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Originally posted by krazykilroy Problem is, EOME has made VS silver, and possibly golden look like yugioh.
I don't think it has yet...as I said, I haven't had the time to look at the PC results yet, but aren't the major decks things that NO ONE discussed on the board? I don't recall reading about JLoArkham and I'm positive no one leaked the Morlocks/VU combo.
I believe the only thing there that was expected was GLock, and a lot of people said it wouldn't do well (and maybe it didn't, I haven't caught up yet).
That's a very diverse Metagame, at least at the pro level.
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Galactus will have teams worth playing, and Players will pick out the very best parts of it, and run those drops with EOME. And mono decks will be left holding the bag again. I've seen too much of this in that other UDE game to know that themes (teams) can't stand a chance with players who play the best at every position.
And that's exactly what I'm saying could change.
Rather than making cards that are good, they could make them AMAZING only if you are playing mono. A Wolverine that read "While you control no team affiliations other than X-men..." Something that encourages mono-teams.
Because some people like playing 11 team decks.
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it was only a matter of time. because unlike magic, this game doesn't need a specific type of resource to bring itself about. It's like saying that you have a card that makes all of you cards colorless cards, and needs colorless mana to bring out. that would be ridiculous.
This is true, and why I've never understood why people say Magic is superior to VS because of the resource system. Magic's resource system is brilliant: it requires forethought in deck planning and mulliganing to avoid Mana screw; it forces players to make tough choices about what cost cards to include (unlike the former simplistic VS system, play a 1 drop, then a 2 drop, then 3, etc); and it easily makes mono-color decks powerful and risky (and the same for 3+ color deck).
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Originally posted by Keleko They have and recently. Pawn of the Black King. Maxwell Lord ~ Black King. Both of those cards punish you for sticking within a single team or teamed group. You lose access your team stamped effects for the affected character. Tower of Babel and Ra's are even more powerful versions of those cards from origins.
If that's all you consider "mono-team hate," then multi-team decks have plenty of hate. Betrayal, the lack of team attacking, the lack of reinforcement, and loyalty.
You want to see more Betrayals, I was to see Bizarro-Betrayal. "Target opponent stuns a character if they control only one team affiliation."
[i]
I don't know what people have against the game. Why do you want the game to suck just so that you don't have to play against Wolverine and Superman and Joker and Hellboy at the same time?
Getting rid of "Random team decks oh noz!" won't stop netdecking, and if anything will only stagnate deck development. It will certainly make the game more boring, and far less interesting than Magic. [/b]
You like to disagree with yourself. You said if we make hate cards to stop some things, this will turn into Yu Gi Oh, but you support tossing the best of each team into a deck, like YuGiOh does with it's monsters.
Really, why do we even bother to have Teams? When this game came out, they talked about team decks.
It's one thing to toss Hal Jorden into a GL deck (Pick one of the two non GL card) because it fits a theme. It's something else to toss Mag, Wolvarine, Hal, Ghost Rider, Electra, the Joker, Batman ect..because you want to make a super team and abuse the effects.
It's just as of late that we get team up cards for three teams. (And I can forgive team ups with JSA/JLI/JLA together.) If they wanted from the start to make this a free for all, then they should have not put team names on the cards, or made the first team up cards cover more than two teams. Other than Marvel team up, we had cards that targeted two teams, or made everyone one team. Now I have a binder full of team up cards, and a lot of them trarget no one team. At this rate, we will have YuGiOh. You pick the best for each drop, and toss the rest. Even Magic has colors, and a need to use manner for that color.
As for making it boring. It was not boring when it came out, and people droped other games for it. People want to see what Galactis can do when he faces Mogo. I'm willing to bet when this game was released, that it was Comic Books readers that jumped to it, and it was Comic book readers that were happy with it.
Now it's looking like Hero Clix the card game. No reason to play one team, or just two teams. If not keeping with the team theme is such a bad idea, let's see Duel Masters and Magic make all mana colorless, and we can strip Vtes down so all clans have the same displine pool. At least YuGiOh tried to give you a reason to play a theme, by adding cards that helped only that type.
If they team-stamp things, people complain because it's too difficult to play anything but a single team.
If they don't team-stamp, teams are meaningless, and you play with the best characters with no regard for teams.
They added teams on the cards for a reason. People played it. If it's to hard to play the cards with team stamps, then pick a new game. Or UDE can save us the trouble, and just start printing the cards as Team Marvel and Team DC. then we can have one team up card for that, and call it YuGiOh with superheros.
Wasn't it just last year when people were complaining this much about how you had to purchase a playset of Bastions and Bolivers just to be competetive? Or how expensive it was to build a Titans deck? Or how expensive Willworlds were for DCMA?
The game changes. Cards are hot for awhile, then cool down. Sometimes, like in the case of Wild Ride, they heat up again for a little while. This isn't uniqiue to VS either. The secondary market is always volitaile for any CCG.
If I didn't have 4 EoME already and didn't want to buy them, I'd either play limited (which I prefer anyway), or stick to a deck that doesn't need them, like Glock, or Good Guys.
Originally posted by BoyOfSteel You like to disagree with yourself. You said if we make hate cards to stop some things, this will turn into Yu Gi Oh, but you support tossing the best of each team into a deck, like YuGiOh does with it's monsters.
I'm not intending to. My knowledge of YuGiOh is very limited, as I only played it for as long as some people collected it.
My only statement of hate cards turn the game into YuGiOh is the fact that you have to play at least 4 different cards in EVERY deck you make to be competative (Rageki, Mirror Force, somethings like that). If in error, I apologize, as I'm only going off what I've read about.
It wasn't related to the fact that YuGiOh has hate cards, which aren't a bad thing (you'll see I say that above). It was that if Hate cards are the only way to deal with decks, you'll have to start running them all the time.
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Really, why do we even bother to have Teams? When this game came out, they talked about team decks.
It's one thing to toss Hal Jorden into a GL deck (Pick one of the two non GL card) because it fits a theme. It's something else to toss Mag, Wolvarine, Hal, Ghost Rider, Electra, the Joker, Batman ect..because you want to make a super team and abuse the effects.
No it's not different. It's a game, and you play what will win. If you want to make a story, write fiction. If you worry about your decks making sense, then you aren't the kind of person who should play a game.
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You pick the best for each drop, and toss the rest.
Again, I'm very interested to hear about the Cherry Picking deck. I haven't seen anyone talking about one that did well at the PC.
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Even Magic has colors, and a need to use manner for that color.
Mana. And yes, Magic's resource system is (to me) superior to VS' resource system.
But you can play a 5 color Magic deck, and I don't recall any players crying because "red mages wouldn't work with white mages!"
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At least YuGiOh tried to give you a reason to play a theme, by adding cards that helped only that type.
I have this theory that there are "Magic VS players" and "YuGiOh VS players," and both have completely different views on the game.
Because I come from a Magic background, and I disagree with everyone who comes from a YuGiOh background and agree with those from a Magic background. I don't know why that is, but it's a trend I've seen.
I have this theory that there are "Magic VS players" and "YuGiOh VS players," and both have completely different views on the game.
Because I come from a Magic background, and I disagree with everyone who comes from a YuGiOh background and agree with those from a Magic background. I don't know why that is, but it's a trend I've seen.
Has anyone else noticed this?
Yes, I've noticed that. But I've also noticed that it's the Star Wars and Lord of the Rings VS players that win all the money :)
Originally posted by kairos10 No it's not different. It's a game, and you play what will win. If you want to make a story, write fiction. If you worry about your decks making sense, then you aren't the kind of person who should play a game.
Wow. I know I haven't been around to keep you in line these last few weeks, but this is just about the silliest thing I have ever read. ;)
If wanting to play a deck that makes sense from a continuity/comics standpoint means that I am unfit to play a game with pictures of people in capes printed on cardboard, then I guess I really need to invest some time into re-evaluating my priorities. ;)
Some people play to win. Those people are pros or aspiring pros, basically the guys who have fun when they are successful. For them, the spirit of the game is in the competition.
Some people play because they love the mythos. For them, it's a chance to interact with their heroes on a level that was unimaginable before this game. They like winning, sure, but they'd rather see the story unfold.
Then, there's the type that is a combination of the two. This is a group that I fall squarely into. We love the game for it's tactical complexity and the depth of the mechanics, but we still want to see our favorite guy/girl kick some ass. It's a middle ground that is difficult to walk at times, but it's a labor of love that we are willing to make, if only because of the raw joy this game brings us on so many levels.
As for the Magic/YuGiOh thing, I am a long-term Magic Player (9+ Years), so I guess that may effect my approach to things. I can definitely see how my approach to things is different from the folks who came from YGO.
Originally posted by kairos10 Good arguement.
How about this one?
If it's too hard to play with multi-team decks, pick a new game.
Oh. Funny how that didn't really solve anything...
The big dif...the cards are team stamped for a reason.
So why bother with the teams, if your going to have cards to help you play something other than a mono team or two teams that are teamed up already? And I have no issue with 2 teams in a deck. Never have. It's the 5+ teams. The best at this drop, the best at that one. That I dislike. That goes in the face of the game.
As for disagreeing with YuGiOh players. Hey I started in Magic when it was released. I played the Vampire RPG, so when VTes came out (as JTes) I jumped all over it. (Happens to be the two oldest CCGs in the US, as per Wizard Publishing) I never got into Pokemon, but played YuGiOh because I owned a game store, and someone needed to learn the game to sell it and run the tourmanents. I played VS a year before it was released at GenCon. As far as CCGs I've been there, and I understand that some players are in it for the money. This game on the other hand had a target group they aimed for, comic book fans. They let people that wanted something like the CCGs they played before cloud their judgement, and it's making VS just a sad copy of other games.
well, as a player from both, mtg and yugi, i can say that at first, UDE tried to make the teams like the color stamp that mtg has but for vs, cause normally u depended on the advantages of playing one or 2 single affiliations to get some sort of advantage, but with EOME, and the outrageous recursion of this days to either twists or simply discards, VS is going to end like yugi in the long run, cause every deck will be like warrior toolbox, putting all the things needed to counter any simgle play, and using EOME to get it, after thinking that EOME would be a door to originality, know i think it is going to be the interdimensional gate to makke VS pass from the best and most balanced and diverse TCG to the new, a little more varied YGO
Originally posted by Batshido Some people play because they love the mythos. For them, it's a chance to interact with their heroes on a level that was unimaginable before this game.