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Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
cr018 V Celestial Archer*
Team: Justice League
Range: 10
Points: 73
Keywords: Checkmate, Justice League, Outsiders, Star City, Suicide Squad, Teen Titans
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10
16
2
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10
16
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7
9
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9
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9
17
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6
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6
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2
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(Speed) A Rain of Arrows to Extinguish Nine Suns: Give Celestial Archer a power action. He makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if Celestial Archer loses A Rain of Arrows to Extinguish Nine Suns before making the second attack, he can't make the second attack.
(Attack) The Darkness from the Death of A Sun-Bird: Celestial Archer can use Energy Explosion and Smoke Cloud. When he uses Energy Explosion, after resolving the action he can immediately use Smoke Cloud as a free action but the first hindering terrain marker must be placed in the same square as the target of the Energy Explosion attack.
*w/Arrows of Yi (Armor Piercing) 10pts:
Damage dealt by this character may not be reduced below 1.
*w/Trick Shot 20pts:
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
cr044 R Accomplished Perfect Physician*
Team: No Affiliation
Range: 6
Points: 61
Keywords: Great Ten
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10
17
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9
17
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9
17
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*w/Invigorate (Corrected text from Errata document posted)
Prerequisite: Support
Choose a character. When the character uses Support, remove one action token from adjacent friendly characters (maximum three total tokens removed.) Characters that have action tokens removed from them can’t be given power actions the same turn this feat is used.
(Speed) Meditative State Relocation: Thundermind can use Phasing/Teleport. Give Thundermind a power action and choose a friendly character that is 6 or fewer squares from him. Put the chose character in the square occupied by Thundermind, and then put Thundermind in the square occupied by the chosen character; then deal Thundermind 1 unavoidable damage.
(Damage) Tibetan Mysticism: Thundermind has the Duo attack symbol
aa035 E Ghost Fox Killer*
Team: No Affiliation
Range: 6
Points: 68
Keywords: Great Ten, Mystical
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17
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7
9
17
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7
8
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*w/Deadly Touch (Armor Piercing) 10pts:
Damage dealt by this character may not be reduced below 1.
cr001 R 7 Deadly Brothers*
Team: Titans
Range: 6
Points: 35
Keywords: Gotham City, Teen, Teen Titans
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9
17
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9
16
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7
8
15
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14
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(Attack) Nine-Chamber Fist: The 7 Deadly Brothers can use Flurry.
(Defense) Chinese Acrobatics: The 7 Deadly Brothers can use Energy Shield/Deflection and Stealth.
*w/Inside Information 4pts:
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
un036 V Socialist Red Guardsman
Team: No Affiliation
Range: 8
Points: 58
Keywords: Armor, Manhunters, Justice League International, Robot
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
ls006 R Ultra Boy
Team: Legion of Superheroes
Range: 6
Points: 130
Keywords: Future, Legion of Super Heroes, Teen
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10
18
4
8
11
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10
17
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11
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16
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8
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8
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7
8
14
2
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aa016 R Batman
Team: Batman Ally
Range: 6
Points: 64
Keywords: Armor, Future, Gotham City, Teen
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17
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(Damage) In Contact with Bruce Wayne: Batman can use Outwit, but he can counter only standard and named powers. Batman can use Perplex, but he can target only himself.
jl048 R Dream Girl
Team: Legion of Superheroes
Range: 0
Points: 50
Keywords: Future, Legion of Super Heroes, Psychic, Teen
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16
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ls003 E Cosmic Boy
Team: Legion of Superheroes
Range: 6
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
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17
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cr022 E Dawnstar
Team: Legion of Superheroes
Range: 0
Points: 60
Keywords: Future, Legion of Super Heroes, Teen
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16
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(Speed) Tracker: Dawnstar can use Hypersonic Speed, but only Option 1.
(Attack) Quarry: Before the beginning of the first turn , choose an opposing character; this character is Dawnstar's quarry. Modify by +1 the attack value of Dawnstar and all friendly characters when they are attacking the quarry.
Feats:
Damage Shield
Prerequisites: Close Combat Expert, Combat Reflexes, Energy Shield/Deflection, Flurry, Hypersonic Speed, Impervious, Invulnerability, or Poison
Choose a character.
When the character is the target of a successful close combat attack, the attacker is dealt 1 damage after the attack resolves.
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1B LoSH
Dawnstar senses danger in the distance. She declares the Celestial Archer to be her Quarry today!
Cosmic Boy: Leadership 6! (yay - I never get that!)
1) Ultra Boy flies to C17, stopping by to pick up the HO at F18 on the way.
2) Dawnstar flies to B18
3) Cosmic Boy flies to B16
4) Dream Girl Flies to A17
5) Batman flies to A13 picking up the LO on the way. Batman boosts his own Defense.
All Legion copy the BATA
Dream Girl will PC the first successful attack she can see
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) H5
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) I5
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) I6 @
4) R Ghost Fox Killer **** 68pts (7/7) J5 @
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (5/5) J6 @ (stealth)
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) H6 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Celestial Archer makes a running shot to J7, using Trick Shot to take a shot at Batman. 10 vs 18. Attack roll is a (5,4) 9. Batman uses his Super Senses - 6! Curses! End result is a miss.
2) Physician uses Support to target Socialist Red Guardsman. 10 vs 16. Roll is a 7. Support roll of 4 does nothing, but Invigorate pulls tokens off SRG, Thundermind, and Ghost Fox Killer.
3) Thundermind takes a Move Action to fly to M10, carrying the Archer to N10
4) SRG flies to L9, carrying the APP to M9.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) N10 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) M9 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) M10 @
4) R Ghost Fox Killer **** 68pts (7/7) J5
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (5/5) J6 (stealth)
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) L9 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Cosmic Boy rolls Leadership: 2 Failure - not a good start
Free: Batman asks Bruce to authorize use of experimental afterburners. Speed +1.
1) Batman pushes to move up D3.
Free: Batman outwits Supersenses on Ghost Fox Killer
2) Cosmic Boy uses telekinesis to throw Ultra Boy forward with the Heavy Object. UB (pronounced Hubie I think) lands steadily at D8.
3) Hubie charges with the heavy object to I5 beside 7DB and GFK. He attacks GFK AV 10 on DV 17. Roll (4,4) for hit with knockback. 4+2 damage and knockback into the wall for another point for the KO.
4) Dawnstar moves to L14.
Dreamgirl will PC any successful attack she can see. (which will be few)
Legion all copy BATA
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) N10 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) M9 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) M10 @
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (5/5) J6 (stealth)
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) L9 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
Last edited by Superclone; 12/15/2009 at 14:01..
Reason: PC and Wildcard instructions
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Ouch! I hoped you'd miss if you tried that, or at least not get the KB for the KO. Gutsy play!
I've adjusted Hubie and the Bat's health to reflect their pushing.
3A) Great Ten
Free) Leadership - 5!
1) Celestial Archer RS up the ladder to O11, where he uses TS to shoot at Dawnstar. 10 AV vs (16-BFC) 15 DV. Roll is a critical miss (somehow I knew that not getting the PC first would get me that crit miss...). Archer takes a click, loses WP, and takes a push. Ouch!
2) 7DB l/c to M14.
3) SRG pushes to fly to M11, putting APP in N11.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (5/7) (Crit Miss) O11 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) N11
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) M10
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (5/5) M14 @
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) M11 @@
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
Ouch! I hoped you'd miss if you tried that, or at least not get the KB for the KO. Gutsy play!
I've adjusted Hubie and the Bat's health to reflect their pushing.
Thank you! I knew I forgot to do something. I had a long long day of prepping for a project review meeting and actually stared at the list thinking "Now what was it I was supposed to do after adding tokens..."
Sorry about the luck you are getting man. That's 3 rolls in my favour. I never like to see critical misses like that (I had one on Sup's last round ... it sucks!).
3B) LoSH
I clear.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (5/7) (Crit Miss) O11 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) N11
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) M10
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (5/5) M14 @
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) M11 @@
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Yeah, crit misses are no fun, even when they're in your favor. Now the Archer's gonna be walking on eggshells to see if I can't avoid a potentially benching injury. He's clutch to the Great Ten's efforts.
4A) Great Ten!
Free) Leadership is a 2!
1) APP rolls for support on the Celestial Archer. 10 vs 17. A 10 hits, and a support roll of 4 greenlines the Archer. Invigorate pulls a token each off the Archer and SRG. SA to the APP.
2) Archer will take a ranged combat action to shoot at Dawnstar with Trick Shot (but no RCE, due to Invigorate restrictions). 10 vs 16. A 9 tags Dawnstar for 2 clicks. SA to the Archer, AST to APP (I assume, since the attack could not have happened at all without the Invigorate)
3) 7DB will push to punch Dawnstar. (9+InsideInfo:Teen) 11 vs 16. A 9 deals out 2 clicks to Dawny. SA, push to the Brothers
4) Thundermind teleports to P11
SRG clears!
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) O11 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) N11 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) P11 @
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) M11
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Dawnstar attempts to breakaway. Fail on that gamble with a 2.
Free: Batman perplexes up his speed
2) Batman moves to O4.
Free: Outwits support on APP
3) Cosmic boy moves to J5
4) Dream Girl to E12
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) O11 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) N11 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (6/6) P11 @
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) M11
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.