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Ok, so here's a question I'm not sure has been answered... but since objects now add to damage value when used, what happens if you try Pouncing in with one of them... do you "disqualify" yourself from the Feat prerequisites in the middle of making your attack? Does this interrupt the process of Pouncing?
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If you are holding an object, you need to check your damage value to see if you can Pounce. If you have a one damage, you can only hold a light object, two damage you can't have an object.
I'm inclined to say no, although I don't have the LoSH rules in front of me. I think the damage modifier from teh object doesn't come into play until teh attack is made, so you should be fine as you've already pounced by the time you apply the modifier. It seems like if this disqualified you so would the +1 DV that Pounce grants.
I'm sure this will be corrected quickly if I'm wrong.
There was a Robocop III you know (so don't be racist)
If you are holding an object, you need to check your damage value to see if you can Pounce. If you have a one damage, you can only hold a light object, two damage you can't have an object.
As Mattminus pointed out, the damage value is modified not when you hold the object, but when you actually make the attack with it.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download
If you are holding an object, you need to check your damage value to see if you can Pounce. If you have a one damage, you can only hold a light object, two damage you can't have an object.
I thought a heavy object (+ 2 damage) and Pounce (+ 1 damage) still only adds up to 3...what am I missing?
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
I agree with Gumpold.... if you are holding an object that increases your Dmg V above 2, you can't use Pounce. If you already have 2 Dmg, you can't pick up an object while Pouncing (bummer! )...... of course, that doesn't apply until 2 weeks after June 27th (when the rules become active)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I thought a heavy object (+ 2 damage) and Pounce (+ 1 damage) still only adds up to 3...what am I missing?
Because of the prerequisites for Pounce.... you can't have more than 2 Dmg when you Pounce. That means if you perplex your Dmg Value above 2, you can't Pounce (which is similar to what objects do now)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I agree with Gumpold.... if you are holding an object that increases your Dmg V above 2, you can't use Pounce. If you already have 2 Dmg, you can't pick up an object while Pouncing (bummer! )...... of course, that doesn't apply until 2 weeks after June 27th (when the rules become active)
I disagree. From the LoSH rules:
If a character is
using a light object in a close combat attack, modify
the character’s damage value by +1 for the attack. If
a character is using a heavy object in a close combat
attack, modify the character’s damage value by +2
for the attack.
The key top me is that teh Dam is modified for the attack when the object is used in an attack. Carrying an object in and of itself does not grant the bonus.
Pounce reads as follows:
Give this character a power action; it moves up to its speed value and makes a close combat attack as a free action. After resolving this action, this character takes 1 pushing damage that ignores Willpower and team abilities.
So I give my pouncer a power action. I check his Dam, and, even though he's holding a heavy object, his printed DV is 2. From the power action I can move the character his printed MV, and then take a close combat attack as a free action. Now, after I've already pounced, I apply the Dam bonus for the object as I make the attack. I met the prerequisite when I began the action, so i don't see how I could be forced to stop here on the free action.
Also, I don't think the effect of an object is all that similiar to perplex. Perplex increases teh value +1/-1 as such. the object only increases the damage for a close combat attack. If I perplex up a characters 2 damage by +1, and I ask you what his damage value is, the answer is 3. if my damage is 2 and I'm holding a heavy, the answer to the same question would be 2, not 4.
There was a Robocop III you know (so don't be racist)
If a character is
using a light object in a close combat attack, modify
the character’s damage value by +1 for the attack. If
a character is using a heavy object in a close combat
attack, modify the character’s damage value by +2
for the attack.
Right.... and ICWO would be very similar, too (although not EXACTLY the same timing)... but the point remains that it increases the Damage VALUE above 2, so the attack can't be made with the object.
The only way to get around this is if they errata Pounce... but I have a feeling that Pounce was one of the reasons (along with perplexing up HSSers' Dmg plus an object) that they made the change... kind of like when they changed HSS partially because of V Supes.
If you want to get a little further into it, it's similar to having Enhancement at the end of a RS/HSS (ranged) action. That's limited to certain increases, too.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I'll just assume what I think you mean (so we don't need to worry about "family friendliness").
Some would say "Nerf", some would say "balanced"..... but they also made it better so that SStr (realistically) allows a figure with 1 or more damage to take out blocking terrain (wall) without an object.
Once the new rules are official, SStr will have an object increase the Damage VALUE instead of Damage DEALT.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Because of the prerequisites for Pounce.... you can't have more than 2 Dmg when you Pounce. That means if you perplex your Dmg Value above 2, you can't Pounce (which is similar to what objects do now)
Using a heavy or light object is NOT modifying the individual characters damage value directly (i.e. the tank is not appearing on Popeye's bicep after eating spinach per se). If you hit someone with Super Strength without an object you are doing x amount of damage. That Super Strength allows the figure to wield a dumpster gives the ability to do "extra" damage (i.e. +1 or +2) if the attack succeeds. To put it another way, The figure's strength slamming down his fist on the character does x damage. The figure slamming down an object adds damage -- it does not directly modify the figure's damage value. So, I don't see why Pounce would not allow the use of a heavy object on a figure with 2 damage with Super Strength.
Using a heavy or light object is NOT modifying the individual characters damage value directly (i.e. the tank is not appearing on Popeye's bicep after eating spinach per se). If you hit someone with Super Strength without an object you are doing x amount of damage. That Super Strength allows the figure to wield a dumpster gives the ability to do "extra" damage (i.e. +1 or +2) if the attack succeeds. To put it another way, The figure's strength slamming down his fist on the character does x damage. The figure slamming down an object adds damage -- it does not directly modify the figure's damage value. So, I don't see why Pounce would not allow the use of a heavy object on a figure with 2 damage with Super Strength.
First Lensman - Welcome to the new rules, which came out a few days ago. Your description was accurate until just now when they've released the latest rules for the LoSH set. Now it DOES modify damage value when you swing at your opponent with an object, instead of tweaking what is dealt.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download
Using a heavy or light object is NOT modifying the individual characters damage value directly (i.e. the tank is not appearing on Popeye's bicep after eating spinach per se). If you hit someone with Super Strength without an object you are doing x amount of damage. That Super Strength allows the figure to wield a dumpster gives the ability to do "extra" damage (i.e. +1 or +2) if the attack succeeds. To put it another way, The figure's strength slamming down his fist on the character does x damage. The figure slamming down an object adds damage -- it does not directly modify the figure's damage value. So, I don't see why Pounce would not allow the use of a heavy object on a figure with 2 damage with Super Strength.
An understandable point of view.
I think this will have to be something that Game Design will have to pass along through the channels (meaning the RA).
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
The simple answer is: If you can Pounce with B/C/F, you can still Pounce with an Object, because an Object and B/C/F changes your damage value at the same time. If you cannot B/C/F-Pounce, you cannot Object-Pounce.