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(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
*Unstoppable - Choose a character.
The character treats hindering terrain features as clear terrain for movement purposes. Once when given a move action, if the character is adjacent to a blocking terrain feature, it may make a close combat attack as a free action targeting that feature. The character may move both before and after making this attack.
*Inside Info - Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
(Speed) Minion: Manipulated By The Gods: When a friendly character that has the Deity keyword is within 8 squares of Samantha Parrington, actions given to Samantha Parrington do not count toward your available actions for the turn. (Damage) Turn On Your Allies: Friendly characters modify their damage by +1 when they attack opposing characters that possess the same team ability they do.
ha047 U Nico Minoru**
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
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15
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(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
**Contingency Plan - Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
av057 R Scarlet Witch
Team: Avengers
Range: 8
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
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16
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ffB004 Misty Knight***
Team: No Affiliation
Range: 4
Points: 12
7
8
14
1
KO
KO
KO
KO
***Double-Time - Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
ha047 U Nico Minoru*
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
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15
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(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
ha045 E Karolina Dean*
Team: No Affiliation
Range: 8
Points: 55
Keywords: Runaways, Teen
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16
2
8
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16
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9
15
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(Speed) Get Behind Me!: Karolina Dean and friendly characters adjacent to her can use Energy Shield/Deflection if they can't already.
ha019 R Chase Stein*
Team: No Affiliation
Range: 0
Points: 45
Keywords: Runaways, Teen
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16
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8
15
2
5
8
14
2
5
7
14
2
5
7
14
1
4
6
13
1
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(Speed) Leapfrog: Chase Stein can use Leap/Climb. Chase Stein can use the Carry ability to carry up to eight friendly characters that must have the Kid, Runaways, or Teen keyword. Chase Stein can carry friendly characters with the Runaways keyword regardless of their attack and speed symbols. Chase Stein's speed value is not modified by the Carry ability.
(Attack) Flame: Chase Stein can use Energy Explosion as if he had a range of 4.
ha041 E Molly Hayes*
Team: No Affiliation
Range: 0
Points: 43
Keywords: Kid, Runaways
(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.
(Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
* w/Runaways
Prerequisites: Runaways keyword
All characters on your force with the Runaways keyword are assigned this feat and have the following team ability instead of any other team ability:
Whenever a character with this team ability makes an attack, modify their attack value by +1 for each other friendly character with this team ability that dealt damage to an opposing character this turn.
Cost: 3 Points per character on your force with the Runaways keyword.
My roll for objects: 2. That's right, I've just rolled a 3, and a 2. And people wonder why I don't use pbegames as a dice roller. lol I guess that gives me the extra LO.
I will replace 1 LO with my special object. MJOLNIR!
After you set your objects, send your BFC into LeeMac, and once he announces them. Off we go. I will send in my BFC, but I'm off to bed for the night. Good luck!
We get more than 1 special Object? Not that there is anything I can really use. Good luck to you, you are up first big roller. I have to turn in for the night, so I will post tomorrow!
1) Valkyrie to E14/E15 carrying Nico drops her at D15
2) Sam P to E16
3) Free - Scarlet Witch to D17 carrying Misty drop her at E17
4) Free - Scarlet Witch to C16
Nico will use Impervious