You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
He should have a 17 defensive value on the first stat slot.
Mr. Fantastic™ #080-082, Fantastic Forces
The base should be the same blue color as the underneath dial. These characters are the arch enemy of Doctor Doom #95.
Sue Storm™ #205, Fantastic Forces
She should have the Wing symbol (and Flight) instead of the Boot symbol.
Brilliant Tactician
• Replace the text on the card with: “Prerequisites: Outwit and Perplex Choose a
character. Outwit does not need to show in the character’s stat slot in order for the character to use this feat. When the character uses Perplex, it may affect every target friendly character within 10 squares of it that shares a team ability with it. The character must have clear line of fire to each target.”
Fantastic Four
• Replace the last line with: “Any member of this team may replace its defense value with the unmodified defense value of any other member.
Disbanded
• Disbanded will affect characters with the Power Cosmic team ability.
Low Gravity
• Characters that are unaffected by knock back are not affected by Low Gravity.
Brilliant Tactician
• When affecting friendly characters with Brilliant Tactician, different combat values may be modified per each character affected.
Fantastic Four
• When a character with a wildcard team ability uses the team ability of a Fantastic Four member with the Fantastic Four card, the wildcard character uses the new team ability instead of the original Fantastic Four team ability.
Force Field
• The character that meets the prerequisites and is assigned the feat is the one that gains Toughness.
Shake Off
• A character that automatically breaks away deals no damage with the Shake Off feat (this includes when using Phasing/Teleport). A break away roll is required to use Shake Off.
Double-Base Characters
• If a double-base character has half of its base in hindering terrain and half of its base in clear terrain, it is starting its movement in hindering terrain regardless of which end the movement is lead with.
• If a double-base character has half of its base in hindering terrain and half of its base in clear terrain, only the half that is in hindering terrain would gain any benefits of hindering terrain when a line of fire is being drawn to the double-base character.
• A double-base character must end its movement so that its base rests on one of the squares within its movement range.
• If a line of fire is being drawn from one half of a double-base character and the line of fire crosses a square that the other half of the double-base character occupies, the line of fire is blocked.
Giant Characters
• A giant character must be one square away from blocking terrain to destroy it.
• A giant character with Super Strength must be one square away from an object to pick it up.
Transporters
• A transporter using the special transporter Move and Attack ability may continue its movement after making an attack, even if it became adjacent to an opposing character when making the attack.
• A transporter may only carry a single character.
Thunderbolts
• Characters assigned the Thunderbolts feat may not choose a team ability that is granted by a feat card when choosing a team ability.
• When a character with a wildcard team ability uses the team ability of an Avenger with the Thunderbolts card, the wildcard character uses the new team ability instead of the original Avengers team ability.
• Avengers characters using Thunderbolts may change their chosen team ability with each new round of a tournament.
Earthbound
• A transporter that gains Earthbound gains the standard boot type speed symbol. It is not a transporter when it has a standard speed symbol.
Stealth
• A giant character that gains Stealth (or a Stealth-like team ability) is considered to be stealthed when in hindering terrain, regardless of the elevation of an opposing attacking figure.
rules book clarification
Double-Base Characters
• If a double-base character has half of its base in hindering terrain and half of its base in clear terrain, it is starting its movement in hindering terrain regardless of which end the movement is lead with.
• If a double-base character has half of its base in hindering terrain and half of its base in clear terrain, only the half that is in hindering terrain would gain any benefits of hindering terrain when a line of fire is being drawn to the double-base character.
• A double-base character must end its movement so that its base rests on one of the squares within its movement range.
• If a line of fire is being drawn from one half of a double-base character and the line of fire crosses a square that the other half of the double-base character occupies, the line of fire is blocked.
Giant Characters
• Blocking terrain blocks adjacency to and from Giant characters.
• Standard characters and Big characters two squares away from a Giant character are not considered adjacent for ranged combat purposes.
• A Standard or Big character must be within one square of a Giant character to use Force Blast against the Giant character.
• A giant character must be one square away from blocking terrain to destroy it.
• A giant character with Super Strength must be one square away from an object to pick it up.
Transporters
• A transporter using the special transporter Move and Attack ability may continue its movement after making an attack, even if it became adjacent to an opposing character when making the attack.
• A transporter may only carry a single character.
Earthbound
• A transporter that gains Earthbound gains the standard boot type speed symbol. It is not a transporter when it has a standard speed symbol.
Stealth
• An elevated character can see “over” hindering terrain, and thus can draw a clear line of fire to a non-elevated character with Stealth, unless the character with Stealth occupies a square with hindering terrain.
• A giant character that gains Stealth (or a Stealth-like team ability) is considered to be stealthed when in hindering terrain, regardless of the elevation of an opposing attacking figure.
Yes, his dial is correct as it is on the figure. And the FAQ almost makes it live before the set is street legal. The set is live today, the FAQ is live Friday.
"A double-base character must end its movement so that its base rests on one of the squares within its movement range."
Someone want to clarify them? Does this mean the full base? So you can't just have Ghost Rider do a 180 at the end of his move to squeeze that extra square out of his range?
I think what they are saying is that a person needs to have that actual ability to copy it. You cannot just say "I copy the FF from the feat instead of the normal FF". If Moon Knight and Thing are on the same team, and Thing has the FF feat, MK can copy it, otherwise NO!
6th Place: WWE National Qualifier Finals, June 2008
Four Points Gaming Club: South
WWE National Qualifier Finals, June 2008, all four members of Four Points Gaming Club make the Top 8!
I think what they are saying is that a person needs to have that actual ability to copy it. You cannot just say "I copy the FF from the feat instead of the normal FF". If Moon Knight and Thing are on the same team, and Thing has the FF feat, MK can copy it, otherwise NO!
I like what there saying is that a character using the Thunderbolts ability CAN NOT ever copy any TA feat cards. They can only use the original TA's.
Double based movement.
I think this is saying I can do a 90 degree turn (so I finish with head and tail level) but not the 180 to get the extra square like Sentinal, etc can do.
Thunderbolts and FF.
So She-Hulk Vet can copy FF and gets the regular heal.
I then put Sue Storm on the team with FF Feat, and both girls now share defense?
Marlow.
Ne cede melia,
Marlow.
Clearing out all my LE's -http://www.hcrealms.com/forum/showthread.php?t=291606
"A double-base character must end its movement so that its base rests on one of the squares within its movement range."
Someone want to clarify them? Does this mean the full base? So you can't just have Ghost Rider do a 180 at the end of his move to squeeze that extra square out of his range?
This could be phrased better, but I'm pretty sure they mean that: Yes, you can do the 180, since it says that the base must rest in one of the squares within range. This seems to leave you free to swing the other end of the base around and get that extra square.
Wouldn't hurt to have a judge clarify this, though.
Thunderbolts and FF.
So She-Hulk Vet can copy FF and gets the regular heal.
I then put Sue Storm on the team with FF Feat, and both girls now share defense?
Marlow.
No She-Hulk would only be able to use the Original FF TA,not the one granted by the FF feat Card.
1/6th of the Brothers Prob. '19-'20 Season: 15-13(8 events) 2 wins, 2nd XDPS PR 9-7, 7th SOC