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There were quite a few questions about this one. Today it is tournament legal. I was wondering if they answered those outstanding questions?
My main one is the timing of the Taunted's action.
Does the Taunted one have to take his action prior to other free actions?
What if the Taunted does not have lof/ranged attack and must move...any word on the most direct route or moving into an enemy's adjacent squares?
What if the enemy ko's the Taunter, Does the Taunted have to do anything?
Taunt... ewww. It's been the bane of my existance as RA (followed closely by L/C & Mimic). Most of the answers can be boiled down to "the controlling player can choose his actions in whatever order he wants, including when to give the Taunted fig it's action". Here are some points to keep in mind (basically defining the "intent" of Taunt)...
You must use as much of your full movement as possible in an attempt to reach a the figure that performed the Taunt action.
You may not move towards the figure that performed the Taunt but then attack a different figure, such as with Running Shot, Charge, HSS, etc.
Any movement made must be towards the figure that performed the Taunt action, following the shortest possible path.
If the figure that performed the Taunt action is KO'ed before the taunted character can perform its action, the Taunt is ignored (as there is no valid target for the Taunted fig to move towards or attack).
If a Taunted fig cannot perform a legal action ("legal" meaning, by Taunt's definition) then the Taunt is ignored (this covers a taunted fig being taxied away or having a barrier thrown up around it).
If a Taunted fig has range and multiple targets, it can only target the Taunter.
If a Taunted fig is given an action, it must be one that satisfies the conditions of Taunt (so if a SHIELD fig was taunted you couldn't use the SHIELD ability to give the fig an action and thereby get around the Taunt).
Most of these seem pretty obvious to a lot of people, but there have been a lot of questions on it.
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Originally posted by hair10 Taunt... ewww. It's been the bane of my existance as RA (followed closely by L/C & Mimic). Most of the answers can be boiled down to "the controlling player can choose his actions in whatever order he wants, including when to give the Taunted fig it's action". Here are some points to keep in mind (basically defining the "intent" of Taunt)...
You must use as much of your full movement as possible in an attempt to reach a the figure that performed the Taunt action.
You may not move towards the figure that performed the Taunt but then attack a different figure, such as with Running Shot, Charge, HSS, etc.
Any movement made must be towards the figure that performed the Taunt action, following the shortest possible path.
If the figure that performed the Taunt action is KO'ed before the taunted character can perform its action, the Taunt is ignored (as there is no valid target for the Taunted fig to move towards or attack).
If a Taunted fig cannot perform a legal action ("legal" meaning, by Taunt's definition) then the Taunt is ignored (this covers a taunted fig being taxied away or having a barrier thrown up around it).
If a Taunted fig has range and multiple targets, it can only target the Taunter.
If a Taunted fig is given an action, it must be one that satisfies the conditions of Taunt (so if a SHIELD fig was taunted you couldn't use the SHIELD ability to give the fig an action and thereby get around the Taunt).
Most of these seem pretty obvious to a lot of people, but there have been a lot of questions on it.
I have to say that some of these rulings are troublesome. I think if you get taunted, it should have to be the first move you make. No cheap out with a taxi. Although if a barrier is thrown up around a guy, he can still take a legal action - BREAKING the barrier, if he can. Even if he's only got a 2 damage, he can roll for a critical hit to do it.
Does the "shortest possible distance" mean you can purposefully run into hindering terrain to stop your movement rather than taking a clear, roundabout path that's open and would get you there? If so, that's depressing.
Originally posted by turdburglar47 I have to say that some of these rulings are troublesome. I think if you get taunted, it should have to be the first move you make. No cheap out with a taxi. Although if a barrier is thrown up around a guy, he can still take a legal action - BREAKING the barrier, if he can. Even if he's only got a 2 damage, he can roll for a critical hit to do it.
Does the "shortest possible distance" mean you can purposefully run into hindering terrain to stop your movement rather than taking a clear, roundabout path that's open and would get you there? If so, that's depressing.
Hey Hair, are you sure you want to keep posting in both places?
What if the taunted is based with another opposing figure, i would assume he has to roll for break away....unless the taunted is a flyer then theecould just attack the taunter, if they have LOS which they shoudl cause the taunter needs that as well just to taunt.......
Aside from Hindering along the shortest possible route, what about entering adjancency with other non-friendly pieces? Does the taunted piece have to stop moving toward the target? And if so, can he use Charge on the piece he stops next to?
How about RS - if the Taunter is in Stealth, and the attacker can't make it all the way to the Taunter, can he move as far as possible and still attack another target?
What if the Taunter is carried or TK'd away after a succesful taunt? Is the taunt still in effect, or does moving outside the 6 range cancel it?
Originally posted by turdburglar47 I have to say that some of these rulings are troublesome. I think if you get taunted, it should have to be the first move you make. No cheap out with a taxi.
Hear, hear. Allowing such abuse would nerf the feat to the point of uselessness.
I reckon that someone who has been taunted should be considered to have Battle Fury so that they can't be taxied. Or if they can be taxied, they should have to be taxied towards the taunting figure.
I was really hoping that it would be that the action responding to the taunt had to be the first action. That made so much more sence to me as being what a "taunt" actually is.
But unfortunately that is not the official ruling, so I will follow the actual rules as I've said I will do through all these discussions about the feat card.
Originally posted by turdburglar47 Does the "shortest possible distance" mean you can purposefully run into hindering terrain to stop your movement rather than taking a clear, roundabout path that's open and would get you there?
Yes.
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Originally posted by de4dp00l what about entering adjancency with other non-friendly pieces? Does the taunted piece have to stop moving toward the target?
Yes.
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And if so, can he use Charge on the piece he stops next to?
How about RS - if the Taunter is in Stealth, and the attacker can't make it all the way to the Taunter, can he move as far as possible and still attack another target?
No and no. This was covered in my list above... the taunted fig has to (if it is able to) move towards the Taunter or attack the Taunter.
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What if the Taunter is carried or TK'd away after a succesful taunt? Is the taunt still in effect, or does moving outside the 6 range cancel it?
Moving outside of range doesn't cancel it. Being taxied away is covered in the list above. If the taunted fig was TK'ed away, it would still have to spend its action making its move towards the Taunter.
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Originally posted by hair10
quote:
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Originally posted by turdburglar47
Does the "shortest possible distance" mean you can purposefully run into hindering terrain to stop your movement rather than taking a clear, roundabout path that's open and would get you there?
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Yes.
That is very, very awful. I'm sorry you have to be the bearer of such awful news. That stinks to high heaven. I guess it's still making the guy waste a move, but it's still pretty cruddy.
Last edited by SkullBrother47; 12/10/2004 at 16:51..
Originally posted by hair10
Moving outside of range doesn't cancel it. Being taxied away is covered in the list above. If the taunted fig was TK'ed away, it would still have to spend its action making its move towards the Taunter.
You missed the question. he's refering TK/taxi of the figure that DID the taunting, not the figure who was the target if taunt.
I'm assuming that the taunted figure still has to move toward the taunter even if the taunter has been moved.