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The hometown heroes What if? HYDRA (home) vs the visiting jhhump's Excalibur (visitor)
HYDRA (home)
R AIM Medic (4/4) 14 pts
R HYDRA Footsoldier (4/4) 14 pts
R Dreadnaught (5/5) 30 pts
R Umar (6/6) 54 pts
U M.O.D.O.K. (7/7) 144 pts
R Hand Ninja (ranged) (4/4) 14 pts
R Hand Ninja (close combat) (4/4) 11 pts
R Brood Warrior (4/4) 18 pts
299
vs
Excalibur (visitor)
R Banshee (5/5) 48 pts
R Ult Beast (5/5) 41 pts
R Juggernaut (FF) (9/9) 119 pts
R Meggan (5/5) 53 pts
R Nightcrawler (5/5) 36 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Hey friend, I will go first after you set up your force. This is going to be a cool game. I am not sure of the ruling for the blocking terrain on top of the building for this map.
1. MODOK (7/7) A-17
2. Umar (6/6) B-16
3. Dreadnaught (5/5) A-19
4. HYDRA Footsoldier (4/4) B-20
5. Brood Warrior (4/4) A-18
6. Hand ninja Close combat (4/4) B-19
7. AIM Medic (4/4) B-17
8. Hand Ninja Range combat (4/4) B-18
Here's my placement. Let's get this started!! Good Luck!!
HYDRA (home)
R AIM Medic (4/4) B17
R HYDRA Footsoldier (4/4) B20
R Dreadnaught (5/5) A19
R Umar (6/6) B16
U M.O.D.O.K. (7/7) A17
R Hand Ninja (ranged) (4/4) B18
R Hand Ninja (close combat) (4/4) B19
R Brood Warrior (4/4) A18
vs
Excalibur (visitor)
R Banshee (5/5) W11
R Ult Beast (5/5) X11
R Juggernaut (FF) (9/9) W14
R Meggan (5/5) W12
R Nightcrawler (5/5) X12
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Last edited by jhhump; 08/29/2006 at 09:37..
Reason: Getting rid of the points
MODOK moves to H-13 carries range ninja to I-13. Brood Warrior moves to H-14 carries AIM medic to G-13. Umar phases to G-14. All others stay.
If you would please number your figures it will help me know who is where easier. Thanks.
1. MODOK (7/7) @ H-13
2. Umar (6/6) @ G-14
3. Dreadnaught (5/5) A-19
4. HYDRA Footsoldier (4/4) B-20
5. Brood Warrior (4/4) @ H-14
6. Hand ninja Close combat (4/4) B-19
7. AIM Medic (4/4) G-13
8. Hand Ninja Range combat (4/4) I-13
R Banshee (5/5) W11
R Ult Beast (5/5) X11
R Juggernaut (FF) (9/9) W14
R Meggan (5/5) W12
R Nightcrawler (5/5) X12
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
1) Banshee will move to O15 and will carry Nightcrawler to N10
2) Meggan will perlex her movement up to 9 and move to N15 carring Beast to M15
3) Juggernaut will move to O16 picking HO at Q13 along the way
1. MODOK (7/7) @ H-13
2. Umar (6/6) @ G-14
3. Dreadnaught (5/5) A-19
4. HYDRA Footsoldier (4/4) B-20
5. Brood Warrior (4/4) @ H-14
6. Hand ninja Close combat (4/4) B-19
7. AIM Medic (4/4) G-13
8. Hand Ninja Range combat (4/4) I-13
1. R Banshee (5/5) O10@
2. R Ult Beast (5/5) M15
3. R Juggernaut (FF) (9/9) O16 W/HO*@
4. R Meggan (5/5) N15@
5. R Nightcrawler (5/5) N10
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Hey, I work from 2p.m.- 11p.m. I do my turns at night and before I go to work if I can. I will be out of town from this Saturday until Tuesday, so if we can get more turns done then great. I asked about the blocking terrain on top of the building, and it is treated like a wall. I do not know if you can get on top of them, that might cause some rules problems.
Dreadnaught moves to H-21. HYDRA footsoldier moves to G-21. Hand ninja close combat moves to H-18. All others clear.
1. MODOK (7/7) H-13
2. Umar (6/6) G-14
3. Dreadnaught (5/5) @ H-21
4. HYDRA Footsoldier (4/4) @ G-21
5. Brood Warrior (4/4) H-14
6. Hand ninja Close combat (4/4) @ H-18
7. AIM Medic (4/4) G-13
8. Hand Ninja Range combat (4/4) I-13
1. R Banshee (5/5) O10@
2. R Ult Beast (5/5) M15
3. R Juggernaut (FF) (9/9) O16 W/HO*@
4. R Meggan (5/5) N15@
5. R Nightcrawler (5/5) N10
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
I asked about the blocking terrain on top of the building, and it is treated like a wall. I do not know if you can get on top of them, that might cause some rules problems.
Yea, it's blocking terrain. You can't land on it essentially.
Brood warrior moves to I-14 carries AIM medic to H-14. I am not sure whether the rule is still in effect about Line of sight between 2 figures so I will not use the HYDRA ability of my medic. M.O.D.O.K. will outwit nightcrawlers super senses and attack for 4 damage. 11 on a 16 I need a 5. 6,6= 12 critical hit for 5 damage. SA and KO for M.O.D.O.K. All others will clear.
recap
1. MODOK (7/7) H-13 @ SAx1, KOx1
2. Umar (6/6) G-14
3. Dreadnaught (5/5) H-21
4. HYDRA Footsoldier (4/4) G-21
5. Brood Warrior (4/4) I-14 @
6. Hand ninja Close combat (4/4) H-18
7. AIM Medic (4/4) H-14
8. Hand Ninja Range combat (4/4) I-13
1. R Banshee (5/5) O10
2. R Ult Beast (5/5) M15
3. R Juggernaut (FF) (9/9) O16 W/HO*
4. R Meggan (5/5) N15
5. R Nightcrawler KOed
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Nice Move. When you get Stats just added them like I have below
Turn 3B
1) Banshee will do a running shot PW @ K13 8vs18,14,14,14 need 10 to hit all roll=6 hit everyone but MODAK [1SA to Banshee]
Meggan will Perplex up Juggs movement to a 9
2) Meggan Charges to J14 8 vs13 need a 5 roll=3!!!!! MISS
3) Juggernaut moves to F21
recap
1. MODOK (7/7) H-13 @ SAx1, KOx1
2. Umar (6/6) G-14
3. Dreadnaught (5/5) H-21
4. HYDRA Footsoldier (4/4) G-21
5. Brood Warrior (3/4) I-14 @
6. Hand ninja Close combat (4/4) H-18
7. AIM Medic (3/4) H-14
8. Hand Ninja Range combat (3/4) I-13
MODOK: 1[SA] 1[KO]
1. R Banshee (5/5) K13@
2. R Ult Beast (5/5) M15
3. R Juggernaut (FF) (9/9) F21@ W/HO*
4. R Meggan (5/5) J14@
5. R Nightcrawler KOed
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Hand ninja ranged will attempt break away. Roll=6. Ranged ninja moves to H-14. Umar phases to J-8. AIM medic moves to J- 12. M.O.D.O.K. outwits Banshees pulse wave. All others clear. This might be my last turn for a while. I am asking if my friend can finish the game while I am out of town. If not then I will be back Wednesday. Great playing against you.
recap
1. MODOK (7/7) H-13
2. Umar (6/6) @ J-8
3. Dreadnaught (5/5) H-21
4. HYDRA Footsoldier (4/4) G-21
5. Brood Warrior (3/4) I-14
6. Hand ninja Close combat (4/4) H-18
7. AIM Medic (3/4) @ J-12
8. Hand Ninja Range combat (3/4) @ H-14
MODOK: 1[SA] 1[KO]
1. R Banshee (5/5) K13@
2. R Ult Beast (5/5) M15
3. R Juggernaut (FF) (9/9) F21@ W/HO*
4. R Meggan (5/5) J14@
5. R Nightcrawler KOed
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Turn4B
1) Banshee will attack the Medic 8vs13 roll=8 hit for 2 damage (1SA to Banshee)
2) Meggan will breakaway roll=4 charges to I13 and picks up HO@I13 on the way and will attack MODOK 8+1(perplex)vs16 roll=7 hit for 4 damage(1SA to Meggan)
3) Beast will move to H15
recap
1. MODOK (3/7) H-13
2. Umar (6/6) @ J-8
3. Dreadnaught (5/5) H-21
4. HYDRA Footsoldier (4/4) G-21
5. Brood Warrior (3/4) I-14
6. Hand ninja Close combat (4/4) H-18
7. AIM Medic (1/4) @ J-12
8. Hand Ninja Range combat (3/4) @ H-14
MODOK: 1[SA] 1[KO]
1. R Banshee (4/5) K13@@
2. R Ult Beast (5/5) H15@
3. R Juggernaut (FF) (9/9) F21 W/HO*
4. R Meggan (4/5) I13@@
5. R Nightcrawler KOed
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.