You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
First off you need TK.Take out one of your batmen and one of your Bronze Tigers.Why you need more than one of those I can't imagine(I assume you have more figs in your collection.)Put in Starro slave Green lantern for TK and secondary attacker and an agent Brand for all of her junk.
This is the team I came up with, for my venues 600pt, no fig over 125 pts, and no cardboard tourney.
2099 Hulk
Danger
SR Flash (JLA)
Common Batman x 2
Bronze Tiger x 2
= 600
What do you think?
I think you really like power pieces. The Doubles of Batman and Bronze Tiger seem over the top. Why not swap them out for Winter Soldier and/or Connor Hawke ?
Personally we always play the highlander rule, so I'd get rid of the doubles. Put in a Hector Hammond, you get TK, Psychic Blast and Perplex. Take out the 2099 Hulk, he can't be TK'd, has no move/attack powers, and he's just a big 123 point target. Put in Gambit. For 90 points you get alot. Then I'd add a Cuckoo. So lets see where you are now:
Danger 124
Bronze Tiger 60 (184)
Batman 75 (259)
Gambit 90 (349)
SR Flash 83 (432)
Cuckoo 40 (472)
So you still have 128 points for a cheap flier or 2 to taxi/tie up some pieces. I'd go with:
R Mister Miracle 64 (536) Great tie up/support/taxi piece
R Jade 64 (600) another TK and a Team Ability that allows you to nerf 1 opposing figure.
Whatever you decide to do, good luck in your game
Cheers.
Trade to Canada. We're friendly, and we love Beavers..........
Personally we always play the highlander rule, so I'd get rid of the doubles. Put in a Hector Hammond, you get TK, Psychic Blast and Perplex. Take out the 2099 Hulk, he can't be TK'd, has no move/attack powers, and he's just a big 123 point target. Put in Gambit. For 90 points you get alot. Then I'd add a Cuckoo. So lets see where you are now:
Danger 124
Bronze Tiger 60 (184)
Batman 75 (259)
Gambit 90 (349)
SR Flash 83 (432)
Cuckoo 40 (472)
So you still have 128 points for a cheap flier or 2 to taxi/tie up some pieces. I'd go with:
R Mister Miracle 64 (536) Great tie up/support/taxi piece
R Jade 64 (600) another TK and a Team Ability that allows you to nerf 1 opposing figure.
Personally we always play the highlander rule, so I'd get rid of the doubles. Put in a Hector Hammond, you get TK, Psychic Blast and Perplex. Take out the 2099 Hulk, he can't be TK'd, has no move/attack powers, and he's just a big 123 point target. Put in Gambit. For 90 points you get alot. Then I'd add a Cuckoo. So lets see where you are now:
Danger 124
Bronze Tiger 60 (184)
Batman 75 (259)
Gambit 90 (349)
SR Flash 83 (432)
Cuckoo 40 (472)
So you still have 128 points for a cheap flier or 2 to taxi/tie up some pieces. I'd go with:
R Mister Miracle 64 (536) Great tie up/support/taxi piece
R Jade 64 (600) another TK and a Team Ability that allows you to nerf 1 opposing figure.
Whatever you decide to do, good luck in your game
Cheers.
I'd actually go with a Rookie Marvel Girl (new one) than a Cuckoo. Cuckoo's great strengths are working with other cuckoos. Just one is a blah support piece by herself. Toss in Marvel Girl for the TK and general utility. Now, you have 128 left, and R Mister Miracle/R Jade is a fun combo. But with the TK taken care of, you could try V Jinx (54) and V Wildcat (74) instead. That will give you some good prob control as well as a nice secondary attacker. Another option could be V Copperhead (88) and Bucky (30).
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."