You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I know the answers to some or all of these questions are lurking out there somewhere, but i was hoping to have it all in one place...so here it goes. Assume for all of my questions that the figure I'm asking about is adjacent to an opposing figure.
1) Does a character being carried need to roll breakaway?
2) Does the carrier?
3) Does a character being moved by telekinesis need to roll breakaway?
4) When you fail a breakaway roll, does it ALWAYS result in an action token, or is only when YOU'RE taking the action that initiates the roll? see question 1 for an example)
1. Yes.
2. No.
3. Yes.
4. I believe the token only applies to the person who was initiating the movement. (The character trying to break away or the flier/giant/transporter/TK'er if thats how the move is being done.)
All these answeres are how we usually play. Official answers may be more correct than I.
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
i know we are supposed to assume that the figure you are "asking" about is adjacent, but is the carrier also adjacent?
if someone is being carried and they "carry-ee" is adjacent to an enemy and the "carry-er" is not adjacent to an enemy, no BA roll is needed.
if the "carry-er" is adjacent to an enemy, a BA roll is required, whether or not the "carry-ee" is adjacent to an enemy. note, that only one BA roll is required, and it is for the person taking the action. so if they are both adjacent, you dont need to roll a BA for each individual fig. only for the one getting the action (the carrier).
if someone is being TKed out of adjacency, the TK-er gets the action token, but the TK-ee is the one who must BA (and whether or not they fail, the TK-ee does NOT receive an action token).
i hope that was clear enough. lemme know if you have any more questions.
1) Adjacent to an opposing figure (thats the easy one)
2) Moving (or attempting to do so)
3) Being Given an ACTION (the part some people skip over)
or
4) Moving as the result of a power that says you specifically need to roll breakaway (note: TK)
- It doesnt have to be a MOVE Action but it does have to be an ACTION which includes FREE Actions
- PLACING a figure is not the same as MOVING a figure
The Actual Rule from the Rulebook for Reference (p. 8):
Quote
If a character occupying a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully break away before it can move.
Note: here that TK does not make you roll break away by the core set of rules. You roll break away because that is a specific part of the power. Should they change the PAC, as they often do, becareful because breakaway for TK can easily change just by removing words from the PAC.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Character breaks away from A, steps out of adjacency to grab a HO, then tries to duck into a room but would've come back into base contact to A, does the character stop?
I ruled yes because he didn't remain adjacent to the recently adjacent figure, he left adjacency and returned into it to be locked down.
Are you a PbP'r (Play By Poster)? Come and check out www.creationmatrix.com; we've got EVERYTHING.
I don't know how this one has gone all day without being noticed by Questions or an Orange, (probably new rule book excitement!) but...
That ruling was incorrect. Sorry! Here's the relevant rulebook text:
"Once a character successfully breaks away, it can move through squares adjacent to every opposing character or game effect from which it broke away; but ends its movement as normal if it becomes adjacent to an opposing character that it did not break away from this action."
If you broke away from a character during the current action, then you don't stop for being adjacent to it. If I break away, step away, pick up an object, and then step back, I have broken away during the current action, and will not be stopped.
I don't know how this one has gone all day without being noticed by an Orange
I can't speak for the others, but I had noticed it... but then forgot to mark it so that I would come back and answer it after reading the other new (at the time) threads. Just a brain fart is all.
you must break away if you start adjacent to an unfriendly character, assuming you don't have a power or ability such as phasing or leap climb. Flyers can ignore characters for movement purposes but must break away normally as above but if a grounded character comes adjacent to an enemy character that he didn't start adjacent to, he must stop. If you are carried, you do not need to break away, only the character moving must break away, again if necessary (see above). If TKed, the figure moving must roll successfully and the tked character must break away if adjacent to unfriendly characters. TK must also have line of fire to square that the character is moved to. If unsuccessful in break away, the figure breaking away takes a token except in the case of tk, in which case the tker would take the token.
you must break away if you HAVE BEEN GIVEN AN ACTION AND start MOVEMENT adjacent to an unfriendly character, assuming you don't have a power or ability such as phasing or leap climb AND ARE ABLE TO USE IT (IE, CHARGE + LEAP/CLIMB DOESN'T WORK). Flyers can ignore characters for movement purposes but must break away normally as above but if a groundedNON-FLYING character comes adjacent to an enemy character that he didn't start adjacent to, he must stop. If you are carried, you do not need to break away, only the character moving must break away, again if necessary (see above). If TKed, the figure moving must roll successfully and the tked character must break away if adjacent to unfriendly characters. TK must also have line of fire to square that the character is moved to. If unsuccessful in break away, the figure breaking away takes a token except in the case of tk, in which case the tker would take the token.