You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1. How does diagnol movement work when you are passing between two diagnolly adjacent squares that both contain hindering terrain.
Does the movement go "in between" the hindering terrains?
2. On indoor maps, can a character cut a corner on a wall? In other words, can a character make a diagnol movement when a single wall is touching the vertex over which the movement passes?
1) The answer to this one is in the rulebook. After moving between the two diagonal square of hindering terrain, the figure must stop, as if it had just entered hindering terrain. However, the next time it moves, its movement is not halved, because it sin't in hindering terrain anymore.
2) Yessir. Even if the blocking terrain appears to stick out into the diagonal, it does not for movement purposes.
If F is a Figure:
F/F = blocking for Line of Fire purposes for powers and attacks that require LOF, but it is not blocking for movement (flight, HSS) or close combat attacks.
You asked on one of your three threads about this that you wanted someone to prove it.
Here we go:
HC Rules FAQ states:
"When a character moves through the corner between two diagonally adjacent squares of hindering terrain, it
ends its move after crossing the corner. If the movement ends in clear terrain, it may move without penalty the
next turn."
Also, under "Blocking Terrain":
"All walls are assumed to stop exactly at the edges of squares. if it looks like a wall “sticks out” into a
doorway, it doesn’t, and thus diagonal attacks can pass through without being blocked."
Since the wall does not "stick out" into the next square, the diagonal is clear.