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Trying to work out a Black Lantern team and I noticed this
Black Hand
AVATAR OF THE BLACK : Black Hand can use Penetrating/Psychic Blast. Whenever an opposing character is KO'd within 4 squares of Black Hand, you may heal 1 damage on any one friendly character to whom Black Hand can draw a line of fire.
Both Martian Manhunter and Kal-L
POWER LEVELS RISING: Whenever an opposing character is KO'd within 4 squares of Martian Manhunter, you may heal Martian Manhunter of 1 damage.
Black Lantern Object:
Light: Continual. During your turn, whenever an opposing character within 4 squares of this object is KOd, you may heal 1 damage on a single friendly character within 4 squares of this object.
Have Martian Manhunter or Kal-L carry it. and have Black Hand nearby. KO one enemy character and gain 3 clicks for both Martian Manhunter and Kal-L!
Trying to work out a Black Lantern team and I noticed this
Black Hand
AVATAR OF THE BLACK : Black Hand can use Penetrating/Psychic Blast. Whenever an opposing character is KO'd within 4 squares of Black Hand, you may heal 1 damage on any one friendly character to whom Black Hand can draw a line of fire.
Both Martian Manhunter and Kal-L
POWER LEVELS RISING: Whenever an opposing character is KO'd within 4 squares of Martian Manhunter, you may heal Martian Manhunter of 1 damage.
Black Lantern Object:
Light: Continual. During your turn, whenever an opposing character within 4 squares of this object is KOd, you may heal 1 damage on a single friendly character within 4 squares of this object.
Have Martian Manhunter or Kal-L carry it. and have Black Hand nearby. KO one enemy character and gain 3 clicks for both Martian Manhunter and Kal-L!
You could heal one or the other for 3 (or 2 & 2 if you wanted). Not both. Black Hand and the Lantern specifically state a single/one friendly character.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
You could heal one or the other for 3 (or 2 & 2 if you wanted). Not both. Black Hand and the Lantern specifically state a single/one friendly character.
Not a new revelations but I belive your math is off.
Under the sitiation you suggested
1 KOed enemy
(they happen at the same time so pick the order you like)
Manhunter heals 1 click for the
Kal-L heals 1 click for the
Black hand heals 1 friendly 1 click for his SP.
The SO:Black Lantern activates and heales 1 friendly 1 click.
That's only 4 total clicks of healing......not 6 like you suggested.
If you want to make it extra silly have Kal-L double KO using Flurry(for potental 8 total clicks) or have Kal-L or Manhunter use SE for the KO (for a potential 5 total clicks)
It is almost upon us! Are you prepared for the Quarmageddon?
may I suggest you use a Congo Bill to carry the black lantern that way you can use your black lanterns SS to whack the Living with heavy objects and make them all dead sooner
"I can see it your eyes"
Think for Yourself or Your Better of Dead! Rellkin's Trades
Not a new revelations but I belive your math is off.
Under the sitiation you suggested
1 KOed enemy
(they happen at the same time so pick the order you like)
Manhunter heals 1 click for the
Kal-L heals 1 click for the
Black hand heals 1 friendly 1 click for his SP.
The SO:Black Lantern activates and heales 1 friendly 1 click.
That's only 4 total clicks of healing......not 6 like you suggested.
If you want to make it extra silly have Kal-L double KO using Flurry(for potental 8 total clicks) or have Kal-L or Manhunter use SE for the KO (for a potential 5 total clicks)
Yess you are correct, however this best works when you leave the lantern on the board, once you use it , it must be removed from the board like normal standard objects unless Wizkids amends that these objects are indestructable. which suits me just fine, I enjoy pulling this off with a tk piece with willpower, so that I can postion the lantern as I see fit to benefit from KO's. All the lantern teams are effective when played together.
Really do be, or really do be do. There is no try
- scooby doo
I tend to use Congo Bill (like many do) or Gargoyle(AV, as my stand in for BL Hawkgirl) as my Lantern bearers for my Black Lantern teams to avoid using the Lanterns for attacks.
It is almost upon us! Are you prepared for the Quarmageddon?