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When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
mu062 U Rampaging Hulk *
Team: None
Range: 0
Points: 128
Keywords: Brute, Monster
10
9
18
3
8
9
18
3
8
10
17
4
6
10
18
4
7
11
18
3
7
11
17
3
6
10
17
3
6
9
16
4
6
9
16
4
6
8
15
5
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Squash: The Rampaging Hulk can use Leap/Climb. Immediately after the resolution of a move action in which the Rampaging Hulk uses Leap/Climb, he can use Quake as a free action.
(Damage) Smash: The Rampaging Hulk can use Close Combat Expert. At the end of your turn, if there are fewer than six objects in the game, your last opponent to take an action chooses a light standard object from outside the game and places it 6 or fewer squares from the Rampaging Hulk in an unoccupied square to which the Rampaging Hulk has a clear line of fire.
*w/Unstoppable:
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.
"So as I was saying," Warren continued, "you guys are going to love the Institute. Hulk can smash whatever he wants in the Danger Room, and it's okay! It's made for smashing."
With a sudden beep, Archangel's communicator blares to life. "Intruder alert! Teleportation field detected. All X-Men in the area converge!"
"Well, I'm not with the X-Men, but I've got a responsibility."
"And we have one to you, Warren. Okay, Defenders, let's check it out!" Gargoyle takes off, but is soon outpaced by the Hulk, eager for action.
Defenders Set-Up!
Defenders (home)
1) U Rampaging Hulk* (10/10) 128 pts X-18
* w/ Unstoppable 5 pts
2) V Gargoyle (7/7) 58 pts W-18
3) V Valkyrie (9/9) 71 pts X-17
4) R Archangel (5/5) 37 pts W-17
Standing Order: Gargoyle and Valkyrie will share the highest defense whenever possible. Currently 18 from Valk.
299
vs
Inhumans (visitor)
R Lockjaw (6/6) 24 pts
U Karnak*,** (8/8) 79 pts
* w/ Endurance 5 pts
** w/ Vault 3 pts
U Crystal*** (7/7) 62 pts
*** w/ Force Field 10 pts
R Ult Beast (5/5) 41 pts
R Tessa (6/6) 39 pts
R Nightcrawler (5/5) 36 pts
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Sorry I haven't posted yet. I'm on vacation and internet is a little spotty. If you can wait I will be back on Saturday and should have plenty of time to post. Your call.
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Hulk squints across the mansion's grounds. "Hulk crush puny humans! And puny elf! And puny...um... tuning fork dog!"
"'Tuning fork dog'? That sounds like Lockjaw... Could it be the Inhumans?" Gargoyle looks to Archangel, who shrugs.
"I can't make them out from this distance, Issac. We need to investigate."
"Not humans?" the Hulk roars. "Stupid Inhumans try to trick Hulk? They think they smarter than Hulk? Hulk smash out their brains! Then Hulk be the smartest!" Hulk turns to Warren. "Bird-Man! Bring Hulk to Inhumans! Hulk is strongest! Hulk is in charge!"
Warren looks at Hulk in abject surprise, but the cracking for some huge green knuckles convinces him that this is not the time to argue. "Let's get you pointed at them... boss."
1A)
1) Archangel flies to P20. He drops Hulk in Q20
2) Gargoyle flies to Q19, picking up the HO in V19 as he goes. He drops Valk in P19
Defenders (home)
1) U Rampaging Hulk* (10/10) 128 pts Q20
* w/ Unstoppable 5 pts
2) V Gargoyle (7/7) 58 pts Q19 (w/HO) @
3) V Valkyrie (9/9) 71 pts P19
4) R Archangel (5/5) 37 pts P20 @
Standing Order: Gargoyle and Valkyrie will share the highest defense whenever possible. Currently 18 from Valk.
299
vs
Inhumans (visitor)
1) R Lockjaw (6/6) 24 pts B17/A17
2) U Karnak*,** (8/8) 79 pts B18
* w/ Endurance 5 pts
** w/ Vault 3 pts
3) U Crystal*** (7/7) 62 pts B19
*** w/ Force Field 10 pts
4) R Ult Beast (5/5) 41 pts A19
5) R Tessa (6/6) 39 pts A18
6) R Nightcrawler (5/5) 36 pts B20
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/quote]
"Hulk! No! It's gotta be a trap... *sigh* I'd better be there to do damage control when he lands..."
Gargoyle and Valkyrie beeline toward the shapes of Crystal and Tessa.
As the Hulk comes crashing down, Gargoyle tries to make sure the property damage isn't too severe with a biomystical nudge. When the smoke clears, the terrain is the only thing that's the worse for wear.
2A)
1) Gargoyle moves out to L13, his reduced move just enough as he drops Valk in L14. Gargoyle takes a push.
2) Hulk L/Cs out to J11. He uses Quake at the end of the move. 9 AV vs 17 (Crystal) and 16 (Tessa). Roll is a 6. Garg PC's it to a 6 again, and still a miss.
Gargoyle will PC the first successful attack he can see that would deal damage after reducers.
Defenders (home)
1) U Rampaging Hulk* (10/10) 128 pts Q20 @
* w/ Unstoppable 5 pts
2) V Gargoyle (6/7) 58 pts L13 (w/HO) @@
3) V Valkyrie (9/9) 71 pts L14
4) R Archangel (5/5) 37 pts P20
Standing Order: Gargoyle and Valkyrie will share the highest defense whenever possible. Currently 18 from Valk.
299
vs
Inhumans (visitor)
1) R Lockjaw (6/6) 24 pts B17/A17
2) U Karnak*,** (8/8) 79 pts B18
* w/ Endurance 5 pts
** w/ Vault 3 pts
3) U Crystal*** (7/7) 62 pts J12@
*** w/ Force Field 10 pts
4) R Ult Beast (5/5) 41 pts A19
5) R Tessa (6/6) 39 pts I12
6) R Nightcrawler (5/5) 36 pts B20
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.[/quote]
Valkyrie makes a sudden move, trying to fake out Lockjaw. The huge hound growls menacingly, though, and not even a distraction from Gargoyle can draw his attention long enough for the Asgardian to slip by.
Warren, seeing what Valkyrie was trying to do, swoops over to try to disorient the slim man who seems to be intently studying the Hulk.
3A)
1) Valkyrie will attempt to break-away charge. Roll is a 1. Garg PC's it to a 3. Even with PC, my dice are not behaving today. Valk goes nowhere.
2) Archangel flies over to K10.
Hulk and Garg will clear.
Garg will PC any successful attack/breakaway he might be able to see (assuming an attack would deal damage after reducers).
Don't forget for OW from Beast that White Noise will potentially mess with it.
Defenders (home)
1) U Rampaging Hulk* (10/10) 128 pts J11
* w/ Unstoppable 5 pts
2) V Gargoyle (6/7) 58 pts L13 (w/HO)
3) V Valkyrie (9/9) 71 pts L14 @
4) R Archangel (5/5) 37 pts K10 @
Standing Order: Gargoyle and Valkyrie will share the highest defense whenever possible. Currently 18 from Valk.
299
vs
Inhumans (visitor)
1) R Lockjaw (6/6) 24 pts L12/K13@
2) U Karnak*,** (8/8) 79 pts L11
* w/ Endurance 5 pts
** w/ Vault 3 pts
3) U Crystal*** (6/7) 62 pts J12@@
*** w/ Force Field 10 pts
4) R Ult Beast (5/5) 41 pts A11@
5) R Tessa (6/6) 39 pts I12
6) R Nightcrawler (5/5) 36 pts B20
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.