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I'm thinking of getting back into the game. I bought the Hellboy box set and the AvP box sets and was curious how compatible with Heroclix the figures from those sets are and what modifications if any would be needed for the X-Men/JLA/etc. to try and take of a "Brood"/Alien nest.
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I don't have them, and I haven't seen them played, but the Hellboy figures look pretty good for Heroclix play. From what I understand, a few of them are awesome too.
AvP though, I can't make a judgment call on as I don't know anything about their dials.
The Hellboy pack is 100% Heroclix and Horrorclix compatible, just like the Marvel Zombie chase figures.
AvP is pure Horrorclix, and so it generally needs some form of house-rules to make it work right. If you use the search function there are several threads about mixing the two together.
I think I understand the method for combining them now. The one I liked best was using the closest equivilant of the power described on the card they have. The Queen might be a bit of a problem though. Are there any dual dialed figs in Heroclix now? How are they treated if there are? How would you treat the Queen if not?
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I've never personally played hororclix, but I talked to someone who plays both. What he said was that, the best way to combine the two games is to bring heroclix into the horrorclix world, not the other way around. This is important because of some mechanic called "blooded'. I am not sure what it is, but it is apparently important. There is also something to do with victims? I don't remember too well this was a while ago, but it makes sense. Heroclix has (or had up to avengers) the simplest rules of any of the figure games of wizkids.
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I've never personally played hororclix, but I talked to someone who plays both. What he said was that, the best way to combine the two games is to bring heroclix into the horrorclix world, not the other way around. This is important because of some mechanic called "blooded'. I am not sure what it is, but it is apparently important. There is also something to do with victims? I don't remember too well this was a while ago, but it makes sense. Heroclix has (or had up to avengers) the simplest rules of any of the figure games of wizkids.
This is probably the best way to play the two together, but I still doubt Horrorclix could hold its own versus Heroclix teams. We did a Heroclix versus Cthulu one day after a tournament, and I think the heroes lost a grand total of one figure to the big guy (whereas my 1800 point pure anti-Galactus team barely squeaked the win, even after Sentry demolished his first dial in almost one shot).
Are the Heroclix powers close enough to those of horrorclix to allow for that? I know the BPRD and the Marvel Zombies (presumably because they have the Horrorclix cards) fit into both but are the powers in general an easy fit into the Horrorclix rules. Using the Horrorclix rules does sound like it would be less of a rules headache if the Heroclix powers mesh better that way.
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So how well do Heroclix powers mix in with Horrorclix rules? Most of my figs are from before feat cards even existed (I think I put the game down just before they came out) much less the cards that came out with the Avengers set so it would be helpful to me to know.
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Well, let me put it this way...
We used Heroclix figures and their powers in the Cthulhu scenario at my venue once. The results were... not pretty. Cthulhu got annihilated. The Heroclix team one figure and had a couple others that were injured. Impervious and Hypersonic are overpowered for the Heroclix figures versus Horrorclix. Heroclix just has such a mobility advantage.
Against the older figures, there might be a better chance for the Horrorclix to do well, but I still think the mobility in Heroclix will allow them to ultimately rule a cross-genre game.
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Well, let me put it this way...
We used Heroclix figures and their powers in the Cthulhu scenario at my venue once. The results were... not pretty. Cthulhu got annihilated. The Heroclix team one figure and had a couple others that were injured. Impervious and Hypersonic are overpowered for the Heroclix figures versus Horrorclix. Heroclix just has such a mobility advantage.
Against the older figures, there might be a better chance for the Horrorclix to do well, but I still think the mobility in Heroclix will allow them to ultimately rule a cross-genre game.
To be fair, we've played Horrorclix teams against Cthulhu and beat him badly. Without the Cultists to possibly hurt the Heroes they have another advantage over Cthulhu.
I've found that most (not all, but just about) of the AvP figures actually have dials that may as well say "non-compatible... wink wink, nudge nudge." Most of the powers line up REALLY well with comparable HC powers, and are more than worth their points. There's no need for an Alien or Predator to be "blooded" when half of them start with Charge, you know?
The Alien Queen is where the trouble starts. I've heard from a few people that if you just flip her speed and defense powers for the first few clicks (stealth/impervious rather than HSS/Regen) she works better. There were probably some other changes, but it's enough to get started.
Plain and simple, there are VERY few HrC figures that work as well with HC as the AvP figures. I have the sneaking suspicion that some mock dials were made with Heroclix rules to get the deal, then actually used on the figures... or, like I said, it could be WK's way of giving us a little wink.
I've never personally played hororclix, but I talked to someone who plays both. What he said was that, the best way to combine the two games is to bring heroclix into the horrorclix world, not the other way around. This is important because of some mechanic called "blooded'. I am not sure what it is, but it is apparently important. There is also something to do with victims? I don't remember too well this was a while ago, but it makes sense. Heroclix has (or had up to avengers) the simplest rules of any of the figure games of wizkids.
BLOODED: once a horroclix 'slays' a victim they are blooded. to slay a victim you simply move the horrorclix ontop of a victim pog. once 'blooded' a horrorclix may move up to it's FULL move value and make a close combat attack in which it only deals one click of dmg (unless the horrorclix has a b/c/f equivalent in which case you roll a 1d6 to determine dmg)
each round at the start each player gets to move ONE victim token up to it's move value. you are supposed to each bring plot twist cards (sort of like BFC's, sorta) that can played whenever someone tries to move a victim token. (it's like, you try to move a victim to your horrorclix but the other guy has a plot twist card that could have any number of affects including not allowing the move or changing the victim tokens move value, etc) you are supposed to each bring a certain number (not sure how many) of plot twist cards and some horrorclix figures add to the number of plot twist cards you get to bring to the game.
a few other game concepts that are different:
Vulnerable: having two action tokens on you. horrorclix do not take pushing dmg BUT having two tokens on you can make you susceptible to some horrorclix special powers (like some horrorclix have special powers that when they do close combat vs vulnerable characters their dmg is penetrating--yes....it's exploit weakness vs characters with two action tokens on them!) i call that the powercosmic hunter power! makes you really rethink taking that second action token with that PC when you got a freakin predator adjacent to you just waiting to use his psuedo-exploit weakness on you if you take that second token.
i warn ya, horrorclix have much lower speed values than heroclix but there is some value to combining the two and it's great for home scenarios.
and what is the guy above talking about the two dials or duo dials on the alien queen? I have one and there isn't two dials. perhaps he means the alien queen while she is attached to the eggsac dial. it's for scenarios and there are a total of three dials. one is the queen herself....she comes off the egg base dial and can be played alone as a 300 pt colossal. on the egg sac i believe she is 450 pts. the second dial represents the harness holding the queen down. you must attack this dial to free the queen. the third dial represents the queen's egg sac and her ability to lay eggs which become minions which can help free her.
the creme de la creme of heroclix to me is the elder predator. his special power is called nuclear timer i believe it is. once u activate it you flip his card and u move his dial to a second starting line (a red one). at the start of your next turn you roll a 1d6 and add 3 (again, not absolutely sure). all figures/objects within this range of elder predator are REMOVED FROM THE GAME and NO victory points are awarded. also, all characters on the field have to place 2 action tokens on them from the shock wave. that my friends.....is bad.
EDIT: a NOTE on the alien queen.....DO NOT USE HEROCLIX POWERS FOR HER DIAL. she has her own powercard (not unlike we get with the Avenger set)......those colours do not represent HSS and regen they represent completely different powers. just keep the cards with you as u play and use the horrorclix powers as they are intended and the game mechanic between the two games works very interestingly.
EDIT 2: a red on speed for horroclix A does not equal the same power for red on speed for horroclix B. THE CARDS ARE VERY IMPORTANT TO THEM, MUCH MORE SO THAN FOR HEROCLIX.
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EDIT: a NOTE on the alien queen.....DO NOT USE HEROCLIX POWERS FOR HER DIAL. she has her own powercard (not unlike we get with the Avenger set)......those colours do not represent HSS and regen they represent completely different powers. just keep the cards with you as u play and use the horrorclix powers as they are intended and the game mechanic between the two games works very interestingly.
EDIT 2: a red on speed for horroclix A does not equal the same power for red on speed for horroclix B. THE CARDS ARE VERY IMPORTANT TO THEM, MUCH MORE SO THAN FOR HEROCLIX.
This has been my take on this as well. My friends and I have tried a few mixed games and they seem to work out; the problems arise with Plot Twists and Victims, and how those should be used by HeroClix. For instance, if a Player has a 100% Hero squad, should he have Twists, etc. So far, we've allowed HC figs to rescue victims, and simply remove them from the game (no points, the benefit being the victims are no longer available for HrC).
Overall, the end mechanic for HorrorClix powers coincide with those of HeroClix very well; some examples would be a damage bonus, ignore damage reduction, add action token, etc, these all have the same effect in HrC as they do in HC. There is no need to change the powers shown on HrC dials to follow the HC PAC. Just use the HrC cards.
I've found that most (not all, but just about) of the AvP figures actually have dials that may as well say "non-compatible... wink wink, nudge nudge." Most of the powers line up REALLY well with comparable HC powers, and are more than worth their points. There's no need for an Alien or Predator to be "blooded" when half of them start with Charge, you know?
The Alien Queen is where the trouble starts. I've heard from a few people that if you just flip her speed and defense powers for the first few clicks (stealth/impervious rather than HSS/Regen) she works better. There were probably some other changes, but it's enough to get started.
Plain and simple, there are VERY few HrC figures that work as well with HC as the AvP figures. I have the sneaking suspicion that some mock dials were made with Heroclix rules to get the deal, then actually used on the figures... or, like I said, it could be WK's way of giving us a little wink.
They only have charge if you go by colors as if they correspond to the heroclix PAC instead of reading thier horrorclix powers. The Aliens are naturally blooded or have charge either way so they have potential either way. The Predators have great range (for horrorclix okay for heroclix). All are some of the fastest horrorclix thus why they may be okay with heroclix. Depends how you play them & what you play them against. I advise home play vrs X-men type teams rather than trying to make them gang up on Superman for example.
An idea I had inspired by Mojo's cross dimensional mayhem was for him to team with the Aliens against X-men & the Predators. Say 500 points of heroclix & horrorclix on both sides so you don't have to worry too much about conversion costs (the AVP sets are 500 points is partly how I decided that. To me a good X-men team also runs about 400 & I can't resist putting Longshot in this mix). If you have 4 players, you could have two teams of 3 players each. Start the 4 groups all in different areas with "loose" friendships if you get my drift.