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I've been playing for over two years, but only recently have I started visiting stores in my city (Montreal, Canada) to check out organised gaming here. As expected, I encountered a few things that contradicted w/ the rules as I knew them playing at home (trying to follow the official rulings). So i'd like to post up a few fine point precisions on actual rule clarifications. I did take the time to read them about twice a year when they get posted, but hey, some things change in this game
(And if any other forum newbies like myself feel like posting up other little points that should be obvious to all, but that often come up as items of disagreement. I'd be curious to see what basic aspects of the game happen to fuel the most misinterpretation arguments.)
Here are the three i'd like to check out right now since I encountered some opposition to this and no judge was present that day:
1. Can you tk a character holding an object?
2. I remember that back in the day you could place two of your characters diagonally adjacent in order to block the adjacency of an opponent, therefore allowing one of your grounded figs to make a ranged combat attack even if in essence he was adjacent to an enemy. Now I heard that this aspect had been removed from the game. Yet I got some players saying this was in effect. So is it back, or have I been misinformed and it never was removed.
3. Is it true you can no longer perplex up a healer's AV?
4. Is it true that even if you KO the last character w/ the Batman TA on your opponents team, if the last TA he declared his wildcard was copying was the Batman TA, he can retain this ability until then end of the game?
(And this same situation would occur w/ whatever TA had been last declared by the wildcard supposing you had several wildcards on your force).
2. I remember that back in the day you could place two of your characters diagonally adjacent in order to block the adjacency of an opponent, therefore allowing one of your grounded figs to make a ranged combat attack even if in essence he was adjacent to an enemy. Now I heard that this aspect had been removed from the game. Yet I got some players saying this was in effect. So is it back, or have I been misinformed and it never was removed.
I'm having a hard time figuring out what you're asking.
Quote : Originally Posted by Wendigo
3. Is it true you can no longer perplex up a healer's AV?
You never could. The power states (on the PAC) "ignore all combat value modifiers for purposes of this attack."
Quote : Originally Posted by Wendigo
4. Is it true that even if you KO the last character w/ the Batman TA on your opponents team, if the last TA he declared his wildcard was copying was the Batman TA, he can retain this ability until then end of the game?
(And this same situation would occur w/ whatever TA had been last declared by the wildcard supposing you had several wildcards on your force).
Thanks for any clarifications on this.
That was the case while the Icons Rulebook was in effect. Since Danger Room was released, you can no longer continue to copy a TA from a KOed figure.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
2. I remember that back in the day you could place two of your characters diagonally adjacent in order to block the adjacency of an opponent, therefore allowing one of your grounded figs to make a ranged combat attack even if in essence he was adjacent to an enemy. Now I heard that this aspect had been removed from the game. Yet I got some players saying this was in effect. So is it back, or have I been misinformed and it never was removed.
I'm confused by this, but the situation you've described sounds like you can only do close combat attacks vs. your enemy.
Quote
3. Is it true you can no longer perplex up a healer's AV?
It is true.
Quote
4. Is it true that even if you KO the last character w/ the Batman TA on your opponents team, if the last TA he declared his wildcard was copying was the Batman TA, he can retain this ability until then end of the game?
(And this same situation would occur w/ whatever TA had been last declared by the wildcard supposing you had several wildcards on your force).
This was true in the time between Icons and the Danger Room release; however, when you kill the only Batman Ally (or whatever TA) on your team, you can no longer wild card that ability. It was the way you described for a very brief period. It made WC teams even more powerful and easy to abuse than they are.
2. Two diagnally-adjacent figures block LOS but not adjacency, so a fig is still adjacent to an opposing fig even with two friendly figs in between. like this:
YX
XZ
the figs represented by X are friendly to Z. Z is still adjacent to Y and still must break away. However, the two X figs DO block LOS for ranged attacks, so if Z were a flyer, it could not make a ranged attack.
So the situation i'm trying to describe is as follows:
Let's say you have 4 adjacent characters forming a 2x2 square.
3 characters are on my opponents team forming an "L" (Top left, bottom left and bottom right). My character (U longshot) is top right and therefore adjacent to bottom left V Bullseye lets say.
So, supposing that at the previous turn Longshot was preventing Bullseye's long range attacks. Can I now assume that with the arrival of the two other opposing characters, Bullseye can now fire away, since the "wall" formed by the top left and bottom right character "cancels" Longshot's adjacency to Bullseye?
From what I know of the game, this was legal at some point, but was rectified later. Is this correct? Or was it always this way? Or was it brought back?
When I mean that Bullseye can fire away, I don't mean at Longshot, but at another character elsewhere on the map. I would say no, but someone argued that he was now free to proceed since his characters were blocking Longshot.
Bullseye would still be adjacent to Longshot and therefore unable to fire on anyone else.
The diagonal characters would, however, block the LOF between Bullseye and Longshot (so Longshot wouldn't be able to use his Probability Control on Bullseye's rolls). They could still make close combat attacks against each other.
As far as I know, this has always been the rule.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
When I mean that Bullseye can fire away, I don't mean at Longshot, but at another character elsewhere on the map. I would say no, but someone argued that he was now free to proceed since his characters were blocking Longshot.
Bullseye's friends would block Line of Sight between Bulsseye and Longshot. They would not counter their adjacency. So, in that particular example, Longshot would not be able to use his Prob. Control on Bullseye (since he can no longer draw Line of Sight to Bullseye). Bullseye would still be considered adjacent to Longshot, and his attack would be limited to a close combat attack (since a close combat attack is the only attack that doesn't require Line of Sight).
If you wanted break LS and BE's adjacency, the best thing to do would be to drop a double-based figure between them diagonally or throw up a diagonal barrier between them.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
So here's another one, but it's not about the basic rules.
it's about exploit weakness. The only character I've seen in use, who combines that power with SS is Magog. I know Thunderball from AW has it too (Who else? I never really checked I guess...are there others?)
So when these dudes attack w/ an object, all the damage dealt is subjected to the EW conditions right? Not just the characters' base or perplexed damage right? So V Thunderball w/ his 3 damage could give a max of 3+3(rule of 3)+2 (heavy object)+1 (Critical hit)=9 damage?
So when these dudes attack w/ an object, all the damage dealt is subjected to the EW conditions right? Not just the characters' base or perplexed damage right? So V Thunderball w/ his 3 damage could give a max of 3+3(rule of 3)+2 (heavy object)+1 (Critical hit)=9 damage?
That is indeed the case.
Magog is just sick: 5+3(perplex)+3(Soda Machine 3D object)+1(critical hit)= a potential 12 damage that is all penetrating.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
So what is the final deal w/ characters w/ Charge and SS when it comes to picking up objects next to opposing characters? I'm pretty sure you can charge a character stealthed on an object and nail him w/ it. So I imagine you can pick it up even if it is adjacent to an opponent.
CAn someone give me the history on this as well? I think I remember it being legal, then illegal at some point, then maybe it's legal again?
I just remembered.
I saw him take out Amazo who was on his 2nd click, with one horribly nasty blow. My collegue's and I's inner children were crying like little girls.
That's why i'm wondering if apart from Thunderball (who I beleive i'll try to acquire) there's some other cheaper-than-Magog piece who can do the job.