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Like I even need to tell you why he's good. He gets rated down on comic accuracy because he shouldn't lose his good damage value so quickly. This is a guy that went toe-to-toe with the Thing for a while.
Crazily good nearly game balance destroying figure. Lockjaw's just barely balanced out due to the low DV and passable AV that becomes very low when you factor in the -2 from transporter attacks. Even so he's just crazily efficient for hit and runs and should be able to stay on that absolutely amazing top click for some time. He's also ripe for mercenary abuse as he's double base and will be carrying the figure he can copy the TA of with it, so he can have a better AV through sinsyn or DV through JSA or whatever (though these are the two options I'd most suggest).
Great sculpt too that totally gets the feeling of the character across. Absolutely great design in every respect.
One of the best pieces. Period. Transports the way Lockjaw should, and simply terrifies so many opponents. And LOOK AT THAT SCULPT! I can feel the pathos. THE PATHOS! Slap Double-Time on him, and he'll take Green Scar across the board to terrify opponents. 28 movement!
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
Great for a Fantastic Four or Inhumans thematic team, the two most important keywords that he possesses. This is the only version that we ever really needed - if veteran Lockjaw had been a unique in Fantastic Forces, we wouldn't have had to worry about minmaxers abusing him in LAMP and KC Flash teams!