra and moon knight had run around...he took a running start towards the open manhole and as he neared it he shot out some webbing to the workmans truck and yelled into the sewer "hello down there...."
as he reached the apex of the webbing and began to shoot around the corner, truck in tow, he heard little munchkin like voices singing "hi ho hi ho its off to fight we go..."
he yelled to Venom "watch out...theres gremlins in the sewers"....
Black Cat smiled and muttered under breath "thats my spidey"...then raised her voice," I know hes worked with you in the past Spiderman, but be careful about trusting Venom too much; you know how he can get."
both Elektra and Moon Knight appealed to someone on Venoms side to assist them in clearing the park of the tiny blue menace.
Daredevil didnt say anything just bounded over to a dirty white camry and crouched in its shadow...watching and waiting.
***************************************
over by the bank several smurfs saw a man with metallic arms moving like some great spider and said... how about them smurfs...whats that guy got smurfing. hes got those smurfing awesome arms...maybe he wants to play.
and down below in the sewers...one particular smurf...put on his black mask and took out a small blue object...and whispered... i hear and i answer your pleas...for such is the way of The El-Marko Smurf and then he stalked towards the ladder leading up.
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
Wakandaman - Actually it is a kind of unlimited Willpower. Once good/evil starts moving a Smurf they can effectively control that Smurf to do an action every turn and not let the other side get control.
I have also taken to marking the team good moved Smurfs with a red mark so if you see them that is what they mean.
I am ruling that Smurfs can't climb into cars with Civilians. So instead of X47 Wakandaman I am putting that Smurf in X46. OK?
Clixhunter the Smurf at NN16 already moved. MM16 is still there though.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon