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Hey all,
Looking through the cards the other day, I had a thought:
You can use Nature's Swiftness to play Hand of Edward the Odd on turn 4, making all your abilities, allies and equipment instants. From then on you can simply pass on your turn (after attacking with any available allies, of course) and leave your resources ready to respond to whatever the opponent throws at you.
In particular, this gives us a way to get Chromie into play and use her ability with little risk of her getting killed. On your 6th turn (or 5th is you have another copy of Nature's Swiftness) leave all your resources ready. At the end of your opponent's turn, play Chromie. You can then use her ability at the start of your turn, giving you 2 turns in a row without having to worry about keeping her alive.
The rest of the deck's strategy would have to be fleshed out, but once you get the Hand it becomes a lot easier to get that extra turn with Chromie.
the biggest thing for this combo to be "broken" is to find cards that arent instant, and make exceedingly good use of them on opposinog turns. The chromie combo is nice, but without further strat, etc fleshed out, its just sitting there. what are you going to do with two turns when at least 70%+ of your deck is designed to be 'reactionary'?
used to be 'Dalamar' on VS Realms
used to be a lvl 60 epic'd out warlock on Detheroc, now a lvl 26-ish rogue named knave[recently TRIED to quit]
He's gonna bust out Kaal Soulreaper on his 7th turn, and on his 8th turn (immediately after his 7th, thanks to Chromie) he'll resurrect his graveyard without having to worry about Kaal getting aced or them having time to prepare... then he can swing for game.
If only there was a horde restoration druid. XD.
I guess he could spam a bunch of allies on the turn he uses Chromie, and then attack with them all on the following turn... but that seems rather unimpressive...
Chromie + HoEtO was definitely on my personal watchlist, but I hadn't yet considered Nature's Swiftness for the acceleration. Makes it much more efficient since it doesn't hog both turns seven and eight, but a bit more combolicious as well.