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On Citizen V's last two clicks he has both the white power and Blades/claws/fangs. The white power states that it activates if he KOs an opponent when he uses a close combat attack. However, BCF is a Close combat action. Am I reading too much into this or does this mean he cannot use these two abilities together? I think no but I just wanted to get a second opinion.
Plus it says he can move his full speed and make another close combat attack. So, it seems that BCF would not work with that part either. What do you guys think?
As far As I know it was explained by NBperp that since the special power activates as a result of an action and before the action finishes (why you can't push to use the special power, the power used before a token is placed) so if you used BCF then you would HAVE to use it again as its a continuation of that usage.
On Citizen V's last two clicks he has both the white power and Blades/claws/fangs. The white power states that it activates if he KOs an opponent when he uses a close combat attack. However, BCF is a Close combat action. Am I reading too much into this or does this mean he cannot use these two abilities together? I think no but I just wanted to get a second opinion.
BCF is not a close combat action. It activates when you give the character a close combat action (like Flurry, the free cc action granted by Charge, or just a plain ol' I am standing here and using a cc action). If the character is not given a close combat action (say it used Close Combat Expert, which is a power action that dives right into the close combat attack), the BCF will not activate.
Now with all that said, lets take a look at Citizen V's 'Press the Attack':
"Once per turn, if Citizen V KOs an opposing character with a close combat attack, he may immediately move up to his full speed value and make one close combat attack as a free action."
So the close combat action (and resulting attack) of BCF can be used to trigger Press the Attack. But since the free action given by Press the Attack is only a close combat attack (and not action) BCF can't be used on that second, free attack.
Here's the "official" word from the Rules forum on the WK site:
Quote : Originally Posted by nbperp
Harpua is correct - if the action initiated with a close combat action in which BCF was used, then the follow up attack from Cit V would continue to keep BCF activated.
I believe the line of thinking is that BCF stays "on" for the duration of the figure's turn and thus if you used it initially, you would be able to use it with the follow-up attack.
Here's the "official" word from the Rules forum on the WK site:
I believe the line of thinking is that BCF stays "on" for the duration of the figure's turn and thus if you used it initially, you would be able to use it with the follow-up attack.
I would guess then that we're using the same logic trail that causes BCF to stay activated for the second attack in Flurry when it is used in the first one. Okay, makes sense.
However, and this goes back to my post too, note that Norm said, "if the action initiated with a close combat action in which BCF was used"... which means that if BCF was not used for that first attack (that caused the KO and activated Press the Attack), then you don't get to use BCF on the second, free attack.
Does his special power require a breakway roll if he's adjacent to another opposing character since it says IMMEDIATLEY after KOing the previous fig???
Does his special power require a breakway roll if he's adjacent to another opposing character since it says IMMEDIATLEY after KOing the previous fig???
If he actually tries to move, yes. And if the roll is failed, he'd just stay right there and the action would end (with no extra attack).
Otherwise, he could just stay right there and attack the guy who would've forced him to roll breakaway.
Basically, it is the same choice you've got when your Charge character is next to an opponent: roll breakaway (and risk wasting an action) or just attack this guy right here (who may be a less favorable target... but at least you are guaranteed the chance to make the attack).
If he actually tries to move, yes. And if the roll is failed, he'd just stay right there and the action would end (with no extra attack).
Otherwise, he could just stay right there and attack the guy who would've forced him to roll breakaway.
Basically, it is the same choice you've got when your Charge character is next to an opponent: roll breakaway (and risk wasting an action) or just attack this guy right here (who may be a less favorable target... but at least you are guaranteed the chance to make the attack).
I'm not sure about that.
Quote : Originally Posted by Citizen V's SP, for reference
Once per turn, if Citizen V KOs an opposing character with a close combat attack, he may immediately move up to his full speed value and make one close combat attack as a free action.
It says he MAY move and make an attack.... and the way I'm reading it is that if he doesn't want to use the power, he doesn't have to (like if he doesn't move, he can't attack). The way I'm reading it, if he was based by another opposing figure, he would have to roll breakaway if he wanted to attack him.... and you might as well, since it's a free attack.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I could just as easily see him being incapable of rolling for breakaway as the special power action is a continuation of his 1st.
But we'll have to wait and see what the ruling is as they don't always follow the logic we might think they will...
As it stand if it comes up, I'll rule that a breakaway roll is possible.
But then again I was prepared to rule in favor of a 1st click-pushed-charge being able to use the the special power...
I could just as easily see him being incapable of rolling for breakaway as the special power action is a continuation of his 1st.
But we'll have to wait and see what the ruling is as they don't always follow the logic we might think they will...
Exactly why I said "I'm not sure about that"
Until I hear otherwise, though, I will also rule that breakaway would be required just like charge or RS (since it doesn't say he automatically breaks away). Oh, and one thing I forgot to quote before (as the big part of my reasoning in my answer) was:
Quote : Originally Posted by normalview
Basically, it is the same choice you've got when your Charge character is next to an opponent: roll breakaway (and risk wasting an action) or just attack this guy right here (who may be a less favorable target... but at least you are guaranteed the chance to make the attack).
If you use Charge while you're adjacent to an opponent, you MUST roll breakaway to use Charge. The option you're referring to is the option to use Charge or not.... if you just attack the guy, you're just attacking him, you're not using Charge.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
If you use Charge while you're adjacent to an opponent, you MUST roll breakaway to use Charge. The option you're referring to is the option to use Charge or not.... if you just attack the guy, you're just attacking him, you're not using Charge.
And that is exactly what I said:
Quote
Basically, it is the same choice you've got when your Charge character is next to an opponent: roll breakaway (and risk wasting an action) or just attack this guy right here (who may be a less favorable target... but at least you are guaranteed the chance to make the attack).
Was there a point to your comment that I am missing?
Was there a point to your comment that I am missing?
My point was that if you want to use Charge while you're adjacent, you MUST breakaway.... but if you're adjacent to a figure and want to Charge, you might as well just hit them without using Charge.
With V's power, it reads very similar to Charge (except that it's full speed and different conditions) in that you move, then make an attack. If you move while adjacent to an opposing figure, you have to breakaway.
Now, since this is a SP that happens before the initial action/attack resolves, it might be ruled that he doesn't have to roll breakaway..... but I think it would be ruled that you would have to breakaway because you're starting a movement.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????