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If I'm want to use Telekinesis on a friendly character who is based by an opposing character, who needs to make the break-away roll, the person DOING the TK or the friendly character who is based?
If I'm want to use Telekinesis on a friendly character who is based by an opposing character, who needs to make the break-away roll, the person DOING the TK or the friendly character who is based?
Thanks
From the FF rules, page 14:
If the target is a friendly character, it must break away from opposing characters before it can be moved.
'It' is referring to the target (in this case, the friendly character). So, if you try to TK Venom, he can use Plasticity to help roll breakaway.
However, the TK-er is the one taking the action. So if breakaway fails (or succeeds, for that matter), the token goes on the TK-er. The target did not do anything token-able.
If the target is the one doing the breakway but fails in the attempt, why doesn't the target get the token? Especially since the TK'er did NOT get the chance to actually use his power?
If the target is the one doing the breakway but fails in the attempt, why doesn't the taget get the token? Especially since the TK'er did NOT get the chance to actually use his power?
Because the target was never given an action.
As an example, if you had a character with Charge adjacent to an opposing character, and you gave said character a power action to try and use Charge to go somewhere else, if you fail breakaway then that character doesn't get to actually use his power either. The action ends, no Charge happens, and a token is given. Same thing here, only it is the TK-er who was given the action.
As an example, if you had a character with Charge adjacent to an opposing character, and you gave said character a power action to try and use Charge to go somewhere else, if you fail breakaway then that character doesn't get to actually use his power either. The action ends, no Charge happens, and a token is given. Same thing here, only it is the TK-er who was given the action.
But if said character wanted to just breakaway WITHOUT using Charge and failed, he'd get the token anyway because HE was the one attempting the breakaway.
So I ask again, why would the TK'er get the token if the character who is based is the one attempting the breakaway?
Thanks for helping out; these rules tend to be a pain in the .......
But if said character wanted to just breakaway WITHOUT using Charge and failed, he'd get the token anyway because HE was the one attempting the breakaway.
Yeah, because you'd be giving it a move action instead of a power action. Either way, the character in this example is the one doing some kind of action
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So I ask again, why would the TK'er get the token if the character who is based is the one attempting the breakaway?
So I say again (see how I turned that around ), because the TK-er is the one given an action, not the target of TK.
Yeah, because you'd be giving it a move action instead of a power action. Either way, the character in this example is the one doing some kind of action
So I say again (see how I turned that around ), because the TK-er is the one given an action, not the target of TK.
Nice one how u turned it around.
Anyway, this was your earlier quote...
"From the FF rules, page 14:
If the target is a friendly character, it must break away from opposing characters before it can be moved.
'It' is referring to the target (in this case, the friendly character). So, if you try to TK Venom, he can use Plasticity to help roll breakaway.
However, the TK-er is the one taking the action."
This last line I disagree with.
The TK'er is NOT taking an action as your quote from the rulebook states..."If the target is a friendly character, it must break away from opposing characters before it can be moved.
The TK'er did NOT take any action whatsoever because the target failed to roll the breakaway (the TK'er is doing absolutely nothing but waiting for the target to roll for breakaway). If the target was the one who failed in the attempt, why is the TK'er penalized with the token?
Honestly, I'm not trying to be a hard-@$$, but this rule makes no sense to me.
If the target is the one doing the breakway but fails in the attempt, why doesn't the target get the token? Especially since the TK'er did NOT get the chance to actually use his power?
Good question Vegeta1 , I was just about to ask this as well .
When a figure attempts to break-away on its own it gets an action token .
Now if a TKer doesn't take an action why should it be given a token ?
The TK'er did NOT take any action whatsoever because the target failed to roll the breakaway (the TK'er is doing absolutely nothing but waiting for the target to roll for breakaway). If the target was the one who failed in the attempt, why is the TK'er penalized with the token?
To try to move the target at all, the TK'er had to take a power action
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TELEKINESIS Give this character a power action and choose one of the
following options. (For all options, this character must have a clear line of fire to the target and is treated as if it has a range value of 8...
So the breakaway roll is allowed because of the TK'ers power action. Whether the breakaway succeeds or not, the TK had to take a power action to allow for the attempt to be made. Therefore, the TKer gets the token.
Good question Vegeta1 , I was just about to ask this as well .
When a figure attempts to break-away on its own it gets an action token .
Now if a TKer doesn't take an action why should it be given a token ?
You've exposed the flaw in the current rule .
Because it was given an action; the power action to use TK. There is no flaw.
Quote : Originally Posted by Vegeta1
Nice one how u turned it around.
Anyway, this was your earlier quote...
"From the FF rules, page 14:
If the target is a friendly character, it must break away from opposing characters before it can be moved.
'It' is referring to the target (in this case, the friendly character). So, if you try to TK Venom, he can use Plasticity to help roll breakaway.
However, the TK-er is the one taking the action."
This last line I disagree with.
The TK'er is NOT taking an action as your quote from the rulebook states..."If the target is a friendly character, it must break away from opposing characters before it can be moved.
Yes, it is. In order to use TK, you need to give the character a power action, just like the Charge example given above. The only difference between the two situations is the TK-er is trying to act on another character... but the TK-er is still the character performing the action.
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The TK'er did NOT take any action whatsoever because the target failed to roll the breakaway (the TK'er is doing absolutely nothing but waiting for the target to roll for breakaway). If the target was the one who failed in the attempt, why is the TK'er penalized with the token?
Because of this:
TELEKINESIS Give this character a power action and choose one of the following options. (For all options, this character must have a clear line of fire to the...
Think of it this way:
If you had not given the TK-er an action, then literally nothing would happen: no TK, no breakaway, NOTHING. This entire game revolves around giving characters actions. So if the TK-er truly didn't do anything, as you posit, why is anybody rolling breakaway in the first place?
I think the confusion stems from giving Clix A (the TK'er) a power action yet the clix (clix B in this case) being TK'd is the one that has to break away. And if Clix B fails said break away Clix A gets the token.
I understand the issue...just trying to clarify things here
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QUOTE=DarkCorsair;4464884]To try to move the target at all, the TK'er had to take a power action
So the breakaway roll is allowed because of the TK'ers power action. Whether the breakaway succeeds or not, the TK had to take a power action to allow for the attempt to be made. Therefore, the TKer gets the token.[/quote]
That's not quite accurate.
Breaking away from a character has nothing to do with a TK'er. Any character can attempt breakaway, regardless whether a TK'er is present or not.
In this case this the TK'er wanting to move his ally, the rule on moving said ally who is adjacent to an opposing character specifically states...
"If the target is a friendly character, it must breakaway from the opposing character before it can be moved."
Notice that the rules stated that it (the target) must breakaway (doing the action) from the opposing character (now this is realy important here) before it can be moved (obviously by Telekinesis).
If the attempted failed breakaway (by the target itself) happened before he was moved (again, an important point here), then the target was NOT moved (thus no Telekinesis was activated).
So I ask once again, if there was no Telekinesis activated (because the targwt was not moved by said power), why should he be penalized for the Target's failed attempt?
More importantly, where is it stated that the TK'er should get the token?
So I ask once again, if there was no Telekinesis activated (because the targwt was not moved by said power), why should he be penalized for the Target's failed attempt?
More importantly, where is it stated that the TK'er should get the token?
Thanks for the help.
Telekinesis WAS activated. As pointed out above, the ACTION is given TO THE TKer before any attempt can be made.
The action having been assigned is why the token the token is being applied. That action was given to the TKer.
Because it was given an action; the power action to use TK. There is no flaw.
Yes, it is. In order to use TK, you need to give the character a power action, just like the Charge example given above. The only difference between the two situations is the TK-er is trying to act on another character... but the TK-er is still the character performing the action.
Because of this:
TELEKINESIS Give this character a power action and choose one of the following options. (For all options, this character must have a clear line of fire to the...
Think of it this way:
If you had not given the TK-er an action, then literally nothing would happen: no TK, no breakaway, NOTHING. This entire game revolves around giving characters actions. So if the TK-er truly didn't do anything, as you posit, why is anybody rolling breakaway in the first place?
So that he CAN be TK'ed to another point on the map; that's why the target is attempting the breakaway. But as the rulebook specifically states on this subject..."It (the target) must breakaway from opposing characters before (VERY important word there) it can be moved (by Telekinesis).