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A situation this could be useful in is Perplexing a 0 range figure standing on the edge of elevated terrain without Leap/Climb up to 1 and shooting a figure in an adjacent grounded square. Yes, I know the squares are not adjacent for game purposes, but for real life purposes you better believe they are
Just keep in mind that you may not further increase the 4 range provided to figures (with 0 range normally) in a Mind Control attack, nor can you increase the range in which you can throw an object (6 for light, 4 for heavy).
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
A situation this could be useful in is Perplexing a 0 range figure standing on the edge of elevated terrain without Leap/Climb up to 1 and shooting a figure in an adjacent grounded square. Yes, I know the squares are not adjacent for game purposes, but for real life purposes you better believe they are
actually wouldn't it be 2? theres still the -1 elevation modifier if i'm correct.
ah okay, but if figure B had only 4 range he/she could not attack figure A because hes shooting up correct?
Again, no. Figure A would still be in range as it is still exactly 4 squares away. There is no modifier for elevation change outside of soaring unless I've missed something.
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
Again, no. Figure A would still be in range as it is still exactly 4 squares away. There is no modifier for elevation change outside of soaring unless I've missed something.
if i recall there was a rule which made you add 1 to the range count when shooting elevated to non-elevated. though it's possible this rule was scrapped as its printing in the original rulebook.
if i recall there was a rule which made you add 1 to the range count when shooting elevated to non-elevated. though it's possible this rule was scrapped as its printing in the original rulebook.
No such rule exists. I do not THINK it even existed in Original Rule book.
Here's the relevant text from the latest (LoSH) rulebook.
Quote : Originally Posted by LoSH Rulebook pg. 32/33
Elevated Terrain
Squares inside the boundary of a red line are elevated terrain. Elevated terrain is clear, water, hindering, or blocking terrain at a level that is above the battlefield but below the level of soaring characters. Characters can reach elevated terrain in many ways, including climbing stairs or ladders, scaling or jumping walls with the Leap/Climb power, and hovering or soaring (if they are flying characters). A character can’t “jump off” elevated
terrain unless it has a power, team ability, or feat card that allows it to ignore the effects of elevated terrain on movement. The elevation change modifier applies when a soaring character descends to hovering level on elevated terrain.
Elevated vs. grounded. Characters, objects, and terrain features on elevated terrain are referred to as elevated. Characters, objects, and terrain that are not elevated are grounded. A grounded character may be hovering or a character without the (wing) speed symbol.
Elevated terrain can’t be destroyed. If a line of fire between two grounded characters crosses the boundary line of elevated terrain, it is blocked. The line of fire between an attacker on elevated terrain and a target on elevated terrain is not blocked by elevated terrain boundary lines; however, colossal characters, elevated characters, and the boundary
lines of other types of elevated terrain still affect and block the line of fire normally.
A square with a red line running through it (marking the boundary of an area of elevated terrain) is on the rim of elevated terrain. If an elevated character is on the rim of elevated terrain, it may make ranged combat attacks targeting grounded characters and be the target of ranged combat attacks by grounded characters. If the line of fire between a grounded character and an elevated character crosses any elevated square not on the rim of the elevated terrain, or any square on the rim not occupied by the target character, the line of fire is blocked.
An otherwise clear line of fire between an elevated character and a grounded character is blocked by giant characters and colossal characters; hindering terrain does not affect a line of fire drawn between an elevated character and a grounded character unless the target
occupies a square of hindering terrain.
Characters that are in adjacent squares but at different elevations can’t make close combat attacks against each other, but they may target each other with ranged combat attacks, as shown in Figure 19.
There is nothing that makes mention of an elevation modifier outside of the mention of soaring figures needing to use one movement point even if they are dropping to hovering on elevated terrain. There may have been something to the effect of what you're saying, but I don't recall ever reading that anywhere. You should just be able to use your normal range when drawing lines of fire to or from elevated terrain. Hopefully this helps!
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
it does, i just checked the infinity challenge rulebook, and it states "when a character using TK on an object against a character, add 1 to range for elevation changes"
memory loss + tire = bad result lol.
once again, thanks for the help on the original question
Being tired can mess with your head when dealing with HeroClix rules I made sure to check the FAQ and Errata and Clarifications documents just to be 100% sure and there is no mention of a modifier there either. The rules change so much that it's hard to not get them confused sometimes. I muddle them up occasionally too
You're quite welcome though, always happy to help.
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.